Player Matchup

Apollo
Apollo
IndianMailman
Apollo
Level 139
God Stats
6W - 10L
1,500 SR
Queue Stats
260W - 225L
1,757 Elo+
Party 2
Erlang Shen
Erlang Shen
JamaicanMailman
Erlang Shen
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
168W - 166L
1,394 Elo+
Party 2
Ne Zha
Ne Zha
MexicanMailman
Ne Zha
Level 113
God Stats
4W - 2L
1,837 SR
Queue Stats
46W - 43L
1,757 Elo+
Party 2
Nox
Nox
bakedgend101
Nox
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
333W - 331L
1,394 Elo+
Party 2
Ganesha
Ganesha
lytedemon
Ganesha
Level 64
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 12L
1,199 Elo+
Solo
Team Averages
Level 104
1,567 SR
1,500 Elo+

VS

Team Averages
Level 94
1,452 SR
1,588 Elo+
Hercules
Hercules
DededeadInside
Hercules
Level 67
God Stats
26W - 22L
1,500 SR
Queue Stats
216W - 152L
1,666 Elo+
Party 1
Arachne
Arachne
IHaveBrianDamage
Arachne
Level 116
God Stats
2W - 2L
1,500 SR
Queue Stats
95W - 91L
1,553 Elo+
Party 1
Izanami
Izanami
Melpy
Izanami
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
SeeDave
Bellona
Level 84
God Stats
27W - 19L
1,260 SR
Queue Stats
152W - 156L
1,484 Elo+
Solo
Zeus
Zeus
whit3wolf333
Zeus
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
164W - 113L
1,736 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 2 / 1
11,208
623
17,598
14,362
7,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
JamaicanMailman
Erlang Shen
13
1 / 1 / 3
7,878
438
5,366
12,402
5,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
3 / 3 / 2
9,064
504
6,871
12,819
8,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
0 / 6 / 2
7,467
415
4,297
9,354
5,014
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ganesha
lytedemon
Ganesha
13
0 / 4 / 8
8,093
450
4,678
12,281
8,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
14
4 / 5 / 6
9,133
507
7,077
17,911
13,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
7 / 1 / 3
9,534
530
11,965
12,925
8,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Izanami
Melpy
Izanami
14
2 / 2 / 6
8,805
489
6,624
8,021
2,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
SeeDave
Bellona
15
1 / 5 / 2
8,728
485
8,677
13,990
12,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
2 / 3 / 1
9,510
528
5,645
9,505
3,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
34
15
Kills
16
16
Deaths
16
16
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hercules
4
5
6
1.4
W
7
1
3
8.5
L
11
2
1
5.75
L
Erlang Shen
JamaicanMailman
Erlang Shen
1
1
3
2.5
W
Izanami
Melpy
Izanami
2
2
6
2.5
L
3
3
2
1.33
W
Bellona
SeeDave
Bellona
1
5
2
0.4
L
0
6
2
0.17
L
Ganesha
lytedemon
Ganesha
0
4
8
1
W
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,810
Damage
39,988
61,218
Taken
62,352
34,280
Mitigated
40,923
18,334
Healing
22,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
7,077
2,643
0
6,234
17,911
13,785
0
4,279
13,632
0
22,781
W
11,965
7,529
0
5,322
12,925
8,909
234
1,323
11,558
12,587
48,078
L
17,598
11,370
0
5,254
14,362
7,304
1,635
4,245
10,092
0
99,314
L
Erlang Shen
JamaicanMailman
Erlang Shen
5,366
1,304
0
5,874
12,402
5,483
1,192
676
11,701
145
39,924
W
Izanami
Melpy
Izanami
6,624
4,134
0
3,295
8,021
2,535
1,230
2,600
5,421
0
57,498
L
6,871
2,379
0
4,284
12,819
8,332
750
140
12,219
0
41,960
W
Bellona
SeeDave
Bellona
8,677
3,544
0
3,758
13,990
12,473
522
285
13,199
49
52,647
L
4,297
284
0
1,499
9,354
5,014
0
487
8,867
35,794
0
L
Ganesha
lytedemon
Ganesha
4,678
348
0
1,423
12,281
8,147
93
1,037
11,244
23,636
0
W
5,645
1,415
0
3,847
9,505
3,221
0
633
8,847
57,394
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,710
Gold Earned
45,710
451
Minions Killed
483
0
Camps Cleared
0
1,721,312
Distance Traveled
1,678,236
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,133
507
27
2
0
353,969
3
W
Arachne
9,534
530
92
5
0
393,500
1
L
Apollo
11,208
623
193
11
0
351,850
2
L
Erlang Shen
7,878
438
85
5
0
385,328
4
W
Izanami
8,805
489
118
7
0
336,914
4
L
Ne Zha
9,064
504
80
4
0
340,551
5
W
Bellona
8,728
485
112
6
0
322,550
3
L
Nox
7,467
415
87
5
0
310,609
6
L
Ganesha
8,093
450
6
0
0
332,974
4
W
Zeus
9,510
528
134
7
0
271,303
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role