Player Matchup

Cu Chulainn
Cu Chulainn
Jamileo
Cu Chulainn
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
56W - 73L
1,315 Elo+
Solo
Geb
Geb
JohnneyBoy2513
Geb
Level 114
God Stats
3W - 2L
1,816 SR
Queue Stats
53W - 66L
1,375 Elo+
Solo
Anubis
Anubis
Kobbui
Anubis
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,757 Elo+
Solo
Medusa
Medusa
Tanqe5adc
Medusa
Level 88
God Stats
19W - 22L
1,406 SR
Queue Stats
101W - 102L
1,305 Elo+
Party 2
Da Ji
Da Ji
XxpianxX
Da Ji
Level 115
God Stats
8W - 11L
1,500 SR
Queue Stats
255W - 287L
1,733 Elo+
Party 2
Team Averages
Level 97
1,544 SR
1,497 Elo+

VS

Team Averages
Level 91
1,504 SR
1,390 Elo+
Scylla
Scylla
Badspacewolve72
Scylla
Level 135
God Stats
1W - 1L
1,445 SR
Queue Stats
331W - 312L
1,541 Elo+
Party 1
Sol
Sol
BlueMoonWilds
Sol
Level 127
God Stats
10W - 7L
1,575 SR
Queue Stats
480W - 440L
1,523 Elo+
Party 1
Cthulhu
Cthulhu
Jess507
Cthulhu
Level 65
God Stats
13W - 8L
1,500 SR
Queue Stats
248W - 224L
1,271 Elo+
Party 3
Fenrir
Fenrir
PrivateMocoCoco
Fenrir
Level 65
God Stats
4W - 10L
1,500 SR
Queue Stats
292W - 263L
1,271 Elo+
Party 3
Horus
Horus
Zach325
Horus
Level 65
God Stats
44W - 33L
1,500 SR
Queue Stats
223W - 210L
1,345 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Jamileo
Cu Chulainn
16
1 / 2 / 2
9,357
492
12,953
18,747
11,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
0 / 8 / 9
7,721
406
10,913
15,506
8,987
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Anubis
Kobbui
Anubis
17
2 / 9 / 3
10,274
541
9,545
15,491
7,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Tanqe5adc
Medusa
14
4 / 4 / 2
8,459
445
11,056
11,553
3,516
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Da Ji
XxpianxX
Da Ji
17
8 / 2 / 1
10,860
572
8,605
15,677
6,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 2 / 8
11,085
583
10,782
8,749
3,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
8 / 3 / 6
11,074
583
17,529
20,355
6,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Jess507
Cthulhu
17
2 / 2 / 0
10,686
562
14,592
17,951
20,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate

Breastplate

+20
Physical Protection

18
6 / 5 / 3
10,901
574
6,328
17,243
8,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Horus
Zach325
Horus
15
2 / 3 / 8
10,382
546
5,813
16,211
12,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
50
15
Kills
25
25
Deaths
15
17
Assists
25
Player
Kills
Deaths
Assists
KDA
W
7
2
8
5.5
W
8
3
6
3.67
L
Cu Chulainn
Jamileo
Cu Chulainn
1
2
2
1
W
Cthulhu
Jess507
Cthulhu
2
2
0
1
L
0
8
9
0.56
L
Anubis
Kobbui
Anubis
2
9
3
0.39
W
6
5
3
1.5
L
Medusa
Tanqe5adc
Medusa
4
4
2
1.25
L
Da Ji
XxpianxX
Da Ji
8
2
1
4.25
W
Horus
Zach325
Horus
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,072
Damage
55,044
76,974
Taken
80,509
37,649
Mitigated
51,019
24,815
Healing
38,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,782
720
0
1,307
8,749
3,030
1,111
5,055
3,496
59,156
0
W
17,529
5,941
0
14,009
20,355
6,891
3,657
5,734
14,609
75,940
0
L
Cu Chulainn
Jamileo
Cu Chulainn
12,953
3,286
0
6,663
18,747
11,198
0
13,010
4,857
3,887
61,022
W
Cthulhu
Jess507
Cthulhu
14,592
2,376
0
8,477
17,951
20,412
214
708
17,243
68,075
0
L
10,913
1,821
318
511
15,506
8,987
0
8,637
6,869
36,051
0
L
Anubis
Kobbui
Anubis
9,545
307
0
4,904
15,491
7,040
62
7,690
7,801
75,220
0
W
6,328
1,577
0
7,194
17,243
8,523
0
5,148
11,899
0
79,653
L
Medusa
Tanqe5adc
Medusa
11,056
4,542
429
3,759
11,553
3,516
396
7,003
4,550
0
46,443
L
Da Ji
XxpianxX
Da Ji
8,605
2,917
0
8,231
15,677
6,908
0
5,658
9,994
0
58,582
W
Horus
Zach325
Horus
5,813
2,689
2,058
5,846
16,211
12,163
513
4,317
11,842
0
18,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,671
Gold Earned
54,128
493
Minions Killed
482
0
Camps Cleared
0
1,698,866
Distance Traveled
1,690,249
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,085
583
91
5
0
340,032
4
W
Sol
11,074
583
124
7
0
311,107
4
L
Cu Chulainn
9,357
492
127
7
0
345,257
1
W
Cthulhu
10,686
562
126
7
0
334,715
0
L
Geb
7,721
406
28
1
0
332,511
3
L
Anubis
10,274
541
145
8
0
293,167
1
W
Fenrir
10,901
574
118
6
0
348,258
0
L
Medusa
8,459
445
85
4
0
335,766
3
L
Da Ji
10,860
572
108
6
0
392,165
3
W
Horus
10,382
546
23
1
0
356,137
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role