Player Matchup

Poseidon
Poseidon
E--X--P--
Poseidon
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 6L
1,189 Elo+
Party 1
Cthulhu
Cthulhu
ThisIsSeth2
Cthulhu
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 6L
1,189 Elo+
Party 1
Mercury
Mercury
guns535
Mercury
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 6L
1,189 Elo+
Party 1
Chaac
Chaac
lionjacker000
Chaac
Level 69
God Stats
8W - 4L
1,597 SR
Queue Stats
86W - 51L
1,518 Elo+
Solo
Artemis
Artemis
sachmo1995
Artemis
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,189 Elo+
Party 1
Team Averages
Level 113
1,519 SR
1,255 Elo+

VS

Team Averages
Level 111
1,551 SR
1,541 Elo+
Medusa
Medusa
ColonelSchwartz
Medusa
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 30L
1,500 Elo+
Party 2
Osiris
Osiris
Marvelaid
Osiris
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 31L
1,500 Elo+
Party 2
Yemoja
Yemoja
Quest2BeArbiter
Yemoja
Level 104
God Stats
12W - 10L
1,521 SR
Queue Stats
140W - 112L
1,820 Elo+
Solo
Scylla
Scylla
RagexVirus
Scylla
Level 79
God Stats
79W - 60L
1,500 SR
Queue Stats
530W - 493L
1,385 Elo+
Solo
Nemesis
Nemesis
aliasofaliens
Nemesis
Level 143
God Stats
4W - 5L
1,735 SR
Queue Stats
195W - 205L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
E--X--P--
Poseidon
13
3 / 4 / 3
7,838
784
5,622
5,241
1,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cthulhu
ThisIsSeth2
Cthulhu
13
1 / 3 / 7
7,102
710
4,765
8,064
5,371
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mercury
guns535
Mercury
15
3 / 1 / 4
8,461
846
4,772
4,123
2,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
1 / 4 / 5
7,308
731
7,785
8,639
6,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Artemis
sachmo1995
Artemis
14
2 / 3 / 6
8,057
806
5,196
7,023
2,684
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 6
7,296
730
3,951
5,239
1,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Osiris
Marvelaid
Osiris
14
2 / 4 / 8
7,505
751
6,225
11,275
9,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
2 / 3 / 4
7,653
765
2,188
7,760
6,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
RagexVirus
Scylla
12
3 / 2 / 5
7,414
741
5,056
4,397
1,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
14
5 / 0 / 6
8,094
809
7,433
7,953
5,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
44
10
Kills
15
15
Deaths
10
25
Assists
29
Player
Kills
Deaths
Assists
KDA
L
3
1
6
6
W
Poseidon
E--X--P--
Poseidon
3
4
3
1.13
L
Osiris
Marvelaid
Osiris
2
4
8
1.5
L
2
3
4
1.33
L
Scylla
RagexVirus
Scylla
3
2
5
2.75
W
Cthulhu
ThisIsSeth2
Cthulhu
1
3
7
1.5
L
Nemesis
5
0
6
8
W
Mercury
guns535
Mercury
3
1
4
5
W
1
4
5
0.88
W
Artemis
sachmo1995
Artemis
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,140
Damage
24,853
33,090
Taken
36,624
18,388
Mitigated
24,940
4,630
Healing
8,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,951
1,178
0
1,039
5,239
1,859
0
589
4,630
0
14,937
W
Poseidon
E--X--P--
Poseidon
5,622
226
0
0
5,241
1,526
0
1,192
3,824
15,554
0
L
Osiris
Marvelaid
Osiris
6,225
2,673
0
550
11,275
9,832
0
3,689
7,453
2,908
19,986
L
2,188
508
2,625
1,337
7,760
6,501
0
3,313
4,142
12,893
0
L
Scylla
RagexVirus
Scylla
5,056
81
0
71
4,397
1,596
0
1,113
3,211
15,062
0
W
Cthulhu
ThisIsSeth2
Cthulhu
4,765
460
130
590
8,064
5,371
0
1,263
6,566
14,252
0
L
Nemesis
7,433
1,437
0
2,909
7,953
5,152
0
2,158
5,717
0
20,938
W
Mercury
guns535
Mercury
4,772
2,080
0
920
4,123
2,097
0
1,265
2,770
1,279
22,835
W
7,785
2,812
0
1,894
8,639
6,710
1,566
1,671
6,813
1,406
25,296
W
Artemis
sachmo1995
Artemis
5,196
2,750
0
1,096
7,023
2,684
916
2,388
4,458
0
22,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,766
Gold Earned
37,962
205
Minions Killed
177
8
Camps Cleared
7
892,923
Distance Traveled
738,766
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,296
730
33
3
2
94,213
1
W
Poseidon
7,838
784
27
3
0
164,793
0
L
Osiris
7,505
751
40
4
3
161,603
0
L
Yemoja
7,653
765
28
3
0
164,629
0
L
Scylla
7,414
741
39
4
2
121,610
1
W
Cthulhu
7,102
710
22
2
0
178,234
0
L
Nemesis
8,094
809
37
4
0
196,711
1
W
Mercury
8,461
846
38
4
4
213,647
0
W
Chaac
7,308
731
54
5
1
180,597
2
W
Artemis
8,057
806
64
6
3
155,652
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role