Player Matchup

Thor
Thor
Ifeanychukwu
Thor
Level 160
God Stats
4W - 2L
1,500 SR
Queue Stats
482W - 441L
1,708 Elo+
Party 1
Anhur
Anhur
Papa Smurf 26
Anhur
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
183W - 176L
1,557 Elo+
Party 1
Hel
Hel
SkuIIish
Hel
Level 106
God Stats
7W - 4L
1,738 SR
Queue Stats
21W - 17L
1,659 Elo+
Solo
Chaac
Chaac
SpaceNinjaYoshi
Chaac
Level 155
God Stats
3W - 4L
1,500 SR
Queue Stats
224W - 223L
1,478 Elo+
Solo
Ymir
Ymir
lampscfc8
Ymir
Level 141
God Stats
4W - 3L
1,500 SR
Queue Stats
102W - 92L
1,557 Elo+
Party 1
Team Averages
Level 144
1,548 SR
1,592 Elo+

VS

Team Averages
Level 117
1,485 SR
1,547 Elo+
Hou Yi
Hou Yi
IiGiveZer0Foxl
Hou Yi
Level 120
God Stats
2W - 1L
1,696 SR
Queue Stats
537W - 465L
1,766 Elo+
Solo
Tsukuyomi
Tsukuyomi
NlKESOXS
Tsukuyomi
Level 80
God Stats
1W - 4L
1,318 SR
Queue Stats
12W - 16L
1,334 Elo+
Party 2
Janus
Janus
TemperedSaiyan
Janus
Level 104
God Stats
3W - 6L
1,286 SR
Queue Stats
256W - 248L
1,423 Elo+
Party 2
Jormungandr
Jormungandr
froglip
Jormungandr
Level 160
God Stats
2W - 2L
1,500 SR
Queue Stats
266W - 242L
1,492 Elo+
Solo
King Arthur
King Arthur
rJaY5000
King Arthur
Level 122
God Stats
4W - 6L
1,626 SR
Queue Stats
125W - 125L
1,723 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 3
8,341
556
4,175
9,860
3,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
4 / 1 / 1
8,805
587
6,361
9,364
3,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
5 / 1 / 4
8,949
597
8,213
7,654
2,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 1 / 4
8,262
551
8,995
12,823
12,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ymir
13
2 / 0 / 8
8,324
555
4,680
7,816
6,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 1
6,663
444
3,622
8,778
2,268
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
NlKESOXS
Tsukuyomi
13
2 / 4 / 1
7,494
500
6,064
9,783
3,142
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
2 / 3 / 1
8,031
535
3,799
7,069
2,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
froglip
Jormungandr
10
0 / 2 / 3
6,632
442
5,346
8,862
5,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

King Arthur
rJaY5000
King Arthur
10
0 / 5 / 0
6,225
415
6,196
12,294
5,467
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
17
Kills
4
4
Deaths
17
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
4
1
3
5.5
L
0
3
1
0.17
L
Tsukuyomi
NlKESOXS
Tsukuyomi
2
4
1
0.63
W
4
1
1
4.5
W
5
1
4
7
W
2
1
4
4
L
2
3
1
0.83
L
Jormungandr
froglip
Jormungandr
0
2
3
0.75
W
Ymir
2
0
8
6
L
King Arthur
rJaY5000
King Arthur
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,424
Damage
25,027
47,517
Taken
46,786
29,021
Mitigated
18,414
22,366
Healing
8,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,175
355
0
3,509
9,860
3,586
28
908
8,940
0
46,727
L
3,622
1,317
0
2,171
8,778
2,268
0
1,654
7,059
0
39,004
L
Tsukuyomi
NlKESOXS
Tsukuyomi
6,064
1,309
0
2,695
9,783
3,142
23
2,579
7,109
0
38,345
W
6,361
3,247
0
3,929
9,364
3,489
549
2,076
7,288
0
53,718
W
8,213
649
1,990
4,680
7,654
2,902
636
2,505
5,057
62,606
0
W
8,995
1,681
0
5,812
12,823
12,356
1,028
1,156
11,613
417
47,965
L
3,799
438
0
1,210
7,069
2,108
0
3,228
3,699
61,940
0
L
Jormungandr
froglip
Jormungandr
5,346
384
0
637
8,862
5,429
0
3,522
5,245
24,936
0
W
Ymir
4,680
286
0
2,446
7,816
6,688
212
2,312
5,474
29,198
0
L
King Arthur
rJaY5000
King Arthur
6,196
1,223
0
2,270
12,294
5,467
0
1,905
9,908
0
30,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,681
Gold Earned
35,045
462
Minions Killed
391
0
Camps Cleared
0
1,371,127
Distance Traveled
1,426,020
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,341
556
95
6
0
292,018
0
L
Hou Yi
6,663
444
70
5
0
269,072
7
L
Tsukuyomi
7,494
500
74
5
0
317,363
5
W
Anhur
8,805
587
101
7
0
248,622
3
W
Hel
8,949
597
133
9
0
278,910
6
W
Chaac
8,262
551
105
7
0
257,269
2
L
Janus
8,031
535
140
9
0
296,618
3
L
Jormungandr
6,632
442
44
3
0
287,485
1
W
Ymir
8,324
555
28
2
0
294,308
3
L
King Arthur
6,225
415
63
4
0
255,482
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role