Player Matchup

Apollo
Apollo
Bronze III
GalaxyDragon777
Apollo
Bronze III
Level 66
God Stats
10W - 11L
1,718 SR
Queue Stats
108W - 148L
1,505 MMR
Solo
Ymir
Ymir
Bronze III
gabo23hg
Ymir
Bronze III
Level 160
God Stats
4W - 3L
1,500 SR
Queue Stats
87W - 87L
1,504 MMR
Solo
Scylla
Scylla
Silver I
lmagineWagons
Scylla
Silver I
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 5L
1,552 MMR
Party 1
Set
Set
Silver III
sharkbait359
Set
Silver III
Level 105
God Stats
4W - 0L
1,500 SR
Queue Stats
185W - 168L
1,458 MMR
Party 1
Chaac
Chaac
Bronze III
xXStrongShadowXx
Chaac
Bronze III
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 52L
1,505 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 107
1,544 SR
1,505 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 117
1,500 SR
1,503 MMR
Kumbhakarna
Kumbhakarna
Silver II
ADRES18
Kumbhakarna
Silver II
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Bronze III
FableDave
Kali
Bronze III
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 120L
1,504 MMR
Solo
Danzaburou
Danzaburou
Silver II
ItsxShaman
Danzaburou
Silver II
Level 116
God Stats
7W - 13L
1,500 SR
Queue Stats
143W - 157L
1,505 MMR
Solo
Hades
Hades
Bronze III
MikeHunt6151
Hades
Bronze III
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
179W - 180L
1,505 MMR
Solo
Bellona
Bellona
Bronze III
xjustcallmeJoshx
Bellona
Bronze III
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 1
8,355
557
2,458
5,196
1,851
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
11
0 / 3 / 8
6,912
461
6,666
8,612
4,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
4 / 0 / 5
8,580
572
11,502
5,352
1,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
7 / 1 / 1
9,197
613
6,752
11,355
4,920
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 1 / 0
7,504
500
5,467
13,247
12,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
PersephoneCu ChulainnCthulhuIzanamiTsukuyomi

VS

Bans
JanusKing ArthurCupidTyrNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
ADRES18
Kumbhakarna
11
0 / 3 / 4
7,006
467
2,037
9,896
4,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kali
12
2 / 3 / 2
7,371
491
4,563
9,315
5,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
ItsxShaman
Danzaburou
13
1 / 3 / 1
8,206
547
4,059
10,436
3,729
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 5 / 1
7,650
510
4,805
12,433
5,819
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
1 / 0 / 1
8,413
561
7,563
7,528
8,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
15
14
Kills
6
6
Deaths
14
15
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
ADRES18
Kumbhakarna
0
3
4
0.67
L
Kali
2
3
2
1
W
2
1
1
2.5
L
Danzaburou
ItsxShaman
Danzaburou
1
3
1
0.5
L
2
5
1
0.5
W
Ymir
0
3
8
1.33
W
4
0
5
6.5
W
7
1
1
7.5
W
1
1
0
1
L
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,845
Damage
23,027
43,762
Taken
49,608
25,020
Mitigated
28,535
19,262
Healing
16,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
ADRES18
Kumbhakarna
2,037
727
0
2,953
9,896
4,960
0
4,783
4,921
20,732
0
L
Kali
4,563
2,036
0
1,871
9,315
5,702
0
2,647
6,622
8,843
37,391
W
2,458
1,074
0
1,802
5,196
1,851
295
211
4,985
0
47,525
L
Danzaburou
ItsxShaman
Danzaburou
4,059
2,273
0
3,913
10,436
3,729
0
2,574
7,826
0
56,001
L
4,805
229
265
4,027
12,433
5,819
0
7,160
5,020
52,196
0
W
Ymir
6,666
1,555
0
811
8,612
4,400
0
4,490
4,122
23,345
0
W
11,502
1,621
0
2,220
5,352
1,509
391
1,499
3,853
66,299
0
W
6,752
3,236
0
6,775
11,355
4,920
0
1,034
10,321
0
74,171
W
5,467
1,519
0
7,654
13,247
12,340
0
1,949
11,298
3,064
40,341
L
7,563
2,373
0
3,186
7,528
8,325
0
903
6,606
9,584
40,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,548
Gold Earned
38,646
500
Minions Killed
454
0
Camps Cleared
0
1,485,184
Distance Traveled
1,422,293
20
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
7,006
467
38
3
0
299,319
7
L
Kali
7,371
491
81
5
0
311,476
4
W
Apollo
8,355
557
110
7
0
265,892
2
L
Danzaburou
8,206
547
102
7
0
251,371
5
L
Hades
7,650
510
107
7
0
261,277
3
W
Ymir
6,912
461
31
2
0
273,346
5
W
Scylla
8,580
572
134
9
0
298,765
7
W
Set
9,197
613
123
8
0
346,710
6
W
Chaac
7,504
500
102
7
0
300,471
0
L
Bellona
8,413
561
126
8
0
298,850
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role