Player Matchup

Achilles
Achilles
Silver I
Nocillα
Achilles
Silver I
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
134W - 126L
1,597 MMR
Party 3
Scylla
Scylla
Gold IV
Nutellα
Scylla
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Danzaburou
Danzaburou
Gold III
Schalch
Danzaburou
Gold III
Level 159
God Stats
10W - 7L
1,616 SR
Queue Stats
133W - 113L
1,686 MMR
Party 2
Sobek
Sobek
Gold V
Stych17
Sobek
Gold V
Level 139
God Stats
8W - 6L
1,500 SR
Queue Stats
276W - 272L
1,629 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver I
psykodrop
Cu Chulainn
Silver I
Level 158
God Stats
9W - 10L
1,500 SR
Queue Stats
413W - 388L
1,546 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 149
1,523 SR
1,591 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 154
1,596 SR
1,619 MMR
Khepri
Khepri
Silver I
CptBilliau
Khepri
Silver I
Level 152
God Stats
4W - 0L
1,500 SR
Queue Stats
135W - 116L
1,625 MMR
Party 1
King Arthur
King Arthur
Silver II
DarmokJalad
King Arthur
Silver II
Level 144
God Stats
5W - 1L
1,500 SR
Queue Stats
80W - 71L
1,547 MMR
Party 4
Cupid
Cupid
Silver I
DigTux
Cupid
Silver I
Level 158
God Stats
2W - 5L
1,500 SR
Queue Stats
73W - 56L
1,625 MMR
Party 1
Merlin
Merlin
Gold III
beholdensteak
Merlin
Gold III
Level 158
God Stats
3W - 1L
1,755 SR
Queue Stats
500W - 510L
1,622 MMR
Solo
Nemesis
Nemesis
Gold V
ohnomyeggs
Nemesis
Gold V
Level 160
God Stats
20W - 16L
1,727 SR
Queue Stats
342W - 336L
1,675 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Nocillα
Achilles
18
7 / 8 / 2
11,451
573
11,172
20,698
10,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
Nutellα
Scylla
16
1 / 4 / 3
9,571
479
7,267
10,317
3,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
Schalch
Danzaburou
19
0 / 5 / 3
11,868
593
6,445
14,193
6,563
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sobek
Stych17
Sobek
11
0 / 7 / 1
7,589
379
4,453
20,522
15,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cu Chulainn
psykodrop
Cu Chulainn
15
2 / 5 / 1
9,895
495
14,314
23,412
22,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
TsukuyomiSetPersephoneJanusNu Wa

VS

Bans
Hun BatzThanatosRamaYemojaThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
CptBilliau
Khepri
15
1 / 0 / 16
11,097
555
5,342
13,169
13,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
DarmokJalad
King Arthur
19
7 / 0 / 9
12,479
624
20,730
21,988
22,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cupid
DigTux
Cupid
19
10 / 3 / 5
13,219
661
17,445
12,556
6,210
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
4 / 4 / 9
12,043
602
10,406
11,310
5,553
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nemesis
ohnomyeggs
Nemesis
19
7 / 3 / 10
12,484
624
13,459
16,310
8,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
78
10
Kills
29
29
Deaths
10
10
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Khepri
CptBilliau
Khepri
1
0
16
9
W
King Arthur
DarmokJalad
King Arthur
7
0
9
11.5
W
Cupid
DigTux
Cupid
10
3
5
4.17
L
Achilles
Nocillα
Achilles
7
8
2
1
L
Scylla
Nutellα
Scylla
1
4
3
0.63
L
Danzaburou
Schalch
Danzaburou
0
5
3
0.3
L
Sobek
Stych17
Sobek
0
7
1
0.07
W
4
4
9
2.13
W
Nemesis
ohnomyeggs
Nemesis
7
3
10
4
L
Cu Chulainn
psykodrop
Cu Chulainn
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,651
Damage
67,382
89,142
Taken
75,333
59,789
Mitigated
56,952
20,889
Healing
34,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
CptBilliau
Khepri
5,342
974
0
4,438
13,169
13,752
646
2,971
10,094
28,329
0
W
King Arthur
DarmokJalad
King Arthur
20,730
3,670
0
12,147
21,988
22,752
505
4,572
17,348
0
70,179
W
Cupid
DigTux
Cupid
17,445
10,823
700
5,862
12,556
6,210
5,136
1,814
10,742
0
105,997
L
Achilles
Nocillα
Achilles
11,172
5,034
0
6,092
20,698
10,853
0
4,118
16,435
0
78,907
L
Scylla
Nutellα
Scylla
7,267
1,061
0
1,665
10,317
3,793
0
2,894
7,161
56,457
0
L
Danzaburou
Schalch
Danzaburou
6,445
2,310
0
4,461
14,193
6,563
6,382
2,562
11,631
0
86,366
L
Sobek
Stych17
Sobek
4,453
481
0
4,106
20,522
15,944
0
5,019
15,378
20,361
0
W
10,406
956
0
4,511
11,310
5,553
1,871
4,009
7,137
72,236
0
W
Nemesis
ohnomyeggs
Nemesis
13,459
5,801
0
7,153
16,310
8,685
1,670
3,079
13,147
0
93,942
L
Cu Chulainn
psykodrop
Cu Chulainn
14,314
2,608
0
4,565
23,412
22,636
0
1,370
21,210
10,545
47,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,374
Gold Earned
61,322
574
Minions Killed
577
0
Camps Cleared
0
1,902,868
Distance Traveled
1,970,149
25
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
11,097
555
26
1
0
417,473
4
W
King Arthur
12,479
624
125
6
0
425,399
3
W
Cupid
13,219
661
179
9
0
348,955
4
L
Achilles
11,451
573
122
6
0
382,590
4
L
Scylla
9,571
479
137
7
0
375,323
6
L
Danzaburou
11,868
593
183
9
0
353,736
5
L
Sobek
7,589
379
16
1
0
400,792
7
W
Merlin
12,043
602
123
6
0
324,166
1
W
Nemesis
12,484
624
124
6
0
454,156
4
L
Cu Chulainn
9,895
495
116
6
0
390,427
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role