Player Matchup

Danzaburou
Danzaburou
Stealth_Eternal
Danzaburou
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 7L
1,824 Elo+
Solo
Vamana
Vamana
cphoor
Vamana
Level 18
God Stats
7W - 6L
1,815 SR
Queue Stats
25W - 30L
1,571 Elo+
Solo
Nemesis
Nemesis
guicrf16
Nemesis
Level 18
God Stats
1W - 3L
1,269 SR
Queue Stats
11W - 7L
1,577 Elo+
Solo
Fenrir
Fenrir
lautaroamadoo874
Fenrir
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 21L
1,500 Elo+
Solo
Zeus
Zeus
łNuißł
Zeus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,324 Elo+
Solo
Team Averages
Level 17
1,517 SR
1,559 Elo+

VS

Team Averages
Level 35
1,589 SR
1,823 Elo+
Rama
Rama
Boromir6509
Rama
Level 28
God Stats
36W - 19L
1,784 SR
Queue Stats
436W - 378L
1,894 Elo+
Party 1
Bastet
Bastet
Eddie8rock24
Bastet
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
144W - 165L
1,894 Elo+
Party 1
Nemesis
Nemesis
TenshiAkira
Nemesis
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Zemetia
Nu Wa
Level 21
God Stats
3W - 2L
1,660 SR
Queue Stats
250W - 124L
1,789 Elo+
Solo
He Bo
He Bo
takethatLboi
He Bo
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
354W - 286L
2,039 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Stealth_Eternal
Danzaburou
8
3 / 4 / 1
5,057
632
3,506
5,731
1,616
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Vamana
cphoor
Vamana
7
2 / 4 / 1
4,784
598
2,282
5,843
1,750
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Nemesis
guicrf16
Nemesis
9
1 / 0 / 1
5,127
641
3,580
4,870
3,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

2
0 / 2 / 0
3,318
415
512
2,259
523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Zeus
10
3 / 1 / 0
5,446
681
2,586
3,033
811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
4 / 1 / 2
5,134
642
2,726
4,486
2,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Bastet
8
1 / 2 / 4
4,887
611
2,647
5,273
1,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Nemesis
TenshiAkira
Nemesis
8
0 / 1 / 0
4,270
534
2,572
5,311
3,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nu Wa
Zemetia
Nu Wa
8
3 / 3 / 0
5,355
669
1,971
3,602
1,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
2 / 2 / 4
4,420
553
4,144
3,302
652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
20
9
Kills
10
11
Deaths
9
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
4
1
2
5
W
Bastet
1
2
4
1.5
L
Danzaburou
Stealth_Eternal
Danzaburou
3
4
1
0.88
W
Nemesis
TenshiAkira
Nemesis
0
1
0
0
W
Nu Wa
Zemetia
Nu Wa
3
3
0
1
L
Vamana
cphoor
Vamana
2
4
1
0.63
L
Nemesis
guicrf16
Nemesis
1
0
1
1.5
L
0
2
0
0
W
2
2
4
2
L
Zeus
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,466
Damage
14,060
21,736
Taken
21,974
7,814
Mitigated
8,944
5,915
Healing
6,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,726
1,925
0
1,073
4,486
2,331
0
0
4,486
2,691
12,805
W
Bastet
2,647
1,086
0
2,065
5,273
1,266
0
403
4,870
0
17,942
L
Danzaburou
Stealth_Eternal
Danzaburou
3,506
1,652
0
1,313
5,731
1,616
369
2,301
3,106
0
18,937
W
Nemesis
TenshiAkira
Nemesis
2,572
1,123
0
1,579
5,311
3,490
0
354
4,957
2,714
18,392
W
Nu Wa
Zemetia
Nu Wa
1,971
598
0
650
3,602
1,205
0
2,183
1,419
23,173
0
L
Vamana
cphoor
Vamana
2,282
1,100
0
1,591
5,843
1,750
208
2,090
3,487
0
10,063
L
Nemesis
guicrf16
Nemesis
3,580
1,544
0
1,534
4,870
3,114
0
275
4,578
3,147
19,748
L
512
181
0
434
2,259
523
0
430
1,751
0
3,926
W
4,144
491
0
700
3,302
652
352
0
3,302
10,555
0
L
Zeus
2,586
453
0
1,043
3,033
811
0
822
2,091
29,278
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,732
Gold Earned
24,066
154
Minions Killed
205
0
Camps Cleared
0
632,551
Distance Traveled
768,393
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
5,134
642
36
5
0
133,381
2
W
Bastet
4,887
611
48
6
0
176,870
0
L
Danzaburou
5,057
632
37
5
0
143,636
0
W
Nemesis
4,270
534
45
6
0
167,861
0
W
Nu Wa
5,355
669
61
8
0
154,484
0
L
Vamana
4,784
598
19
2
0
143,320
0
L
Nemesis
5,127
641
34
4
0
159,338
1
L
Fenrir
3,318
415
12
2
0
47,123
0
W
He Bo
4,420
553
15
2
0
135,797
3
L
Zeus
5,446
681
52
7
0
139,134
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role