Player Matchup

Fenrir
Fenrir
Cofficer
Fenrir
Level 24
God Stats
18W - 9L
1,615 SR
Queue Stats
363W - 362L
1,632 Elo+
Party 1
Jormungandr
Jormungandr
CrystalCove
Jormungandr
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 75L
1,798 Elo+
Party 1
Heimdallr
Heimdallr
Darkhero565
Heimdallr
Level 17
God Stats
3W - 1L
1,500 SR
Queue Stats
10W - 8L
1,755 Elo+
Party 1
Cerberus
Cerberus
GoldGunslinger
Cerberus
Level 24
God Stats
11W - 18L
1,585 SR
Queue Stats
583W - 625L
1,601 Elo+
Party 1
Medusa
Medusa
Trellisx
Medusa
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 98L
1,811 Elo+
Party 1
Team Averages
Level 30
1,540 SR
1,719 Elo+

VS

Team Averages
Level 15
1,500 SR
1,540 Elo+
Osiris
Osiris
AntraXxX123
Osiris
Level 8
God Stats
34W - 34L
1,842 SR
Queue Stats
174W - 149L
1,723 Elo+
Solo
Izanami
Izanami
Gigstone
Izanami
Level 22
God Stats
0W - 4L
1,159 SR
Queue Stats
7W - 13L
1,477 Elo+
Solo
Loki
Loki
LnearDarkLight
Loki
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
StillDerpy
Merlin
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
limbo1234
Geb
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cofficer
Fenrir
14
12 / 2 / 2
9,214
614
10,491
8,264
5,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
CrystalCove
Jormungandr
13
0 / 1 / 2
8,125
542
5,234
11,622
7,527
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heimdallr
Darkhero565
Heimdallr
12
4 / 2 / 5
8,266
551
8,477
8,599
3,179
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
11
1 / 1 / 7
7,616
508
963
7,384
3,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Medusa
Trellisx
Medusa
16
9 / 0 / 2
10,331
689
10,701
7,964
2,918
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
15
1 / 2 / 1
8,402
560
9,044
9,119
7,789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Izanami
Gigstone
Izanami
9
0 / 9 / 1
6,056
404
4,897
13,107
3,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
2 / 4 / 0
7,272
485
4,014
9,633
2,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
StillDerpy
Merlin
8
0 / 7 / 1
5,678
379
1,299
7,596
2,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
1 / 4 / 1
6,210
414
2,920
13,378
6,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
8
26
Kills
4
6
Deaths
26
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Osiris
1
2
1
0.75
W
Fenrir
Cofficer
Fenrir
12
2
2
6.5
W
Jormungandr
CrystalCove
Jormungandr
0
1
2
1
W
Heimdallr
Darkhero565
Heimdallr
4
2
5
3.25
L
Izanami
Gigstone
Izanami
0
9
1
0.06
W
Cerberus
1
1
7
4.5
L
2
4
0
0.5
L
Merlin
StillDerpy
Merlin
0
7
1
0.07
W
Medusa
Trellisx
Medusa
9
0
2
10
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,866
Damage
22,174
43,833
Taken
52,833
22,502
Mitigated
23,111
12,440
Healing
10,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
9,044
3,794
0
3,296
9,119
7,789
0
5,392
3,727
6,289
47,065
W
Fenrir
Cofficer
Fenrir
10,491
2,374
0
2,000
8,264
5,483
38
947
7,317
3,204
46,172
W
Jormungandr
CrystalCove
Jormungandr
5,234
2,179
0
5,426
11,622
7,527
0
1,387
10,235
44,150
0
W
Heimdallr
Darkhero565
Heimdallr
8,477
4,506
0
2,656
8,599
3,179
1,418
1,727
6,872
0
40,920
L
Izanami
Gigstone
Izanami
4,897
4,087
0
2,332
13,107
3,326
0
387
12,720
0
35,347
W
Cerberus
963
110
0
1,320
7,384
3,395
488
791
6,593
23,585
0
L
4,014
1,724
0
3,322
9,633
2,874
0
147
9,486
0
43,274
L
Merlin
StillDerpy
Merlin
1,299
307
0
305
7,596
2,154
0
6
7,590
22,086
0
W
Medusa
Trellisx
Medusa
10,701
7,258
0
1,038
7,964
2,918
1,244
754
7,210
0
78,428
L
2,920
175
0
1,654
13,378
6,968
0
570
12,802
14,977
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,552
Gold Earned
33,618
414
Minions Killed
331
0
Camps Cleared
0
1,332,864
Distance Traveled
1,384,387
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,402
560
117
8
0
244,070
4
W
Fenrir
9,214
614
67
4
0
310,564
3
W
Jormungandr
8,125
542
94
6
0
247,065
2
W
Heimdallr
8,266
551
84
6
0
226,524
1
L
Izanami
6,056
404
73
5
0
251,370
0
W
Cerberus
7,616
508
46
3
0
285,661
0
L
Loki
7,272
485
84
6
0
312,676
5
L
Merlin
5,678
379
37
2
0
229,492
0
W
Medusa
10,331
689
123
8
0
263,050
2
L
Geb
6,210
414
20
1
0
346,779
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role