Player Matchup

Yemoja
Yemoja
Silver II
NemoTequila
Yemoja
Silver II
Level 107
God Stats
6W - 7L
1,500 SR
Queue Stats
624W - 636L
1,463 MMR
Party 1
Cernunnos
Cernunnos
Silver II
PHUCKTHECOWBOYS
Cernunnos
Silver II
Level 104
God Stats
1W - 1L
1,717 SR
Queue Stats
7W - 10L
1,460 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
Suhhmefirst
Sun Wukong
Silver II
Level 123
God Stats
3W - 2L
1,500 SR
Queue Stats
288W - 283L
1,463 MMR
Party 1
Tsukuyomi
Tsukuyomi
Bronze III
dieguisaurus
Tsukuyomi
Bronze III
Level 63
God Stats
0W - 2L
1,311 SR
Queue Stats
11W - 12L
1,465 MMR
Party 2
Scylla
Scylla
Bronze III
drako4748
Scylla
Bronze III
Level 115
God Stats
0W - 1L
1,715 SR
Queue Stats
11W - 12L
1,465 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 102
1,549 SR
1,463 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 149
1,597 SR
1,471 MMR
Nemesis
Nemesis
Silver II
EdibleCookie
Nemesis
Silver II
Level 124
God Stats
3W - 1L
1,637 SR
Queue Stats
83W - 84L
1,469 MMR
Solo
Izanami
Izanami
Silver II
GubzySnowDogs
Izanami
Silver II
Level 143
God Stats
18W - 16L
1,847 SR
Queue Stats
214W - 218L
1,465 MMR
Solo
Merlin
Merlin
Silver II
IRacu
Merlin
Silver II
Level 157
God Stats
7W - 5L
1,500 SR
Queue Stats
207W - 223L
1,458 MMR
Solo
Ganesha
Ganesha
Silver II
KishØ
Ganesha
Silver II
Level 160
God Stats
11W - 14L
1,500 SR
Queue Stats
229W - 228L
1,463 MMR
Solo
Loki
Loki
Silver II
Radamathyz
Loki
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
13
1 / 5 / 1
9,141
366
6,911
17,000
12,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cernunnos
PHUCKTHECOWBOYS
Cernunnos
19
2 / 4 / 2
11,482
459
11,941
21,027
6,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Suhhmefirst
Sun Wukong
18
0 / 4 / 2
11,254
450
14,475
29,145
14,606
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tsukuyomi
dieguisaurus
Tsukuyomi
17
3 / 8 / 3
11,084
443
11,358
21,948
8,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
drako4748
Scylla
19
4 / 3 / 3
12,514
501
15,814
13,949
4,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
AphroditeCthulhuNu WaDanzaburouKing Arthur

VS

Bans
SetApolloJanusSylvanusRaijin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
EdibleCookie
Nemesis
16
1 / 2 / 8
11,752
470
3,667
10,620
6,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Izanami
20
14 / 1 / 4
16,726
669
24,868
17,589
8,900
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
IRacu
Merlin
19
1 / 2 / 6
13,090
524
14,418
11,612
4,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
KishØ
Ganesha
16
0 / 4 / 16
12,228
489
10,327
23,116
26,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
8 / 1 / 9
15,429
617
26,414
24,876
19,101
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
67
10
Kills
24
24
Deaths
10
11
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Nemesis
EdibleCookie
Nemesis
1
2
8
2.5
W
Izanami
14
1
4
16
W
Merlin
IRacu
Merlin
1
2
6
2
W
Ganesha
KishØ
Ganesha
0
4
16
2
L
Yemoja
1
5
1
0.3
L
Cernunnos
PHUCKTHECOWBOYS
Cernunnos
2
4
2
0.75
W
8
1
9
12.5
L
Sun Wukong
Suhhmefirst
Sun Wukong
0
4
2
0.25
L
Tsukuyomi
dieguisaurus
Tsukuyomi
3
8
3
0.56
L
Scylla
drako4748
Scylla
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,499
Damage
79,694
103,069
Taken
87,813
45,143
Mitigated
65,728
27,643
Healing
26,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
EdibleCookie
Nemesis
3,667
786
0
1,998
10,620
6,705
1,116
3,701
6,733
8,417
71,678
W
Izanami
24,868
18,019
0
6,536
17,589
8,900
11,494
4,074
13,503
0
138,982
W
Merlin
IRacu
Merlin
14,418
489
0
1,855
11,612
4,430
1,143
5,849
5,597
94,154
0
W
Ganesha
KishØ
Ganesha
10,327
1,701
0
4,017
23,116
26,592
121
7,277
15,561
34,454
0
L
Yemoja
6,911
961
2,338
1,717
17,000
12,014
0
2,554
14,374
25,262
0
L
Cernunnos
PHUCKTHECOWBOYS
Cernunnos
11,941
5,785
0
7,759
21,027
6,509
1,252
5,306
15,631
0
100,282
W
26,414
6,151
0
12,008
24,876
19,101
3,057
3,290
21,506
0
120,364
L
Sun Wukong
Suhhmefirst
Sun Wukong
14,475
1,871
0
8,870
29,145
14,606
0
6,908
22,031
917
81,963
L
Tsukuyomi
dieguisaurus
Tsukuyomi
11,358
1,997
0
5,969
21,948
8,002
0
2,119
19,675
0
80,723
L
Scylla
drako4748
Scylla
15,814
2,075
0
990
13,949
4,012
0
7,077
6,484
98,529
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,475
Gold Earned
69,225
661
Minions Killed
695
0
Camps Cleared
0
2,308,941
Distance Traveled
2,381,648
34
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,752
470
111
4
0
414,275
9
W
Izanami
16,726
669
217
9
0
466,710
3
W
Merlin
13,090
524
184
7
0
490,408
11
W
Ganesha
12,228
489
3
0
0
481,562
5
L
Yemoja
9,141
366
26
1
0
485,298
14
L
Cernunnos
11,482
459
166
7
0
404,295
4
W
Loki
15,429
617
180
7
0
528,693
5
L
Sun Wukong
11,254
450
166
7
0
479,508
5
L
Tsukuyomi
11,084
443
112
4
0
457,892
6
L
Scylla
12,514
501
191
8
0
481,948
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role