Player Matchup

Danzaburou
Danzaburou
AydinJay
Danzaburou
Level 26
God Stats
43W - 39L
1,899 SR
Queue Stats
96W - 95L
1,924 Elo+
Party 1
Janus
Janus
GranSoldador13
Janus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 17L
1,523 Elo+
Solo
Ymir
Ymir
LostInMyPants
Ymir
Level 69
God Stats
3W - 2L
1,874 SR
Queue Stats
64W - 64L
1,912 Elo+
Party 1
Sol
Sol
Taczei
Sol
Level 16
God Stats
15W - 8L
1,976 SR
Queue Stats
50W - 51L
2,000 Elo+
Party 1
Mercury
Mercury
WilliamAdolphe
Mercury
Level 25
God Stats
11W - 7L
1,500 SR
Queue Stats
99W - 98L
1,530 Elo+
Solo
Team Averages
Level 30
1,750 SR
1,778 Elo+

VS

Team Averages
Level 24
1,588 SR
1,542 Elo+
Set
Set
DeliriumTremenz
Set
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 11L
1,712 Elo+
Solo
Danzaburou
Danzaburou
JSol
Danzaburou
Level 25
God Stats
3W - 0L
1,500 SR
Queue Stats
9W - 5L
1,500 Elo+
Party 2
Odin
Odin
TheCitrusOne
Odin
Level 18
God Stats
3W - 2L
1,939 SR
Queue Stats
11W - 5L
1,500 Elo+
Party 2
Janus
Janus
iLikeFeesh
Janus
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 5L
1,500 Elo+
Party 2
Anhur
Anhur
jimmy79
Anhur
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AydinJay
Danzaburou
11
4 / 6 / 1
7,141
510
5,518
10,270
3,048
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 5 / 0
6,783
485
1,964
7,396
2,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 4 / 5
6,678
477
4,964
11,067
5,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sol
Taczei
Sol
13
1 / 3 / 3
7,608
543
6,300
7,247
2,107
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
7 / 3 / 3
9,150
654
8,881
10,544
3,789
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 2 / 6
9,217
658
10,966
11,144
4,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
JSol
Danzaburou
12
5 / 3 / 3
7,924
566
8,499
8,527
2,752
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 3 / 0
7,223
516
4,478
8,557
5,870
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
16
5 / 1 / 5
9,217
658
7,370
6,567
2,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anhur
jimmy79
Anhur
10
2 / 5 / 3
6,547
468
2,612
8,363
2,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
38
14
Kills
21
21
Deaths
14
12
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AydinJay
Danzaburou
4
6
1
0.75
W
7
2
6
5
L
1
5
0
0.2
W
Danzaburou
JSol
Danzaburou
5
3
3
2.17
L
1
4
5
0.88
L
Sol
Taczei
Sol
1
3
3
0.83
W
2
3
0
0.67
L
7
3
3
2.83
W
Janus
5
1
5
7.5
W
Anhur
jimmy79
Anhur
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,627
Damage
33,925
46,524
Taken
43,158
16,058
Mitigated
18,084
7,644
Healing
7,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AydinJay
Danzaburou
5,518
2,307
234
1,651
10,270
3,048
32
688
9,574
0
41,001
W
10,966
4,779
0
2,958
11,144
4,945
0
2,892
8,252
0
52,341
L
1,964
319
0
928
7,396
2,028
416
3,187
4,055
35,371
0
W
Danzaburou
JSol
Danzaburou
8,499
3,167
0
2,341
8,527
2,752
0
1,911
6,616
0
35,469
L
4,964
728
99
1,188
11,067
5,086
0
1,379
9,633
20,635
0
L
Sol
Taczei
Sol
6,300
858
0
3,044
7,247
2,107
874
0
7,247
38,458
0
W
4,478
597
0
975
8,557
5,870
248
4,155
4,402
0
34,184
L
8,881
4,029
0
500
10,544
3,789
0
1,821
8,645
0
68,399
W
Janus
7,370
1,270
0
422
6,567
2,170
0
2,293
4,274
62,998
0
W
Anhur
jimmy79
Anhur
2,612
878
0
931
8,363
2,347
693
1,977
6,386
0
17,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,360
Gold Earned
40,128
376
Minions Killed
398
0
Camps Cleared
0
1,266,992
Distance Traveled
1,399,118
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,141
510
63
5
0
208,491
2
W
Set
9,217
658
81
6
0
321,797
3
L
Janus
6,783
485
74
5
0
234,012
2
W
Danzaburou
7,924
566
77
6
0
243,274
3
L
Ymir
6,678
477
37
3
0
256,417
0
L
Sol
7,608
543
80
6
0
264,081
0
W
Odin
7,223
516
73
5
0
274,280
2
L
Mercury
9,150
654
122
9
0
303,991
4
W
Janus
9,217
658
137
10
0
311,225
4
W
Anhur
6,547
468
30
2
0
248,542
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role