Player Matchup

Horus
Horus
JoaozinhoTW
Horus
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,359 Elo+
Solo
Cu Chulainn
Cu Chulainn
Resgatebonis
Cu Chulainn
Level 6
God Stats
3W - 2L
1,715 SR
Queue Stats
28W - 30L
1,623 Elo+
Party 3
Kukulkan
Kukulkan
Rubirinha
Kukulkan
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
jeimix
Fenrir
Level 23
God Stats
20W - 13L
1,387 SR
Queue Stats
47W - 45L
1,400 Elo+
Party 1
Sol
Sol
lCherry
Sol
Level 9
God Stats
1W - 4L
1,305 SR
Queue Stats
5W - 11L
1,442 Elo+
Party 1
Team Averages
Level 27
1,482 SR
1,465 Elo+

VS

Team Averages
Level 55
1,565 SR
1,728 Elo+
Baron Samedi
Baron Samedi
EsseCaraEstranho
Baron Samedi
Level 5
God Stats
3W - 0L
1,825 SR
Queue Stats
5W - 0L
1,749 Elo+
Party 2
Skadi
Skadi
LupusWilld
Skadi
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 103L
1,895 Elo+
Party 2
Yemoja
Yemoja
MotoNight78
Yemoja
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,500 Elo+
Solo
Thor
Thor
RastaVibess
Thor
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
164W - 143L
1,749 Elo+
Party 2
Ao Kuang
Ao Kuang
pagee
Ao Kuang
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,749 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 10 / 11
10,749
896
2,932
22,608
28,379
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cu Chulainn
Resgatebonis
Cu Chulainn
18
8 / 9 / 8
13,549
1,129
23,175
31,759
40,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kukulkan
Rubirinha
Kukulkan
16
2 / 1 / 8
10,501
875
7,918
3,253
858
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
jeimix
Fenrir
17
8 / 11 / 7
12,563
1,047
16,553
24,116
10,413
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
17
1 / 11 / 11
11,046
921
8,697
19,457
5,966
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Team 1 Tickets

0

VS

Team 2 Tickets

201

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
EsseCaraEstranho
Baron Samedi
20
2 / 2 / 26
12,356
1,030
13,948
8,917
5,162
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Skadi
20
18 / 4 / 19
15,320
1,277
37,067
12,537
5,300
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
20
0 / 2 / 23
12,779
1,065
5,248
8,804
5,829
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

20
17 / 3 / 20
14,607
1,217
28,895
15,132
7,171
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ao Kuang
pagee
Ao Kuang
18
5 / 8 / 19
11,998
1,000
10,169
20,302
9,139
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
149
19
Kills
42
42
Deaths
19
45
Assists
107
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
EsseCaraEstranho
Baron Samedi
2
2
26
7.5
L
0
10
11
0.55
W
Skadi
18
4
19
6.88
W
Yemoja
0
2
23
5.75
W
17
3
20
9
L
Cu Chulainn
Resgatebonis
Cu Chulainn
8
9
8
1.33
L
Kukulkan
Rubirinha
Kukulkan
2
1
8
6
L
Fenrir
jeimix
Fenrir
8
11
7
1.05
L
Sol
1
11
11
0.59
W
Ao Kuang
pagee
Ao Kuang
5
8
19
1.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,275
Damage
95,327
101,193
Taken
65,692
86,224
Mitigated
32,601
5,665
Healing
14,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
EsseCaraEstranho
Baron Samedi
13,948
563
4,513
2,972
8,917
5,162
0
2,506
6,345
44,617
0
L
2,932
1,474
887
1,602
22,608
28,379
0
8,705
13,903
0
10,275
W
Skadi
37,067
20,480
0
0
12,537
5,300
0
2,550
9,862
0
61,970
W
Yemoja
5,248
1,778
2,463
1,562
8,804
5,829
0
1,032
7,622
21,883
0
W
28,895
8,825
0
0
15,132
7,171
0
4,842
10,065
0
38,940
L
Cu Chulainn
Resgatebonis
Cu Chulainn
23,175
5,887
0
795
31,759
40,608
0
11,085
20,674
2,066
48,255
L
Kukulkan
Rubirinha
Kukulkan
7,918
1,314
0
114
3,253
858
0
766
2,487
25,032
0
L
Fenrir
jeimix
Fenrir
16,553
3,224
0
828
24,116
10,413
0
4,494
19,622
0
22,592
L
Sol
8,697
3,208
0
1,439
19,457
5,966
0
4,315
15,142
31,273
0
W
Ao Kuang
pagee
Ao Kuang
10,169
4,276
0
2,892
20,302
9,139
0
6,929
13,098
17,771
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,408
Gold Earned
67,060
174
Minions Killed
206
3
Camps Cleared
9
878,796
Distance Traveled
1,013,059
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,356
1,030
62
5
2
222,417
0
L
Horus
10,749
896
11
1
1
178,030
0
W
Skadi
15,320
1,277
79
7
2
206,762
0
W
Yemoja
12,779
1,065
27
2
1
166,678
2
W
Thor
14,607
1,217
25
2
4
225,491
1
L
Cu Chulainn
13,549
1,129
76
6
0
228,497
1
L
Kukulkan
10,501
875
42
4
1
89,340
0
L
Fenrir
12,563
1,047
9
1
0
219,529
0
L
Sol
11,046
921
36
3
1
163,400
1
W
Ao Kuang
11,998
1,000
13
1
0
191,711
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role