Player Matchup

Hades
Hades
Bronze III
Avestruz-Karatek
Hades
Bronze III
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Bronze III
ComanderWoof
Tsukuyomi
Bronze III
Level 150
God Stats
0W - 1L
1,612 SR
Queue Stats
18W - 10L
1,500 MMR
Solo
Bellona
Bellona
Bronze III
Crimson7Qrow
Bellona
Bronze III
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 28L
1,500 MMR
Solo
Sylvanus
Sylvanus
Bronze III
ErLangYu
Sylvanus
Bronze III
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 MMR
Solo
Danzaburou
Danzaburou
Bronze III
HayScrumptious
Danzaburou
Bronze III
Level 123
God Stats
26W - 22L
1,500 SR
Queue Stats
379W - 379L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 94
1,522 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 116
1,487 SR
1,500 MMR
Ganesha
Ganesha
Bronze III
 
Ganesha
Bronze III
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Bronze III
DarkPancho133
Mercury
Bronze III
Level 107
God Stats
38W - 24L
1,200 SR
Queue Stats
98W - 81L
1,500 MMR
Party 1
Apollo
Apollo
Bronze III
HoneyHive
Apollo
Bronze III
Level 89
God Stats
6W - 4L
1,500 SR
Queue Stats
148W - 124L
1,500 MMR
Party 1
Aphrodite
Aphrodite
Bronze III
Lightning7417
Aphrodite
Bronze III
Level 139
God Stats
7W - 2L
1,500 SR
Queue Stats
79W - 71L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
Spectres-x
Sun Wukong
Bronze III
Level 126
God Stats
12W - 3L
1,736 SR
Queue Stats
165W - 140L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 0
8,602
410
8,377
13,426
5,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tsukuyomi
ComanderWoof
Tsukuyomi
15
4 / 3 / 1
9,475
451
11,693
10,063
3,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
Crimson7Qrow
Bellona
16
0 / 4 / 1
9,494
452
9,719
19,187
19,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sylvanus
ErLangYu
Sylvanus
14
1 / 6 / 5
9,123
434
7,247
21,480
17,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
HayScrumptious
Danzaburou
18
4 / 4 / 1
11,260
536
13,156
16,904
6,857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
IzanamiCthulhuThe MorriganJanusCabrakan

VS

Bans
King ArthurRaAthenaCu ChulainnSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
16
0 / 6 / 13
11,138
530
7,012
23,239
17,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mercury
19
6 / 1 / 5
12,654
603
7,784
12,594
7,583
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Apollo
HoneyHive
Apollo
20
7 / 3 / 5
12,999
619
11,758
16,676
5,772
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
Lightning7417
Aphrodite
18
4 / 3 / 9
12,014
572
16,458
19,276
9,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Spectres-x
Sun Wukong
20
4 / 0 / 9
12,880
613
16,361
25,917
23,215
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
62
12
Kills
21
21
Deaths
13
8
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
6
13
1.08
L
3
4
0
0.75
L
Tsukuyomi
ComanderWoof
Tsukuyomi
4
3
1
1.5
L
Bellona
Crimson7Qrow
Bellona
0
4
1
0.13
W
Mercury
6
1
5
8.5
L
Sylvanus
ErLangYu
Sylvanus
1
6
5
0.58
L
Danzaburou
HayScrumptious
Danzaburou
4
4
1
1.13
W
Apollo
HoneyHive
Apollo
7
3
5
3.17
W
Aphrodite
Lightning7417
Aphrodite
4
3
9
2.83
W
Sun Wukong
Spectres-x
Sun Wukong
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,192
Damage
59,373
81,060
Taken
97,702
53,301
Mitigated
63,562
27,051
Healing
52,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
7,012
923
486
3,577
23,239
17,857
407
8,438
14,599
28,936
0
L
8,377
882
0
5,120
13,426
5,437
175
8,161
5,265
40,755
0
L
Tsukuyomi
ComanderWoof
Tsukuyomi
11,693
3,243
0
3,385
10,063
3,762
0
2,449
7,614
0
66,428
L
Bellona
Crimson7Qrow
Bellona
9,719
2,702
0
4,949
19,187
19,960
0
3,485
15,702
15,009
52,299
W
Mercury
7,784
3,789
0
3,469
12,594
7,583
2,578
2,328
10,229
10,775
97,600
L
Sylvanus
ErLangYu
Sylvanus
7,247
2,991
1,768
4,903
21,480
17,285
0
7,759
13,721
32,715
0
L
Danzaburou
HayScrumptious
Danzaburou
13,156
6,213
0
6,926
16,904
6,857
99
1,973
14,931
0
92,415
W
Apollo
HoneyHive
Apollo
11,758
7,635
0
6,839
16,676
5,772
4,137
2,647
14,029
0
93,182
W
Aphrodite
Lightning7417
Aphrodite
16,458
2,051
10,216
13,321
19,276
9,135
570
6,025
12,829
89,174
0
W
Sun Wukong
Spectres-x
Sun Wukong
16,361
2,729
0
15,007
25,917
23,215
926
3,796
22,119
0
90,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,954
Gold Earned
61,685
537
Minions Killed
666
0
Camps Cleared
0
1,737,471
Distance Traveled
2,099,591
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
11,138
530
10
0
0
390,909
4
L
Hades
8,602
410
95
5
0
271,728
2
L
Tsukuyomi
9,475
451
109
5
0
435,539
6
L
Bellona
9,494
452
130
6
0
374,846
6
W
Mercury
12,654
603
150
7
0
474,915
2
L
Sylvanus
9,123
434
56
3
0
319,074
2
L
Danzaburou
11,260
536
147
7
0
336,284
4
W
Apollo
12,999
619
173
8
0
401,544
4
W
Aphrodite
12,014
572
169
8
0
404,171
9
W
Sun Wukong
12,880
613
164
8
0
428,052
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role