Player Matchup

Nike
Nike
Silver I
APΩCALYPSE
Nike
Silver I
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
135W - 126L
1,543 MMR
Party 2
Da Ji
Da Ji
Bronze III
Cosynuss
Da Ji
Bronze III
Level 103
God Stats
2W - 0L
1,733 SR
Queue Stats
6W - 3L
1,543 MMR
Party 3
Vulcan
Vulcan
Silver I
GFYWreckem
Vulcan
Silver I
Level 148
God Stats
3W - 0L
1,500 SR
Queue Stats
165W - 144L
1,543 MMR
Party 2
Sol
Sol
Gold V
LilCutiePie9457
Sol
Gold V
Level 156
God Stats
19W - 17L
1,499 SR
Queue Stats
82W - 69L
1,545 MMR
Solo
Horus
Horus
Silver I
YungMulatoScotto
Horus
Silver I
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 94L
1,543 MMR
Party 3
Team Averages
Silver II
Silver II
Average Tier
Level 133
1,546 SR
1,543 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 84
1,493 SR
1,561 MMR
Hun Batz
Hun Batz
Silver I
 
Hun Batz
Silver I
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ra
Ra
Bronze III
AlemanMAQE
Ra
Bronze III
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 155L
1,543 MMR
Solo
Yemoja
Yemoja
Bronze III
ArnoDorian35
Yemoja
Bronze III
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,543 MMR
Solo
Cernunnos
Cernunnos
Gold V
Hades2941
Cernunnos
Gold V
Level 114
God Stats
8W - 17L
1,463 SR
Queue Stats
257W - 271L
1,679 MMR
Party 1
Bellona
Bellona
Bronze III
ShadowLord435
Bellona
Bronze III
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,543 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 0 / 4
12,510
658
7,302
11,743
11,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Da Ji
Cosynuss
Da Ji
16
7 / 3 / 7
10,936
576
5,800
14,650
5,650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vulcan
GFYWreckem
Vulcan
20
13 / 0 / 3
13,727
722
16,189
7,041
3,144
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
3 / 1 / 3
11,609
611
7,026
10,651
5,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

13
0 / 1 / 5
8,964
472
1,245
10,845
6,593
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
SetArachneDanzaburouTsukuyomiCu Chulainn

VS

Bans
CthulhuBakasuraKing ArthurKaliPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
2 / 5 / 1
8,548
450
4,712
11,817
3,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
0 / 9 / 0
8,313
438
2,337
12,943
4,586
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
12
0 / 3 / 0
7,675
404
1,286
8,738
4,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cernunnos
Hades2941
Cernunnos
10
1 / 3 / 1
6,816
359
2,883
7,371
1,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
15
1 / 6 / 1
8,778
462
5,427
15,272
8,626
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
7
26
Kills
4
5
Deaths
26
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
5
1
0.5
W
3
0
4
5
L
0
9
0
0
L
Yemoja
0
3
0
0
W
Da Ji
Cosynuss
Da Ji
7
3
7
3.5
W
Vulcan
GFYWreckem
Vulcan
13
0
3
14.5
L
Cernunnos
Hades2941
Cernunnos
1
3
1
0.5
W
3
1
3
4.5
L
Bellona
1
6
1
0.25
W
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,562
Damage
16,645
54,930
Taken
56,141
32,743
Mitigated
23,512
22,788
Healing
11,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
4,712
1,606
0
2,975
11,817
3,768
0
3,576
8,062
0
52,785
W
7,302
656
0
4,269
11,743
11,565
299
544
11,199
8,903
64,157
L
2,337
279
260
1,561
12,943
4,586
335
7,735
4,905
62,046
0
L
Yemoja
1,286
459
1,068
1,712
8,738
4,533
0
6,000
2,704
20,728
0
W
Da Ji
Cosynuss
Da Ji
5,800
1,753
0
5,199
14,650
5,650
784
2,756
11,894
0
64,223
W
Vulcan
GFYWreckem
Vulcan
16,189
4,366
0
1,689
7,041
3,144
1,874
1,230
5,811
116,811
0
L
Cernunnos
Hades2941
Cernunnos
2,883
1,289
0
2,337
7,371
1,999
0
4,479
2,874
0
27,045
W
7,026
1,533
0
6,267
10,651
5,791
7,033
1,234
9,417
99,587
0
L
Bellona
5,427
1,315
0
1,595
15,272
8,626
930
1,439
13,298
0
48,204
W
1,245
737
2,017
3,347
10,845
6,593
308
988
9,857
0
13,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,746
Gold Earned
40,130
602
Minions Killed
399
0
Camps Cleared
0
1,797,135
Distance Traveled
1,557,980
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,548
450
99
5
0
339,537
0
W
Nike
12,510
658
153
8
0
365,020
1
L
Ra
8,313
438
115
6
0
326,140
4
L
Yemoja
7,675
404
38
2
0
295,719
1
W
Da Ji
10,936
576
85
4
0
341,924
5
W
Vulcan
13,727
722
190
10
0
399,550
1
L
Cernunnos
6,816
359
43
2
0
251,863
2
W
Sol
11,609
611
152
8
0
320,633
5
L
Bellona
8,778
462
104
5
0
344,721
3
W
Horus
8,964
472
22
1
0
370,008
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role