Player Matchup

Hun Batz
Hun Batz
BearRiky
Hun Batz
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zeus
Zeus
BiannualName6
Zeus
Level 129
God Stats
12W - 6L
1,500 SR
Queue Stats
462W - 442L
1,822 Elo+
Party 3
Cerberus
Cerberus
SilientSpectrum
Cerberus
Level 79
God Stats
19W - 12L
1,500 SR
Queue Stats
407W - 420L
1,484 Elo+
Solo
Xing Tian
Xing Tian
jibs in a crib
Xing Tian
Level 79
God Stats
9W - 13L
1,053 SR
Queue Stats
303W - 333L
1,220 Elo+
Party 2
Apollo
Apollo
ΔCΣ5814
Apollo
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 86L
1,220 Elo+
Party 2
Team Averages
Level 90
1,411 SR
1,449 Elo+

VS

Team Averages
Level 107
1,491 SR
1,452 Elo+
Ymir
Ymir
BLUTOTHEBEAST
Ymir
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
MUSH420
Thanatos
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,190 Elo+
Party 1
Danzaburou
Danzaburou
YungMaveric
Danzaburou
Level 63
God Stats
3W - 0L
1,237 SR
Queue Stats
17W - 12L
1,500 Elo+
Solo
Zeus
Zeus
cleaner817
Zeus
Level 90
God Stats
8W - 2L
1,505 SR
Queue Stats
132W - 125L
1,631 Elo+
Solo
Hel
Hel
zrfad
Hel
Level 80
God Stats
2W - 1L
1,715 SR
Queue Stats
8W - 9L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BearRiky
Hun Batz
15
3 / 1 / 0
9,051
503
5,131
10,017
3,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

17
5 / 2 / 1
10,160
564
8,279
10,843
5,605
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
14
0 / 3 / 1
8,037
447
1,738
11,124
7,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Xing Tian
jibs in a crib
Xing Tian
14
0 / 3 / 4
8,365
465
4,395
20,750
10,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Apollo
ΔCΣ5814
Apollo
13
2 / 4 / 2
7,512
417
4,917
10,010
3,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 7
7,863
437
3,837
11,574
8,456
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thanatos
MUSH420
Thanatos
16
3 / 1 / 5
9,600
533
7,324
11,491
4,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
YungMaveric
Danzaburou
13
1 / 2 / 3
8,314
462
7,592
5,673
1,892
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

18
4 / 3 / 6
11,173
621
14,113
9,564
3,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hel
zrfad
Hel
16
4 / 2 / 1
10,115
562
6,608
8,891
3,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
35
10
Kills
13
13
Deaths
10
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
1
2
7
2.25
L
Hun Batz
BearRiky
Hun Batz
3
1
0
3
L
5
2
1
2.75
W
Thanatos
MUSH420
Thanatos
3
1
5
5.5
L
Cerberus
0
3
1
0.17
W
Danzaburou
YungMaveric
Danzaburou
1
2
3
1.25
W
4
3
6
2.33
L
Xing Tian
jibs in a crib
Xing Tian
0
3
4
0.67
W
Hel
zrfad
Hel
4
2
1
2.25
L
Apollo
ΔCΣ5814
Apollo
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,460
Damage
39,474
62,744
Taken
47,193
30,461
Mitigated
21,468
22,424
Healing
25,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,837
532
0
1,150
11,574
8,456
0
3,367
8,207
17,923
0
L
Hun Batz
BearRiky
Hun Batz
5,131
659
0
4,194
10,017
3,668
0
3,246
6,771
0
71,992
L
8,279
1,188
0
2,849
10,843
5,605
0
7,299
3,544
69,397
0
W
Thanatos
MUSH420
Thanatos
7,324
2,290
0
11,599
11,491
4,115
786
946
10,545
0
69,983
L
Cerberus
1,738
97
0
4,330
11,124
7,619
0
5,339
5,785
40,284
0
W
Danzaburou
YungMaveric
Danzaburou
7,592
3,805
0
777
5,673
1,892
3,260
2,737
2,936
0
42,516
W
14,113
1,140
0
4,866
9,564
3,615
1,572
4,488
5,076
84,338
0
L
Xing Tian
jibs in a crib
Xing Tian
4,395
275
49
7,560
20,750
10,513
324
6,782
13,968
32,135
0
W
Hel
zrfad
Hel
6,608
1,006
1,191
5,732
8,891
3,390
998
2,699
6,017
53,115
0
L
Apollo
ΔCΣ5814
Apollo
4,917
2,420
0
3,442
10,010
3,056
1,036
1,892
8,118
0
46,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,125
Gold Earned
47,065
513
Minions Killed
479
0
Camps Cleared
0
1,722,857
Distance Traveled
1,722,128
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,863
437
29
2
0
322,300
0
L
Hun Batz
9,051
503
134
7
0
417,233
2
L
Zeus
10,160
564
142
8
0
327,868
3
W
Thanatos
9,600
533
110
6
0
409,910
1
L
Cerberus
8,037
447
101
6
0
331,155
4
W
Danzaburou
8,314
462
69
4
0
327,977
3
W
Zeus
11,173
621
165
9
0
327,203
2
L
Xing Tian
8,365
465
43
2
0
334,207
2
W
Hel
10,115
562
106
6
0
334,738
7
L
Apollo
7,512
417
93
5
0
312,394
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role