Player Matchup

Janus
Janus
Messiah23
Janus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
MrShuli
Tyr
Level 115
God Stats
24W - 22L
1,706 SR
Queue Stats
216W - 201L
1,754 Elo+
Party 3
Bacchus
Bacchus
Yula27
Bacchus
Level 78
God Stats
10W - 14L
1,500 SR
Queue Stats
114W - 99L
1,750 Elo+
Party 3
Hun Batz
Hun Batz
wolf_gamer21
Hun Batz
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
489W - 486L
1,497 Elo+
Party 1
Hou Yi
Hou Yi
zNahue
Hou Yi
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
206W - 177L
1,754 Elo+
Party 3
Team Averages
Level 115
1,541 SR
1,651 Elo+

VS

Team Averages
Level 100
1,539 SR
1,578 Elo+
Loki
Loki
Anikissei
Loki
Level 103
God Stats
4W - 1L
1,500 SR
Queue Stats
71W - 69L
1,377 Elo+
Party 2
Terra
Terra
JanoFedeeo
Terra
Level 34
God Stats
2W - 2L
1,500 SR
Queue Stats
71W - 70L
1,696 Elo+
Solo
Thanatos
Thanatos
N3f4zt
Thanatos
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
19W - 13L
1,631 Elo+
Solo
Achilles
Achilles
Vicente_Allendex
Achilles
Level 113
God Stats
1W - 2L
1,500 SR
Queue Stats
93W - 79L
1,634 Elo+
Solo
Danzaburou
Danzaburou
andaidiota
Danzaburou
Level 145
God Stats
2W - 0L
1,695 SR
Queue Stats
71W - 78L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Messiah23
Janus
14
2 / 6 / 3
9,113
456
14,151
10,448
3,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tyr
15
3 / 5 / 2
9,783
489
12,210
17,526
13,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bacchus
Yula27
Bacchus
11
2 / 8 / 3
8,259
413
8,450
17,115
9,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
wolf_gamer21
Hun Batz
17
5 / 3 / 2
10,943
547
10,617
16,268
6,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Hou Yi
zNahue
Hou Yi
16
2 / 5 / 3
9,728
486
10,964
14,265
4,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
16
3 / 3 / 7
10,108
505
6,527
12,254
7,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Terra
15
2 / 0 / 16
9,790
490
8,846
15,594
16,096
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thanatos
N3f4zt
Thanatos
19
14 / 3 / 5
11,627
581
14,826
19,648
9,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
6 / 4 / 11
10,079
504
14,693
16,131
16,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Danzaburou
andaidiota
Danzaburou
15
2 / 4 / 8
9,165
458
7,629
13,045
4,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
74
14
Kills
27
27
Deaths
14
13
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Loki
3
3
7
2.17
W
Terra
2
0
16
10
L
Janus
Messiah23
Janus
2
6
3
0.58
L
Tyr
3
5
2
0.8
W
Thanatos
N3f4zt
Thanatos
14
3
5
5.5
W
6
4
11
2.88
L
Bacchus
Yula27
Bacchus
2
8
3
0.44
W
Danzaburou
andaidiota
Danzaburou
2
4
8
1.5
L
Hun Batz
wolf_gamer21
Hun Batz
5
3
2
2
L
Hou Yi
zNahue
Hou Yi
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,392
Damage
52,521
75,622
Taken
76,672
37,273
Mitigated
53,509
18,634
Healing
35,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
6,527
1,384
0
1,228
12,254
7,033
1,674
3,364
8,890
0
46,602
W
Terra
8,846
1,046
2,825
3,896
15,594
16,096
0
7,543
8,051
29,608
0
L
Janus
Messiah23
Janus
14,151
1,116
0
1,327
10,448
3,236
546
2,264
7,934
61,557
0
L
Tyr
12,210
1,322
0
5,669
17,526
13,297
0
662
16,336
4,717
44,190
W
Thanatos
N3f4zt
Thanatos
14,826
4,233
0
19,147
19,648
9,033
0
4,653
14,995
0
83,774
W
14,693
5,529
0
3,150
16,131
16,415
202
4,153
11,978
0
49,359
L
Bacchus
Yula27
Bacchus
8,450
646
0
1,561
17,115
9,689
297
2,369
14,421
16,902
0
W
Danzaburou
andaidiota
Danzaburou
7,629
3,791
0
5,132
13,045
4,932
982
3,235
9,810
0
52,431
L
Hun Batz
wolf_gamer21
Hun Batz
10,617
3,123
0
4,852
16,268
6,318
0
1,871
14,170
0
79,638
L
Hou Yi
zNahue
Hou Yi
10,964
4,818
0
5,225
14,265
4,733
1,551
1,680
12,510
0
63,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,826
Gold Earned
50,769
454
Minions Killed
436
0
Camps Cleared
0
1,948,593
Distance Traveled
1,914,839
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
10,108
505
83
4
0
398,219
5
W
Terra
9,790
490
47
2
0
442,143
1
L
Janus
9,113
456
111
6
0
390,298
4
L
Tyr
9,783
489
91
5
0
397,420
1
W
Thanatos
11,627
581
131
7
0
404,009
3
W
Achilles
10,079
504
90
5
0
349,259
2
L
Bacchus
8,259
413
18
1
0
402,731
9
W
Danzaburou
9,165
458
85
4
0
321,209
5
L
Hun Batz
10,943
547
121
6
0
413,544
2
L
Hou Yi
9,728
486
113
6
0
344,600
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role