Player Matchup

Cerberus
Cerberus
Evilong
Cerberus
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
149W - 137L
1,445 Elo+
Party 2
Nu Wa
Nu Wa
NearSwag
Nu Wa
Level 123
God Stats
3W - 1L
1,500 SR
Queue Stats
120W - 118L
1,500 Elo+
Solo
Ne Zha
Ne Zha
ShikaATuaMae
Ne Zha
Level 108
God Stats
5W - 4L
1,500 SR
Queue Stats
115W - 114L
1,561 Elo+
Party 2
Team Averages
Level 111
1,500 SR
1,502 Elo+

VS

Team Averages
Level 50
1,606 SR
1,368 Elo+
Tyr
Tyr
ChazXXI
Tyr
Level 18
God Stats
0W - 1L
1,819 SR
Queue Stats
0W - 2L
1,302 Elo+
Party 1
Kali
Kali
itsKilianico
Kali
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 55L
1,302 Elo+
Party 1
Nu Wa
Nu Wa
jhonalexander
Nu Wa
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Evilong
Cerberus
14
2 / 1 / 11
10,401
650
4,101
10,662
12,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nu Wa
NearSwag
Nu Wa
15
5 / 1 / 5
11,133
696
9,530
5,759
2,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ne Zha
15
6 / 1 / 7
11,312
707
10,699
8,014
3,351
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
12
0 / 3 / 2
8,823
551
1,965
11,734
8,619
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 5 / 0
8,404
525
2,548
8,743
2,350
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
3 / 5 / 0
10,542
659
9,302
9,670
2,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
13
Kills
3
3
Deaths
13
23
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Tyr
0
3
2
0.33
W
Cerberus
Evilong
Cerberus
2
1
11
7.5
W
Nu Wa
NearSwag
Nu Wa
5
1
5
7.5
W
Ne Zha
6
1
7
9.5
L
0
5
0
0
L
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,330
Damage
13,815
24,435
Taken
30,147
18,297
Mitigated
13,300
4,997
Healing
4,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
1,965
242
0
2,223
11,734
8,619
0
5,839
5,426
0
12,587
W
Cerberus
Evilong
Cerberus
4,101
212
0
2,523
10,662
12,915
128
3,649
6,587
20,373
0
W
Nu Wa
NearSwag
Nu Wa
9,530
2,131
0
1,258
5,759
2,031
2,003
1,624
3,935
62,214
0
W
Ne Zha
10,699
1,186
0
1,216
8,014
3,351
882
3,438
4,380
0
68,461
L
2,548
493
0
916
8,743
2,350
0
3,382
5,092
0
29,512
L
9,302
3,302
130
1,582
9,670
2,331
0
3,368
5,970
50,794
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,846
Gold Earned
27,769
257
Minions Killed
157
0
Camps Cleared
0
886,054
Distance Traveled
868,686
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,823
551
22
1
0
323,564
4
W
Cerberus
10,401
650
73
5
0
288,607
4
W
Nu Wa
11,133
696
94
6
0
284,521
2
W
Ne Zha
11,312
707
90
6
0
312,926
4
L
Kali
8,404
525
35
2
0
283,392
2
L
Nu Wa
10,542
659
100
6
0
261,730
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role