Player Matchup

Izanami
Izanami
PeenutAllergies
Izanami
Level 121
God Stats
3W - 1L
1,500 SR
Queue Stats
23W - 21L
1,500 Elo+
Party 1
Cerberus
Cerberus
R3fL3x_Tvv1Nz
Cerberus
Level 149
God Stats
7W - 3L
1,500 SR
Queue Stats
53W - 47L
1,711 Elo+
Party 1
Vulcan
Vulcan
azed34
Vulcan
Level 87
God Stats
1W - 1L
1,289 SR
Queue Stats
6W - 2L
1,711 Elo+
Party 1
Sol
Sol
bishno
Sol
Level 18
God Stats
1W - 0L
1,484 SR
Queue Stats
7W - 2L
1,711 Elo+
Party 1
Hun Batz
Hun Batz
kevinkh25
Hun Batz
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 44L
1,711 Elo+
Party 1
Team Averages
Level 96
1,455 SR
1,669 Elo+

VS

Team Averages
Level 79
1,512 SR
1,529 Elo+
Vulcan
Vulcan
 
Vulcan
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vamana
Vamana
BLACK Derp
Vamana
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 49L
1,500 Elo+
Party 2
Thor
Thor
MakoPeace
Thor
Level 27
God Stats
0W - 1L
1,362 SR
Queue Stats
4W - 9L
1,264 Elo+
Solo
Agni
Agni
Pyrosorcerer558
Agni
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 26L
1,654 Elo+
Party 2
Horus
Horus
ToXicVigi1ntE
Horus
Level 44
God Stats
3W - 6L
1,697 SR
Queue Stats
27W - 43L
1,729 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 10
8,527
853
5,311
5,529
1,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
R3fL3x_Tvv1Nz
Cerberus
14
5 / 0 / 13
9,319
932
10,328
10,374
7,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Vulcan
azed34
Vulcan
14
2 / 0 / 13
8,104
810
8,293
4,116
1,579
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sol
bishno
Sol
16
9 / 0 / 8
9,670
967
8,168
3,345
935
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
kevinkh25
Hun Batz
14
5 / 3 / 9
8,750
875
6,859
8,118
2,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
13
0 / 3 / 1
6,362
636
5,306
7,815
2,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Vamana
BLACK Derp
Vamana
13
0 / 5 / 2
6,707
671
3,805
10,359
7,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thor
12
1 / 6 / 0
6,220
622
2,837
9,105
2,179
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
2 / 5 / 1
7,164
716
6,171
7,300
1,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 5 / 1
6,110
611
3,144
12,024
8,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
8
24
Kills
3
3
Deaths
24
53
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
0
3
1
0.17
L
Vamana
BLACK Derp
Vamana
0
5
2
0.2
L
Thor
1
6
0
0.17
W
3
0
10
8
L
2
5
1
0.5
W
Cerberus
R3fL3x_Tvv1Nz
Cerberus
5
0
13
11.5
L
0
5
1
0.1
W
Vulcan
azed34
Vulcan
2
0
13
8.5
W
Sol
bishno
Sol
9
0
8
13
W
Hun Batz
kevinkh25
Hun Batz
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,959
Damage
21,263
31,482
Taken
46,603
15,003
Mitigated
22,256
7,908
Healing
7,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
5,306
625
0
500
7,815
2,211
0
5,489
2,326
23,728
0
L
Vamana
BLACK Derp
Vamana
3,805
1,101
178
2,486
10,359
7,706
496
5,235
5,124
0
25,441
L
Thor
2,837
308
0
312
9,105
2,179
12
5,402
3,703
0
8,435
W
5,311
3,146
0
2,098
5,529
1,870
1,107
1,456
3,845
0
36,546
L
6,171
137
0
0
7,300
1,679
0
4,147
3,153
21,004
0
W
Cerberus
R3fL3x_Tvv1Nz
Cerberus
10,328
275
0
2,423
10,374
7,719
0
3,131
6,652
16,271
0
L
3,144
1,460
1,524
2,292
12,024
8,481
0
6,516
5,508
0
9,950
W
Vulcan
azed34
Vulcan
8,293
2,022
0
333
4,116
1,579
276
2,492
1,328
26,485
0
W
Sol
bishno
Sol
8,168
1,939
486
1,664
3,345
935
873
161
3,144
27,665
0
W
Hun Batz
kevinkh25
Hun Batz
6,859
1,614
0
904
8,118
2,900
153
3,325
4,346
0
18,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,370
Gold Earned
32,563
235
Minions Killed
191
9
Camps Cleared
3
963,785
Distance Traveled
885,448
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
6,362
636
65
7
0
177,523
0
L
Vamana
6,707
671
58
6
0
177,224
0
L
Thor
6,220
622
19
2
1
168,840
0
W
Izanami
8,527
853
84
8
2
163,955
2
L
Agni
7,164
716
41
4
2
173,468
0
W
Cerberus
9,319
932
15
2
0
202,686
1
L
Horus
6,110
611
8
1
0
188,393
1
W
Vulcan
8,104
810
48
5
2
200,557
0
W
Sol
9,670
967
57
6
2
199,174
0
W
Hun Batz
8,750
875
31
3
3
197,413
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role