Player Matchup

Ares
Ares
Bronze III
Chaseinator
Ares
Bronze III
Level 105
God Stats
1W - 3L
1,500 SR
Queue Stats
60W - 69L
1,500 MMR
Party 3
Ra
Ra
Silver II
EdibleCookie
Ra
Silver II
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 84L
1,515 MMR
Solo
Thor
Thor
Bronze III
GrabMyTerryFolds
Thor
Bronze III
Level 127
God Stats
1W - 3L
1,298 SR
Queue Stats
43W - 46L
1,543 MMR
Party 3
Hou Yi
Hou Yi
Silver II
PHUCKTHECOWBOYS
Hou Yi
Silver II
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,506 MMR
Solo
Achilles
Achilles
Silver II
Radamathyz
Achilles
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 124
1,460 SR
1,513 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 146
1,457 SR
1,514 MMR
Tyr
Tyr
Gold V
ArTŷr
Tyr
Gold V
Level 149
God Stats
29W - 23L
1,500 SR
Queue Stats
141W - 126L
1,542 MMR
Party 1
Nemesis
Nemesis
Bronze III
ExDeathX
Nemesis
Bronze III
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,504 MMR
Party 2
Khepri
Khepri
Bronze III
PandaTrueno
Khepri
Bronze III
Level 156
God Stats
7W - 1L
1,285 SR
Queue Stats
123W - 128L
1,516 MMR
Party 2
Merlin
Merlin
Silver II
SpunTheory
Merlin
Silver II
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 28L
1,506 MMR
Solo
Hachiman
Hachiman
Bronze III
raBÈAN
Hachiman
Bronze III
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 8L
1,505 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 6 / 2
8,055
474
8,146
13,969
11,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
2 / 5 / 2
8,150
479
7,958
8,544
3,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
2 / 3 / 1
8,482
499
3,000
10,780
3,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate

Breastplate

+20
Physical Protection

14
0 / 5 / 3
8,069
475
6,051
11,865
4,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
Radamathyz
Achilles
12
1 / 10 / 0
7,602
447
6,522
18,810
11,166
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bans
YemojaSetTsukuyomiDanzaburouDa Ji

VS

Bans
PersephoneCu ChulainnApolloCthulhuScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
ArTŷr
Tyr
17
12 / 0 / 4
11,378
669
13,663
13,856
12,960
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Nemesis
ExDeathX
Nemesis
19
8 / 0 / 6
11,463
674
13,099
11,130
7,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Khepri
14
2 / 3 / 11
9,354
550
6,022
15,221
12,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
SpunTheory
Merlin
15
3 / 3 / 6
9,778
575
5,696
8,543
3,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
raBÈAN
Hachiman
16
4 / 2 / 3
9,650
568
6,966
10,352
3,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
59
8
Kills
29
29
Deaths
8
8
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Tyr
ArTŷr
Tyr
12
0
4
14
L
3
6
2
0.67
L
2
5
2
0.6
W
Nemesis
ExDeathX
Nemesis
8
0
6
11
L
2
3
1
0.83
L
0
5
3
0.3
W
Khepri
2
3
11
2.5
L
Achilles
Radamathyz
Achilles
1
10
0
0.1
W
Merlin
SpunTheory
Merlin
3
3
6
2
W
Hachiman
raBÈAN
Hachiman
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,677
Damage
45,446
63,968
Taken
59,102
33,498
Mitigated
40,245
16,165
Healing
24,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
ArTŷr
Tyr
13,663
1,804
0
6,637
13,856
12,960
1,355
1,326
12,181
7,156
53,198
L
8,146
264
0
1,744
13,969
11,577
0
5,930
8,039
24,265
0
L
7,958
456
568
1,462
8,544
3,318
0
3,224
5,320
60,830
0
W
Nemesis
ExDeathX
Nemesis
13,099
8,158
0
6,822
11,130
7,310
1,039
1,074
9,857
0
94,000
L
3,000
806
0
4,189
10,780
3,339
0
826
9,954
0
58,407
L
6,051
3,748
0
3,957
11,865
4,098
0
1,498
10,367
0
50,591
W
Khepri
6,022
1,128
0
2,910
15,221
12,925
499
7,086
7,921
32,001
0
L
Achilles
Radamathyz
Achilles
6,522
1,754
0
4,245
18,810
11,166
1,014
2,057
16,753
0
39,599
W
Merlin
SpunTheory
Merlin
5,696
880
0
2,012
8,543
3,330
1,590
4,851
3,423
61,886
0
W
Hachiman
raBÈAN
Hachiman
6,966
3,424
0
5,732
10,352
3,720
901
1,172
9,141
0
67,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,358
Gold Earned
51,623
440
Minions Killed
558
0
Camps Cleared
0
1,495,656
Distance Traveled
1,737,391
22
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
11,378
669
119
7
0
415,211
2
L
Ares
8,055
474
27
2
0
307,708
4
L
Ra
8,150
479
128
8
0
318,229
8
W
Nemesis
11,463
674
143
8
0
398,300
1
L
Thor
8,482
499
115
7
0
316,269
3
L
Hou Yi
8,069
475
95
6
0
268,421
4
W
Khepri
9,354
550
54
3
0
306,231
7
L
Achilles
7,602
447
75
4
0
285,029
3
W
Merlin
9,778
575
133
8
0
329,462
2
W
Hachiman
9,650
568
109
6
0
288,187
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role