Player Matchup

Cupid
Cupid
BronosChronos
Cupid
Level 88
God Stats
1W - 1L
1,282 SR
Queue Stats
90W - 50L
1,336 Elo+
Party 2
Nu Wa
Nu Wa
Drizzt37
Nu Wa
Level 127
God Stats
1W - 2L
1,282 SR
Queue Stats
3W - 3L
1,336 Elo+
Party 2
Nike
Nike
ImRicklePick
Nike
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 8L
1,413 Elo+
Party 2
Ymir
Ymir
ginlock
Ymir
Level 101
God Stats
5W - 2L
1,282 SR
Queue Stats
96W - 55L
1,413 Elo+
Party 2
Team Averages
Level 86
1,336 SR
1,374 Elo+

VS

Team Averages
Level 58
1,694 SR
1,452 Elo+
Kuzenbo
Kuzenbo
DauthiThreyja
Kuzenbo
Level 45
God Stats
6W - 2L
1,919 SR
Queue Stats
78W - 28L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Guetchers
Danzaburou
Level 27
God Stats
1W - 1L
1,859 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Nemesis
Nemesis
Onefastmatt
Nemesis
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 18L
1,500 Elo+
Party 1
Janus
Janus
Rodas IE
Janus
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,306 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 8
8,434
843
7,668
5,985
2,573
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
Drizzt37
Nu Wa
13
2 / 2 / 5
7,897
790
4,549
4,158
1,543
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 3 / 7
8,036
804
3,314
7,493
3,973
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ymir
ginlock
Ymir
15
6 / 0 / 5
9,229
923
6,437
8,140
8,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
12
1 / 2 / 4
7,832
783
4,124
11,195
14,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Guetchers
Danzaburou
13
2 / 3 / 2
7,867
787
2,348
5,649
3,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
Onefastmatt
Nemesis
12
2 / 3 / 2
7,501
750
6,977
8,791
5,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
Rodas IE
Janus
13
0 / 4 / 1
7,555
756
5,780
6,117
2,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
14
12
Kills
5
5
Deaths
12
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
0
8
6
L
Kuzenbo
1
2
4
1.5
W
Nu Wa
Drizzt37
Nu Wa
2
2
5
2.25
L
Danzaburou
Guetchers
Danzaburou
2
3
2
1
W
2
3
7
1.83
L
Nemesis
Onefastmatt
Nemesis
2
3
2
1
L
Janus
Rodas IE
Janus
0
4
1
0.13
W
Ymir
ginlock
Ymir
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,968
Damage
19,229
25,776
Taken
31,752
16,527
Mitigated
26,280
4,692
Healing
4,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,668
4,534
712
1,657
5,985
2,573
1,280
1,665
4,215
0
35,440
L
Kuzenbo
4,124
1,535
0
2,941
11,195
14,614
78
3,627
7,568
15,789
0
W
Nu Wa
Drizzt37
Nu Wa
4,549
1,288
0
1,123
4,158
1,543
1,526
2,090
2,068
23,075
0
L
Danzaburou
Guetchers
Danzaburou
2,348
198
0
186
5,649
3,487
68
2,126
3,523
1,124
29,351
W
3,314
866
0
0
7,493
3,973
58
3,396
4,013
0
20,039
L
Nemesis
Onefastmatt
Nemesis
6,977
2,292
0
1,312
8,791
5,614
466
2,649
6,142
2,243
19,764
L
Janus
Rodas IE
Janus
5,780
128
0
490
6,117
2,565
0
2,841
3,276
29,448
0
W
Ymir
ginlock
Ymir
6,437
891
0
1,200
8,140
8,438
462
3,140
4,662
18,720
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,596
Gold Earned
30,755
180
Minions Killed
174
9
Camps Cleared
7
802,835
Distance Traveled
725,103
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
8,434
843
70
7
3
222,544
4
L
Kuzenbo
7,832
783
12
1
0
187,973
2
W
Nu Wa
7,897
790
46
5
3
184,002
2
L
Danzaburou
7,867
787
68
7
3
153,536
1
W
Nike
8,036
804
43
4
2
210,055
2
L
Nemesis
7,501
750
27
3
3
198,765
1
L
Janus
7,555
756
67
7
1
184,829
0
W
Ymir
9,229
923
21
2
1
186,234
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role