Player Matchup

Horus
Horus
Bronze III
 
Horus
Bronze III
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sun Wukong
Sun Wukong
Bronze III
Ear of Londor
Sun Wukong
Bronze III
Level 126
God Stats
7W - 5L
1,500 SR
Queue Stats
102W - 100L
1,500 MMR
Solo
Mercury
Mercury
Bronze III
T Rooskiee
Mercury
Bronze III
Level 97
God Stats
11W - 6L
1,500 SR
Queue Stats
92W - 90L
1,500 MMR
Solo
Ra
Ra
Bronze III
WardHerePlz
Ra
Bronze III
Level 110
God Stats
3W - 6L
1,500 SR
Queue Stats
448W - 425L
1,500 MMR
Solo
Anhur
Anhur
Bronze III
isGhandi
Anhur
Bronze III
Level 125
God Stats
4W - 3L
1,500 SR
Queue Stats
208W - 163L
1,500 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 120
1,500 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 121
1,503 SR
1,500 MMR
Arachne
Arachne
Bronze III
APKgamer4
Arachne
Bronze III
Level 96
God Stats
1W - 4L
1,312 SR
Queue Stats
161W - 160L
1,500 MMR
Party 1
Cupid
Cupid
Bronze III
AnVeryNiceGuy
Cupid
Bronze III
Level 149
God Stats
15W - 9L
1,811 SR
Queue Stats
33W - 30L
1,500 MMR
Party 3
Nox
Nox
Bronze III
EclispeZer0
Nox
Bronze III
Level 85
God Stats
5W - 4L
1,391 SR
Queue Stats
196W - 195L
1,500 MMR
Solo
Cerberus
Cerberus
Bronze III
FlippinDaNub
Cerberus
Bronze III
Level 146
God Stats
8W - 5L
1,500 SR
Queue Stats
34W - 35L
1,500 MMR
Party 3
Achilles
Achilles
Bronze III
Krispy4666
Achilles
Bronze III
Level 129
God Stats
0W - 5L
1,500 SR
Queue Stats
50W - 39L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
1 / 2 / 12
7,307
522
6,632
10,011
6,800
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
Ear of Londor
Sun Wukong
14
4 / 2 / 0
8,456
604
5,606
9,867
4,052
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Mercury
T Rooskiee
Mercury
12
3 / 2 / 5
7,571
541
2,370
7,732
2,564
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
7 / 1 / 5
9,048
646
8,663
7,678
2,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Anhur
isGhandi
Anhur
16
7 / 0 / 2
9,119
651
10,721
10,164
3,191
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Bans
NemesisCthulhuApolloZeusChang'e

VS

Bans
TsukuyomiHadesYmirCu ChulainnGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
APKgamer4
Arachne
13
2 / 6 / 1
7,384
527
5,055
11,519
7,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
0 / 4 / 0
6,476
463
4,022
8,760
1,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 6 / 0
7,402
529
6,918
8,971
2,971
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cerberus
FlippinDaNub
Cerberus
11
0 / 5 / 2
6,531
467
3,718
13,081
5,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
Krispy4666
Achilles
13
1 / 2 / 2
7,421
530
3,445
7,422
5,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
11
22
Kills
6
7
Deaths
23
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
2
12
3.5
L
Arachne
APKgamer4
Arachne
2
6
1
0.42
L
0
4
0
0
W
Sun Wukong
Ear of Londor
Sun Wukong
4
2
0
2
L
3
6
0
0.5
L
Cerberus
FlippinDaNub
Cerberus
0
5
2
0.2
L
Achilles
Krispy4666
Achilles
1
2
2
1
W
Mercury
T Rooskiee
Mercury
3
2
5
2.75
W
7
1
5
9.5
W
Anhur
isGhandi
Anhur
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,992
Damage
23,158
45,452
Taken
49,753
19,110
Mitigated
21,924
17,348
Healing
12,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
6,632
3,462
539
2,182
10,011
6,800
161
4,104
5,907
0
17,113
L
Arachne
APKgamer4
Arachne
5,055
2,730
0
2,451
11,519
7,220
441
1,300
10,135
11,288
48,198
L
4,022
1,528
255
3,083
8,760
1,356
0
0
8,760
0
37,301
W
Sun Wukong
Ear of Londor
Sun Wukong
5,606
967
0
2,381
9,867
4,052
0
752
8,790
0
45,080
L
6,918
1,218
0
330
8,971
2,971
0
3,156
5,623
37,289
0
L
Cerberus
FlippinDaNub
Cerberus
3,718
109
0
3,348
13,081
5,296
0
3,687
9,286
20,871
0
L
Achilles
Krispy4666
Achilles
3,445
706
0
2,948
7,422
5,081
57
122
7,286
0
37,722
W
Mercury
T Rooskiee
Mercury
2,370
1,123
0
1,222
7,732
2,564
421
1,083
6,649
0
28,369
W
8,663
1,044
1,067
2,969
7,678
2,503
0
3,753
3,925
77,029
0
W
Anhur
isGhandi
Anhur
10,721
6,180
0
6,988
10,164
3,191
2,852
1,645
8,519
0
61,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,501
Gold Earned
35,214
424
Minions Killed
384
0
Camps Cleared
0
1,391,907
Distance Traveled
1,269,981
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,307
522
23
2
0
274,111
6
L
Arachne
7,384
527
104
7
0
261,859
2
L
Cupid
6,476
463
71
5
0
239,364
4
W
Sun Wukong
8,456
604
94
7
0
264,500
1
L
Nox
7,402
529
82
6
0
229,072
1
L
Cerberus
6,531
467
39
3
0
258,784
4
L
Achilles
7,421
530
88
6
0
280,902
6
W
Mercury
7,571
541
54
4
0
310,779
4
W
Ra
9,048
646
140
10
0
306,298
4
W
Anhur
9,119
651
113
8
0
236,219
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role