Player Matchup

Achilles
Achilles
Silver I
Chronic
Achilles
Silver I
Level 146
God Stats
2W - 5L
1,500 SR
Queue Stats
118W - 79L
1,633 MMR
Party 1
Ymir
Ymir
Gold II
ImStyle
Ymir
Gold II
Level 118
God Stats
3W - 2L
1,836 SR
Queue Stats
140W - 141L
1,816 MMR
Solo
Thanatos
Thanatos
Gold I
Kyrmi
Thanatos
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
The Morrigan
The Morrigan
Gold III
Omarcio
The Morrigan
Gold III
Level 160
God Stats
10W - 4L
1,500 SR
Queue Stats
409W - 378L
1,701 MMR
Party 2
Cupid
Cupid
Gold IV
TsanderFlores
Cupid
Gold IV
Level 120
God Stats
3W - 3L
1,500 SR
Queue Stats
507W - 442L
1,775 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 141
1,567 SR
1,685 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 139
1,528 SR
1,760 MMR
Nu Wa
Nu Wa
Gold II
Clowww
Nu Wa
Gold II
Level 144
God Stats
7W - 5L
1,857 SR
Queue Stats
156W - 128L
1,811 MMR
Solo
Erlang Shen
Erlang Shen
Silver I
Faveliuz
Erlang Shen
Silver I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Cu Chulainn
Cu Chulainn
Platinum IV
Nesfor
Cu Chulainn
Platinum IV
Level 160
God Stats
6W - 5L
1,285 SR
Queue Stats
462W - 419L
2,030 MMR
Party 3
Rama
Rama
Gold III
Renjaru
Rama
Gold III
Level 127
God Stats
17W - 5L
1,500 SR
Queue Stats
224W - 180L
1,733 MMR
Solo
Terra
Terra
Gold III
littletime
Terra
Gold III
Level 135
God Stats
3W - 1L
1,500 SR
Queue Stats
385W - 377L
1,725 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Chronic
Achilles
20
4 / 4 / 1
13,003
500
15,195
28,766
33,067
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ymir
ImStyle
Ymir
16
1 / 8 / 5
11,111
427
5,599
25,291
24,065
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
Kyrmi
Thanatos
20
4 / 7 / 4
13,560
522
11,591
26,441
11,411
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Morrigan
Omarcio
The Morrigan
20
2 / 6 / 3
12,814
493
16,732
18,030
7,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
3 / 2 / 2
13,110
504
14,761
20,736
14,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
SetPersephoneJanusFenrirDanzaburou

VS

Bans
ApolloGuan YuIzanamiSun WukongChernobog
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Clowww
Nu Wa
20
7 / 4 / 15
16,245
625
39,399
10,852
3,889
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
Faveliuz
Erlang Shen
20
13 / 2 / 6
16,609
639
20,701
19,666
20,176
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cu Chulainn
Nesfor
Cu Chulainn
20
4 / 3 / 8
15,431
594
14,258
23,990
28,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rama
Renjaru
Rama
20
3 / 1 / 8
16,147
621
13,593
15,499
5,943
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Terra
17
0 / 4 / 7
12,933
497
6,351
26,383
35,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
71
14
Kills
27
27
Deaths
14
15
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Achilles
Chronic
Achilles
4
4
1
1.13
W
Nu Wa
Clowww
Nu Wa
7
4
15
3.63
W
Erlang Shen
Faveliuz
Erlang Shen
13
2
6
8
L
Ymir
ImStyle
Ymir
1
8
5
0.44
L
Thanatos
Kyrmi
Thanatos
4
7
4
0.86
W
Cu Chulainn
Nesfor
Cu Chulainn
4
3
8
2.67
L
The Morrigan
Omarcio
The Morrigan
2
6
3
0.58
W
Rama
Renjaru
Rama
3
1
8
7
L
3
2
2
2
W
Terra
0
4
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,878
Damage
94,302
119,264
Taken
96,390
90,018
Mitigated
93,874
37,795
Healing
34,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Chronic
Achilles
15,195
4,954
0
7,309
28,766
33,067
131
14,581
13,879
5,676
93,220
W
Nu Wa
Clowww
Nu Wa
39,399
6,465
0
1,651
10,852
3,889
3,960
3,617
7,149
136,594
0
W
Erlang Shen
Faveliuz
Erlang Shen
20,701
10,935
0
5,760
19,666
20,176
2,216
4,109
15,417
11,290
116,655
L
Ymir
ImStyle
Ymir
5,599
972
0
1,630
25,291
24,065
0
10,613
14,369
45,246
0
L
Thanatos
Kyrmi
Thanatos
11,591
4,207
0
15,257
26,441
11,411
0
7,380
18,805
0
114,898
W
Cu Chulainn
Nesfor
Cu Chulainn
14,258
1,778
0
7,450
23,990
28,782
1,466
5,800
18,077
17,907
104,210
L
The Morrigan
Omarcio
The Morrigan
16,732
1,320
85
1,714
18,030
7,448
0
7,673
9,970
126,964
0
W
Rama
Renjaru
Rama
13,593
9,862
0
9,624
15,499
5,943
7,559
3,631
11,824
0
137,750
L
14,761
8,823
925
10,875
20,736
14,027
774
7,155
13,370
7,662
105,833
W
Terra
6,351
575
2,182
7,711
26,383
35,084
487
8,427
17,633
41,994
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,598
Gold Earned
77,365
829
Minions Killed
776
0
Camps Cleared
0
2,466,358
Distance Traveled
2,655,372
41
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
13,003
500
154
6
0
492,366
5
W
Nu Wa
16,245
625
198
8
0
504,585
3
W
Erlang Shen
16,609
639
141
5
0
590,583
8
L
Ymir
11,111
427
72
3
0
486,686
2
L
Thanatos
13,560
522
180
7
0
533,328
12
W
Cu Chulainn
15,431
594
173
7
0
571,983
10
L
The Morrigan
12,814
493
231
9
0
480,488
9
W
Rama
16,147
621
208
8
0
470,708
10
L
Cupid
13,110
504
192
7
0
473,490
13
W
Terra
12,933
497
56
2
0
517,513
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role