Player Matchup

Thoth
Thoth
Mateunio92
Thoth
Level 93
God Stats
2W - 1L
1,500 SR
Queue Stats
169W - 185L
1,176 Elo+
Solo
Cthulhu
Cthulhu
dinkdinkdink
Cthulhu
Level 103
God Stats
2W - 3L
1,279 SR
Queue Stats
274W - 320L
1,385 Elo+
Solo
Tsukuyomi
Tsukuyomi
gaming123
Tsukuyomi
Level 129
God Stats
4W - 4L
1,490 SR
Queue Stats
175W - 160L
1,529 Elo+
Solo
Team Averages
Level 108
1,423 SR
1,363 Elo+

VS

Team Averages
Level 21
1,647 SR
1,644 Elo+
Hercules
Hercules
ISpoodermanI
Hercules
Level 5
God Stats
1W - 1L
1,720 SR
Queue Stats
1W - 2L
1,715 Elo+
Party 1
Medusa
Medusa
WailingIce
Medusa
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 1L
1,500 Elo+
Solo
Ratatoskr
Ratatoskr
YRUsoSerious
Ratatoskr
Level 13
God Stats
1W - 1L
1,720 SR
Queue Stats
1W - 1L
1,715 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
16
11 / 4 / 13
12,940
761
15,302
11,694
3,731
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
dinkdinkdink
Cthulhu
16
7 / 5 / 15
13,468
792
12,264
18,422
20,423
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
gaming123
Tsukuyomi
16
9 / 4 / 14
13,343
785
12,615
10,077
4,351
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ISpoodermanI
Hercules
14
1 / 8 / 12
10,845
638
8,355
16,349
12,835
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Medusa
WailingIce
Medusa
16
11 / 7 / 2
13,455
791
12,791
15,214
6,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ratatoskr
YRUsoSerious
Ratatoskr
12
1 / 12 / 7
10,039
591
5,493
13,495
5,939
Lively Acorn

Lively Acorn

+20
Physical Power
+4%
Movement Speed

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
34
27
Kills
13
13
Deaths
27
42
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hercules
ISpoodermanI
Hercules
1
8
12
0.88
W
Thoth
11
4
13
4.38
L
Medusa
WailingIce
Medusa
11
7
2
1.71
L
Ratatoskr
YRUsoSerious
Ratatoskr
1
12
7
0.38
W
Cthulhu
dinkdinkdink
Cthulhu
7
5
15
2.9
W
Tsukuyomi
gaming123
Tsukuyomi
9
4
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,181
Damage
26,639
40,193
Taken
45,058
28,505
Mitigated
25,667
6,537
Healing
8,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
ISpoodermanI
Hercules
8,355
2,509
0
4,375
16,349
12,835
0
10,068
6,281
0
21,157
W
Thoth
15,302
982
243
3,124
11,694
3,731
351
319
11,300
54,522
0
L
Medusa
WailingIce
Medusa
12,791
6,339
0
3,538
15,214
6,893
783
8,840
6,374
4,211
61,708
L
Ratatoskr
YRUsoSerious
Ratatoskr
5,493
684
0
317
13,495
5,939
0
8,709
4,786
0
17,827
W
Cthulhu
dinkdinkdink
Cthulhu
12,264
810
348
1,976
18,422
20,423
90
531
17,756
44,589
0
W
Tsukuyomi
gaming123
Tsukuyomi
12,615
3,141
0
846
10,077
4,351
1,578
174
9,853
0
54,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,751
Gold Earned
34,339
199
Minions Killed
148
0
Camps Cleared
0
948,872
Distance Traveled
708,726
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,845
638
30
2
0
250,644
3
W
Thoth
12,940
761
63
4
0
287,456
2
L
Medusa
13,455
791
96
6
0
230,309
1
L
Ratatoskr
10,039
591
22
1
0
227,773
2
W
Cthulhu
13,468
792
55
3
0
338,961
5
W
Tsukuyomi
13,343
785
81
5
0
322,455
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role