Player Matchup

Cthulhu
Cthulhu
Gaullin
Cthulhu
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,500 Elo+
Solo
Achilles
Achilles
iBirdyJ
Achilles
Level 120
God Stats
15W - 4L
1,500 SR
Queue Stats
196W - 193L
1,167 Elo+
Party 1
Anubis
Anubis
iBlackoutVll
Anubis
Level 54
God Stats
15W - 9L
1,288 SR
Queue Stats
57W - 69L
1,167 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
iMattyRose
Ah Muzen Cab
Level 149
God Stats
10W - 6L
1,158 SR
Queue Stats
199W - 191L
1,167 Elo+
Party 1
Erlang Shen
Erlang Shen
iZachyT
Erlang Shen
Level 158
God Stats
4W - 6L
1,500 SR
Queue Stats
201W - 202L
1,447 Elo+
Party 1
Team Averages
Level 122
1,389 SR
1,290 Elo+

VS

Team Averages
Level 100
1,488 SR
1,464 Elo+
Janus
Janus
Chrxmee
Janus
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,500 Elo+
Party 2
Khepri
Khepri
I_LIKE_PIE239
Khepri
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
King Arthur
King Arthur
SaleableCloth59
King Arthur
Level 117
God Stats
4W - 3L
1,500 SR
Queue Stats
271W - 241L
1,500 Elo+
Party 2
Ullr
Ullr
carvi xoxo
Ullr
Level 86
God Stats
3W - 9L
1,442 SR
Queue Stats
62W - 43L
1,623 Elo+
Solo
Thanatos
Thanatos
kell90
Thanatos
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 29L
1,199 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Gaullin
Cthulhu
9
2 / 1 / 4
6,060
551
3,576
6,118
2,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
iBirdyJ
Achilles
10
2 / 1 / 1
5,951
541
4,775
8,286
6,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Anubis
9
1 / 2 / 0
5,564
506
1,395
3,646
1,619
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ah Muzen Cab
iMattyRose
Ah Muzen Cab
11
2 / 0 / 4
6,117
556
5,497
4,286
2,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Erlang Shen
iZachyT
Erlang Shen
12
8 / 0 / 2
7,402
673
6,501
5,985
4,070
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Chrxmee
Janus
11
1 / 2 / 1
6,282
571
2,059
2,550
656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 3 / 0
4,933
448
2,190
6,331
2,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
SaleableCloth59
King Arthur
10
1 / 3 / 0
5,953
541
5,286
9,377
3,715
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

9
0 / 3 / 1
5,032
457
3,295
5,579
1,708
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Thanatos
kell90
Thanatos
8
1 / 4 / 0
5,219
474
2,540
8,300
2,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
15
Kills
3
4
Deaths
15
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Janus
Chrxmee
Janus
1
2
1
0.75
W
Cthulhu
Gaullin
Cthulhu
2
1
4
4
L
0
3
0
0
L
King Arthur
SaleableCloth59
King Arthur
1
3
0
0.33
L
0
3
1
0.17
W
Achilles
iBirdyJ
Achilles
2
1
1
2.5
W
Anubis
1
2
0
0.5
W
Ah Muzen Cab
iMattyRose
Ah Muzen Cab
2
0
4
4
W
Erlang Shen
iZachyT
Erlang Shen
8
0
2
9
L
Thanatos
kell90
Thanatos
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,744
Damage
15,370
28,321
Taken
32,137
17,575
Mitigated
10,752
12,447
Healing
10,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Chrxmee
Janus
2,059
203
0
410
2,550
656
96
568
1,982
32,382
0
W
Cthulhu
Gaullin
Cthulhu
3,576
407
0
2,351
6,118
2,707
0
1,443
4,675
17,552
0
L
2,190
484
0
814
6,331
2,496
0
1,844
4,487
16,519
0
L
King Arthur
SaleableCloth59
King Arthur
5,286
662
0
2,375
9,377
3,715
0
374
8,511
0
30,009
L
3,295
889
0
270
5,579
1,708
0
2,214
3,365
0
24,662
W
Achilles
iBirdyJ
Achilles
4,775
1,532
0
3,494
8,286
6,673
0
286
7,962
0
26,586
W
Anubis
1,395
76
0
1,439
3,646
1,619
0
1,196
2,298
24,091
0
W
Ah Muzen Cab
iMattyRose
Ah Muzen Cab
5,497
3,141
0
3,001
4,286
2,506
0
747
3,539
5,288
35,981
W
Erlang Shen
iZachyT
Erlang Shen
6,501
3,402
0
2,162
5,985
4,070
0
350
5,598
7,961
37,966
L
Thanatos
kell90
Thanatos
2,540
871
0
6,224
8,300
2,177
0
1,322
6,978
0
25,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,094
Gold Earned
27,419
305
Minions Killed
284
0
Camps Cleared
0
992,175
Distance Traveled
1,004,119
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,282
571
75
7
0
202,352
2
W
Cthulhu
6,060
551
20
2
0
210,477
3
L
Khepri
4,933
448
31
3
0
192,727
1
L
King Arthur
5,953
541
70
6
0
208,667
1
L
Ullr
5,032
457
57
5
0
181,537
0
W
Achilles
5,951
541
58
5
0
213,595
2
W
Anubis
5,564
506
63
6
0
164,622
0
W
Ah Muzen Cab
6,117
556
90
8
0
176,869
0
W
Erlang Shen
7,402
673
74
7
0
226,612
4
L
Thanatos
5,219
474
51
5
0
218,836
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role