Player Matchup

Cthulhu
Cthulhu
Hercdk
Cthulhu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,354 Elo+
Party 1
Ne Zha
Ne Zha
MyNameNimRod
Ne Zha
Level 65
God Stats
0W - 2L
1,298 SR
Queue Stats
151W - 150L
1,442 Elo+
Party 1
Janus
Janus
Pene Grasa
Janus
Level 28
God Stats
133W - 137L
1,285 SR
Queue Stats
259W - 246L
1,571 Elo+
Party 1
Set
Set
Tilly
Set
Level 51
God Stats
3W - 5L
1,589 SR
Queue Stats
355W - 339L
1,446 Elo+
Party 1
Ullr
Ullr
WannaBuyMyDog
Ullr
Level 71
God Stats
7W - 15L
1,590 SR
Queue Stats
371W - 316L
1,486 Elo+
Party 1
Team Averages
Level 46
1,452 SR
1,460 Elo+

VS

Team Averages
Level 71
1,587 SR
1,567 Elo+
Nike
Nike
Fluffnblood
Nike
Level 38
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 29L
1,519 Elo+
Party 2
Sobek
Sobek
GLO WESTBROOK
Sobek
Level 29
God Stats
3W - 1L
1,717 SR
Queue Stats
7W - 7L
1,824 Elo+
Party 3
Thor
Thor
Jointeddegree92
Thor
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,328 Elo+
Party 3
Izanami
Izanami
Spank Wizard
Izanami
Level 145
God Stats
11W - 7L
1,500 SR
Queue Stats
157W - 147L
1,339 Elo+
Party 2
Anubis
Anubis
Truminatorr
Anubis
Level 128
God Stats
3W - 0L
1,717 SR
Queue Stats
12W - 14L
1,824 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Hercdk
Cthulhu
16
0 / 3 / 10
10,367
384
5,861
16,718
17,334
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ne Zha
20
13 / 8 / 9
15,041
557
24,671
28,418
13,371
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Janus
17
2 / 9 / 6
11,043
409
11,853
17,038
4,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Set
Tilly
Set
18
4 / 7 / 6
11,715
434
12,630
19,688
12,241
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

20
9 / 9 / 5
14,786
548
20,889
25,315
9,324
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 1 / 4
13,870
514
5,436
13,376
10,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
2 / 4 / 4
11,220
416
7,052
22,820
24,207
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
0 / 10 / 8
11,529
427
7,227
20,297
5,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
Spank Wizard
Izanami
20
14 / 6 / 4
15,496
574
26,335
28,131
11,472
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
20
16 / 9 / 4
16,487
611
36,040
27,268
12,064
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
60
28
Kills
36
36
Deaths
30
36
Assists
24
Player
Kills
Deaths
Assists
KDA
W
4
1
4
6
W
2
4
4
1
L
Cthulhu
Hercdk
Cthulhu
0
3
10
1.67
W
0
10
8
0.4
L
Ne Zha
13
8
9
2.19
L
Janus
2
9
6
0.56
W
Izanami
Spank Wizard
Izanami
14
6
4
2.67
L
Set
Tilly
Set
4
7
6
1
W
Anubis
16
9
4
2
L
9
9
5
1.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,904
Damage
82,090
107,177
Taken
111,892
56,856
Mitigated
64,554
12,900
Healing
40,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,436
691
303
3,669
13,376
10,953
1,086
2,492
10,884
0
71,486
W
7,052
967
0
5,646
22,820
24,207
607
3,704
19,116
31,045
0
L
Cthulhu
Hercdk
Cthulhu
5,861
730
58
0
16,718
17,334
0
7,917
8,756
29,758
0
W
7,227
2,335
0
3,656
20,297
5,858
22
1,659
17,014
0
59,498
L
Ne Zha
24,671
11,080
0
5,880
28,418
13,371
1,696
11,370
16,973
0
110,056
L
Janus
11,853
1,312
0
1,950
17,038
4,586
17
8,583
8,455
57,099
0
W
Izanami
Spank Wizard
Izanami
26,335
17,364
0
14,325
28,131
11,472
5,953
2,378
25,753
0
132,455
L
Set
Tilly
Set
12,630
5,545
0
4,420
19,688
12,241
630
6,041
13,383
4,013
69,821
W
Anubis
36,040
716
0
13,171
27,268
12,064
2,431
8,043
19,225
107,580
0
L
20,889
7,458
0
592
25,315
9,324
1,434
9,181
16,084
0
110,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,952
Gold Earned
68,602
529
Minions Killed
600
0
Camps Cleared
0
2,238,922
Distance Traveled
2,311,623
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
13,870
514
138
5
0
541,846
5
W
Sobek
11,220
416
43
2
0
493,952
0
L
Cthulhu
10,367
384
48
2
0
426,365
0
W
Thor
11,529
427
91
3
0
494,653
0
L
Ne Zha
15,041
557
145
5
0
526,427
0
L
Janus
11,043
409
94
3
0
427,426
1
W
Izanami
15,496
574
164
6
0
403,494
7
L
Set
11,715
434
105
4
0
377,143
0
W
Anubis
16,487
611
164
6
0
377,678
0
L
Ullr
14,786
548
137
5
0
481,561
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role