Player Matchup

Hera
Hera
E--X--P--
Hera
Level 96
God Stats
2W - 2L
1,500 SR
Queue Stats
32W - 26L
1,754 Elo+
Party 1
Fenrir
Fenrir
ThisIsSeth2
Fenrir
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 16L
1,754 Elo+
Party 1
King Arthur
King Arthur
guns535
King Arthur
Level 125
God Stats
3W - 2L
1,316 SR
Queue Stats
19W - 19L
1,311 Elo+
Party 1
Team Averages
Level 116
1,439 SR
1,606 Elo+

VS

Team Averages
Level 108
1,500 SR
1,367 Elo+
Hel
Hel
How to be Trash
Hel
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 69L
1,205 Elo+
Solo
Nike
Nike
KotaIsLost
Nike
Level 118
God Stats
8W - 6L
1,501 SR
Queue Stats
65W - 63L
1,751 Elo+
Party 2
Neith
Neith
Night ScL
Neith
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
35W - 44L
1,144 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
8
2 / 1 / 2
4,863
973
2,562
1,469
369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
7
2 / 1 / 2
4,762
952
2,917
3,648
994
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
guns535
King Arthur
6
1 / 0 / 1
4,227
845
864
3,130
1,357
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 1 / 0
3,556
711
447
668
107
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

7
0 / 2 / 1
3,967
793
2,314
4,131
1,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Neith
Night ScL
Neith
7
2 / 2 / 0
4,519
904
2,779
2,788
1,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
3
5
Kills
2
2
Deaths
5
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hera
2
1
2
3
L
0
1
0
0
L
0
2
1
0.25
L
Neith
Night ScL
Neith
2
2
0
1
W
Fenrir
2
1
2
3
W
King Arthur
guns535
King Arthur
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,343
Damage
5,540
8,247
Taken
7,587
2,720
Mitigated
3,306
2,456
Healing
1,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
2,562
167
0
0
1,469
369
0
175
1,294
13,386
0
L
447
0
89
0
668
107
0
179
455
1,660
0
L
2,314
327
0
725
4,131
1,926
0
816
3,157
415
6,757
L
Neith
Night ScL
Neith
2,779
841
0
382
2,788
1,273
0
1,297
1,347
1,284
12,432
W
Fenrir
2,917
416
0
1,241
3,648
994
0
213
3,435
0
8,887
W
King Arthur
guns535
King Arthur
864
37
0
1,215
3,130
1,357
0
324
2,806
0
6,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,852
Gold Earned
12,042
59
Minions Killed
39
0
Camps Cleared
0
247,189
Distance Traveled
201,624
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
4,863
973
36
7
0
73,249
0
L
Hel
3,556
711
2
0
0
22,302
1
L
Nike
3,967
793
11
2
0
95,883
0
L
Neith
4,519
904
26
5
0
83,439
0
W
Fenrir
4,762
952
16
3
0
80,610
2
W
King Arthur
4,227
845
7
1
0
93,330
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role