Player Matchup

Terra
Terra
FrankKaminskyMVP
Terra
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 34L
1,486 Elo+
Party 1
Cthulhu
Cthulhu
HeartseekerUllr
Cthulhu
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
ItsReactt
Set
Level 23
God Stats
29W - 5L
1,579 SR
Queue Stats
52W - 14L
1,585 Elo+
Party 1
Janus
Janus
NotKham
Janus
Level 6
God Stats
34W - 20L
1,285 SR
Queue Stats
211W - 88L
1,497 Elo+
Party 1
Izanami
Izanami
PingHeng
Izanami
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 29
1,473 SR
1,513 Elo+

VS

Team Averages
Level 25
1,547 SR
1,669 Elo+
Chernobog
Chernobog
 
Chernobog
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Ghostical_Cancer
Anubis
Level 24
God Stats
10W - 13L
1,737 SR
Queue Stats
165W - 168L
1,659 Elo+
Solo
Kukulkan
Kukulkan
Sico-path911
Kukulkan
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 18L
1,651 Elo+
Party 2
Nemesis
Nemesis
guicrf16
Nemesis
Level 18
God Stats
1W - 3L
1,500 SR
Queue Stats
11W - 7L
1,953 Elo+
Solo
Ravana
Ravana
rustybuttplug
Ravana
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 10L
1,584 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 4
3,735
747
311
2,220
869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes

Shoes

+6%
Movement Speed

6
2 / 0 / 0
3,505
701
1,716
2,810
1,335
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

6
2 / 0 / 1
3,700
740
1,527
3,403
856
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Janus
NotKham
Janus
6
1 / 0 / 1
3,601
720
654
1,653
372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Izanami
PingHeng
Izanami
5
3 / 0 / 1
3,688
738
1,516
2,147
462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
2
0 / 5 / 0
2,543
509
46
3,125
459
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

1
0 / 0 / 0
2,446
489
0
0
0
Kukulkan
Sico-path911
Kukulkan
5
0 / 2 / 0
3,224
645
1,304
2,566
665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Nemesis
guicrf16
Nemesis
6
0 / 1 / 0
3,446
689
1,589
2,414
1,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

6
0 / 0 / 0
3,335
667
494
1,501
361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
0
8
Kills
0
0
Deaths
8
7
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
0
5
0
0
W
0
0
4
2
L
0
0
0
0
W
2
0
0
2
W
2
0
1
2.5
W
Janus
NotKham
Janus
1
0
1
1.5
W
Izanami
PingHeng
Izanami
3
0
1
3.5
L
Kukulkan
Sico-path911
Kukulkan
0
2
0
0
L
Nemesis
guicrf16
Nemesis
0
1
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,724
Damage
3,433
12,233
Taken
9,606
3,894
Mitigated
2,767
5,589
Healing
2,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
46
46
0
0
3,125
459
0
711
2,347
0
46
W
311
68
207
1,470
2,220
869
448
45
2,175
6,601
0
L
0
0
0
0
0
0
0
0
0
0
0
W
1,716
389
0
850
2,810
1,335
0
179
2,631
9,281
0
W
1,527
826
0
1,382
3,403
856
0
158
3,233
0
15,001
W
Janus
NotKham
Janus
654
124
0
500
1,653
372
234
791
760
13,270
0
W
Izanami
PingHeng
Izanami
1,516
1,240
0
1,180
2,147
462
1,232
156
1,951
0
13,736
L
Kukulkan
Sico-path911
Kukulkan
1,304
379
0
500
2,566
665
0
617
1,877
10,737
0
L
Nemesis
guicrf16
Nemesis
1,589
843
0
812
2,414
1,282
0
1,148
1,200
1,756
9,960
L
494
158
0
1,249
1,501
361
0
0
1,501
0
11,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,229
Gold Earned
14,994
134
Minions Killed
77
0
Camps Cleared
0
437,785
Distance Traveled
351,897
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
2,543
509
0
0
0
73,301
0
W
Terra
3,735
747
13
3
0
101,100
1
L
Anubis
2,446
489
0
0
0
0
0
W
Cthulhu
3,505
701
21
4
0
76,574
0
W
Set
3,700
740
33
7
0
87,787
1
W
Janus
3,601
720
39
8
0
96,085
1
W
Izanami
3,688
738
28
6
0
76,239
1
L
Kukulkan
3,224
645
19
4
0
78,131
1
L
Nemesis
3,446
689
22
4
0
89,599
0
L
Ravana
3,335
667
36
7
0
110,866
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role