Player Matchup

Geb
Geb
 
Geb
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
BlindManDwn
Nemesis
Level 125
God Stats
1W - 1L
1,733 SR
Queue Stats
15W - 17L
1,572 Elo+
Party 1
Sol
Sol
FullMehtalFro
Sol
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,544 Elo+
Party 1
Achilles
Achilles
Materhead11
Achilles
Level 157
God Stats
0W - 3L
1,500 SR
Queue Stats
16W - 25L
1,628 Elo+
Party 1
Neith
Neith
Tucci3332
Neith
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,624 Elo+
Party 1
Team Averages
Level 135
1,547 SR
1,574 Elo+

VS

Team Averages
Level 119
1,506 SR
1,544 Elo+
Sun Wukong
Sun Wukong
SHiFTJustice
Sun Wukong
Level 108
God Stats
4W - 2L
1,285 SR
Queue Stats
246W - 219L
1,715 Elo+
Solo
Ra
Ra
Sgt_Zer00_
Ra
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 46L
1,493 Elo+
Party 2
Set
Set
Tezcatolipoca-
Set
Level 118
God Stats
6W - 1L
1,745 SR
Queue Stats
56W - 47L
1,493 Elo+
Party 2
Cabrakan
Cabrakan
meyisosca_2
Cabrakan
Level 117
God Stats
4W - 2L
1,500 SR
Queue Stats
155W - 139L
1,548 Elo+
Solo
Izanami
Izanami
xH3RO_OMEGAx
Izanami
Level 149
God Stats
2W - 2L
1,500 SR
Queue Stats
276W - 218L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
1 / 3 / 2
6,392
457
2,986
6,262
3,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
BlindManDwn
Nemesis
11
2 / 7 / 1
6,682
477
4,353
10,166
5,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 2 / 2
5,987
428
7,171
6,483
1,544
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
Materhead11
Achilles
13
3 / 5 / 0
7,536
538
9,830
12,575
12,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
Tucci3332
Neith
12
4 / 5 / 1
6,987
499
4,904
9,143
3,362
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
SHiFTJustice
Sun Wukong
14
3 / 3 / 3
8,594
614
6,374
13,259
6,106
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
5 / 4 / 4
9,124
652
6,917
7,629
2,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
9 / 0 / 2
9,044
646
6,172
7,025
5,078
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cabrakan
meyisosca_2
Cabrakan
13
2 / 2 / 4
7,845
560
4,021
9,845
7,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
xH3RO_OMEGAx
Izanami
14
3 / 1 / 4
8,344
596
5,965
9,220
3,274
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
39
10
Kills
22
22
Deaths
10
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
3
2
0.67
L
Nemesis
BlindManDwn
Nemesis
2
7
1
0.36
L
0
2
2
0.5
L
Achilles
Materhead11
Achilles
3
5
0
0.6
W
Sun Wukong
SHiFTJustice
Sun Wukong
3
3
3
1.5
W
5
4
4
1.75
W
9
0
2
10
L
Neith
Tucci3332
Neith
4
5
1
0.9
W
Cabrakan
meyisosca_2
Cabrakan
2
2
4
2
W
Izanami
xH3RO_OMEGAx
Izanami
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,244
Damage
29,449
44,629
Taken
46,978
26,398
Mitigated
24,414
9,619
Healing
16,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
2,986
48
0
992
6,262
3,394
0
752
5,510
23,439
0
L
Nemesis
BlindManDwn
Nemesis
4,353
1,726
0
330
10,166
5,908
0
4,783
5,383
6,867
36,376
L
7,171
2,613
0
2,535
6,483
1,544
0
1,471
5,012
34,294
0
L
Achilles
Materhead11
Achilles
9,830
3,963
0
4,688
12,575
12,190
0
154
12,421
0
45,532
W
Sun Wukong
SHiFTJustice
Sun Wukong
6,374
1,793
0
6,084
13,259
6,106
64
258
12,401
0
47,257
W
6,917
1,133
452
2,504
7,629
2,921
1,801
789
6,840
59,273
0
W
6,172
2,756
0
1,027
7,025
5,078
69
725
6,256
4,922
38,135
L
Neith
Tucci3332
Neith
4,904
763
0
1,074
9,143
3,362
0
4,031
5,112
0
38,105
W
Cabrakan
meyisosca_2
Cabrakan
4,021
444
0
2,040
9,845
7,035
707
3,550
6,295
14,960
0
W
Izanami
xH3RO_OMEGAx
Izanami
5,965
4,840
0
4,735
9,220
3,274
858
5,110
4,110
0
63,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,584
Gold Earned
42,951
339
Minions Killed
447
0
Camps Cleared
0
1,295,627
Distance Traveled
1,250,259
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,392
457
33
2
0
258,229
1
L
Nemesis
6,682
477
74
5
0
270,490
0
L
Sol
5,987
428
60
4
0
263,919
4
L
Achilles
7,536
538
91
7
0
258,082
1
W
Sun Wukong
8,594
614
100
7
0
269,001
2
W
Ra
9,124
652
117
8
0
245,788
3
W
Set
9,044
646
77
6
0
249,291
0
L
Neith
6,987
499
81
6
0
244,907
3
W
Cabrakan
7,845
560
22
2
0
260,378
4
W
Izanami
8,344
596
131
9
0
225,801
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role