Player Matchup

Rama
Rama
Hynry
Rama
Level 160
God Stats
1W - 0L
1,715 SR
Queue Stats
64W - 13L
2,242 Elo+
Party 1
Janus
Janus
Rignite
Janus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
Smоl
Guan Yu
Level 160
God Stats
288W - 8L
1,890 SR
Queue Stats
3,070W - 142L
2,213 Elo+
Party 1
Team Averages
Level 160
1,702 SR
1,985 Elo+

VS

Team Averages
Level 23
1,506 SR
1,500 Elo+
Cthulhu
Cthulhu
BigPebe
Cthulhu
Level 7
God Stats
0W - 1L
1,274 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2
Anubis
Anubis
DayGlowOdyssey
Anubis
Level 18
God Stats
1W - 1L
1,480 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 2
Izanami
Izanami
ISPYUDIE
Izanami
Level 44
God Stats
10W - 17L
1,764 SR
Queue Stats
31W - 44L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Hynry
Rama
10
4 / 0 / 8
7,731
773
8,528
7,113
1,971
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Rignite
Janus
12
5 / 0 / 12
8,196
820
13,493
5,522
1,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
Smоl
Guan Yu
12
9 / 0 / 8
8,465
847
6,719
8,105
6,134
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BigPebe
Cthulhu
8
0 / 3 / 0
6,197
620
4,982
12,583
6,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 8 / 0
5,706
571
2,386
8,428
2,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Izanami
ISPYUDIE
Izanami
9
0 / 7 / 0
5,722
572
5,209
10,583
2,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
0
18
Kills
0
0
Deaths
18
28
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BigPebe
Cthulhu
0
3
0
0
L
0
8
0
0
W
Rama
Hynry
Rama
4
0
8
8
L
Izanami
ISPYUDIE
Izanami
0
7
0
0
W
Janus
Rignite
Janus
5
0
12
11
W
Guan Yu
Smоl
Guan Yu
9
0
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,740
Damage
12,577
20,740
Taken
31,594
9,654
Mitigated
12,381
10,690
Healing
3,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BigPebe
Cthulhu
4,982
281
489
943
12,583
6,957
0
3,645
8,736
14,745
0
L
2,386
72
0
594
8,428
2,699
0
4,549
3,615
21,532
0
W
Rama
Hynry
Rama
8,528
6,911
0
3,754
7,113
1,971
1,864
2,657
4,456
0
34,520
L
Izanami
ISPYUDIE
Izanami
5,209
3,412
0
1,574
10,583
2,725
0
4,611
5,742
0
15,782
W
Janus
Rignite
Janus
13,493
1,066
0
2,630
5,522
1,549
314
2,304
3,218
43,521
0
W
Guan Yu
Smоl
Guan Yu
6,719
972
1,040
3,266
8,105
6,134
246
2,455
5,650
0
15,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,392
Gold Earned
17,625
137
Minions Killed
73
0
Camps Cleared
0
557,044
Distance Traveled
470,517
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,197
620
20
2
0
192,797
3
L
Anubis
5,706
571
30
3
0
139,625
1
W
Rama
7,731
773
50
5
0
183,258
1
L
Izanami
5,722
572
23
2
0
138,095
0
W
Janus
8,196
820
70
7
0
189,025
4
W
Guan Yu
8,465
847
17
2
0
184,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role