Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Susano
Susano
Bushido-404
Susano
Level 28
God Stats
2W - 6L
1,719 SR
Queue Stats
29W - 46L
1,559 Elo+
Solo
Jing Wei
Jing Wei
El Macho III
Jing Wei
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
194W - 192L
1,500 Elo+
Party 2
Ganesha
Ganesha
KingKareem123
Ganesha
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,602 Elo+
Solo
Kukulkan
Kukulkan
Klay midia
Kukulkan
Level 22
God Stats
24W - 41L
1,637 SR
Queue Stats
114W - 154L
1,709 Elo+
Party 2
Team Averages
Level 29
1,571 SR
1,574 Elo+

VS

Team Averages
Level 25
1,453 SR
1,442 Elo+
Hel
Hel
Curiiouss
Hel
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 36L
1,210 Elo+
Solo
Bellona
Bellona
DAVID20022004GL
Bellona
Level 27
God Stats
34W - 42L
1,266 SR
Queue Stats
222W - 244L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
INVICTUS7662
Cthulhu
Level 29
God Stats
3W - 6L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 3
Chernobog
Chernobog
Murderock5
Chernobog
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 3
Ao Kuang
Ao Kuang
STEVE613
Ao Kuang
Level 27
God Stats
37W - 36L
1,500 SR
Queue Stats
80W - 108L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
4 / 3 / 0
6,385
532
4,118
8,047
2,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Susano
10
2 / 6 / 1
6,160
513
6,070
9,425
2,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
El Macho III
Jing Wei
10
0 / 5 / 1
5,722
477
4,053
7,077
2,038
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ganesha
3
0 / 0 / 0
4,349
362
267
2,557
834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Kukulkan
Klay midia
Kukulkan
11
3 / 4 / 0
6,757
563
4,837
5,047
1,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 1
6,314
526
3,242
8,729
3,128
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
3 / 2 / 2
6,117
510
3,143
7,259
3,964
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
INVICTUS7662
Cthulhu
10
4 / 1 / 2
6,723
560
3,317
6,319
3,837
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chernobog
Murderock5
Chernobog
11
2 / 1 / 3
6,790
566
4,122
4,940
1,501
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ao Kuang
STEVE613
Ao Kuang
10
6 / 2 / 0
6,529
544
4,940
6,938
1,791
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
25
9
Kills
17
18
Deaths
10
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
3
0
1.33
L
Susano
2
6
1
0.42
W
2
4
1
0.63
W
3
2
2
2
L
Jing Wei
El Macho III
Jing Wei
0
5
1
0.1
W
Cthulhu
INVICTUS7662
Cthulhu
4
1
2
5
L
Ganesha
0
0
0
0
L
Kukulkan
Klay midia
Kukulkan
3
4
0
0.75
W
Chernobog
Murderock5
Chernobog
2
1
3
3.5
W
Ao Kuang
STEVE613
Ao Kuang
6
2
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,345
Damage
18,764
32,153
Taken
34,185
9,656
Mitigated
14,221
5,599
Healing
8,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,118
337
0
2,655
8,047
2,678
0
1,658
6,389
0
28,381
L
Susano
6,070
1,458
0
1,384
9,425
2,654
0
2,947
6,478
0
24,239
W
3,242
497
76
1,890
8,729
3,128
520
4,578
3,797
30,393
0
W
3,143
895
357
1,812
7,259
3,964
360
0
7,259
0
15,895
L
Jing Wei
El Macho III
Jing Wei
4,053
2,158
0
1,284
7,077
2,038
0
2,505
4,572
0
30,077
W
Cthulhu
INVICTUS7662
Cthulhu
3,317
279
0
1,496
6,319
3,837
0
106
6,213
19,038
0
L
Ganesha
267
0
0
276
2,557
834
0
1,006
1,551
1,407
0
L
Kukulkan
Klay midia
Kukulkan
4,837
428
0
0
5,047
1,452
1,790
3,383
1,664
32,407
0
W
Chernobog
Murderock5
Chernobog
4,122
2,267
0
0
4,940
1,501
387
0
4,940
0
29,709
W
Ao Kuang
STEVE613
Ao Kuang
4,940
1,520
99
2,640
6,938
1,791
525
66
6,872
17,094
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,373
Gold Earned
32,473
240
Minions Killed
188
0
Camps Cleared
0
1,015,283
Distance Traveled
1,075,691
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,385
532
58
5
0
231,033
2
L
Susano
6,160
513
42
4
0
209,813
1
W
Hel
6,314
526
49
4
0
201,062
0
W
Bellona
6,117
510
27
2
0
229,292
2
L
Jing Wei
5,722
477
60
5
0
239,476
1
W
Cthulhu
6,723
560
27
2
0
239,963
0
L
Ganesha
4,349
362
0
0
0
154,768
3
L
Kukulkan
6,757
563
80
7
0
180,193
0
W
Chernobog
6,790
566
63
5
0
198,977
0
W
Ao Kuang
6,529
544
22
2
0
206,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role