Player Matchup

Danzaburou
Danzaburou
Bearlux
Danzaburou
Level 82
God Stats
28W - 12L
1,500 SR
Queue Stats
233W - 207L
1,795 Elo+
Solo
Cerberus
Cerberus
LateLuck
Cerberus
Level 77
God Stats
4W - 7L
1,269 SR
Queue Stats
62W - 49L
1,432 Elo+
Solo
Sobek
Sobek
MichaelKenobi
Sobek
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
429W - 427L
1,388 Elo+
Solo
Bastet
Bastet
Yusssssswo
Bastet
Level 69
God Stats
3W - 5L
1,500 SR
Queue Stats
314W - 293L
1,473 Elo+
Solo
Chang'e
Chang'e
rocketbats
Chang'e
Level 66
God Stats
18W - 21L
1,367 SR
Queue Stats
250W - 233L
1,500 Elo+
Solo
Team Averages
Level 70
1,427 SR
1,518 Elo+

VS

Team Averages
Level 120
1,536 SR
1,523 Elo+
Hera
Hera
HaxCats
Hera
Level 123
God Stats
3W - 3L
1,500 SR
Queue Stats
119W - 104L
1,297 Elo+
Solo
Chaac
Chaac
IAN123456caroly
Chaac
Level 95
God Stats
6W - 11L
1,703 SR
Queue Stats
182W - 199L
1,744 Elo+
Solo
Ares
Ares
Jcoopp
Ares
Level 117
God Stats
5W - 6L
1,480 SR
Queue Stats
13W - 10L
1,536 Elo+
Party 1
Neith
Neith
JordanCoopper
Neith
Level 136
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 10L
1,536 Elo+
Party 1
Arachne
Arachne
WearyCalf13549
Arachne
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bearlux
Danzaburou
17
7 / 2 / 3
10,970
645
7,515
9,712
4,071
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cerberus
LateLuck
Cerberus
16
5 / 2 / 5
9,389
552
12,773
17,852
14,727
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
1 / 0 / 12
8,547
503
4,806
11,808
11,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bastet
Yusssssswo
Bastet
13
2 / 1 / 6
7,988
470
7,754
15,756
5,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chang'e
rocketbats
Chang'e
15
4 / 2 / 4
8,790
517
5,617
8,963
4,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
HaxCats
Hera
13
0 / 3 / 1
7,840
461
6,385
6,583
2,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 4 / 1
8,788
517
12,918
17,906
12,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ares
Jcoopp
Ares
11
1 / 4 / 1
7,321
431
9,059
12,729
11,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
4 / 3 / 0
8,296
488
5,850
9,730
3,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

11
0 / 5 / 3
6,742
397
3,148
11,948
3,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
13
19
Kills
7
7
Deaths
19
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Bearlux
Danzaburou
7
2
3
4.25
L
Hera
HaxCats
Hera
0
3
1
0.17
L
2
4
1
0.63
L
Ares
Jcoopp
Ares
1
4
1
0.38
L
4
3
0
1.33
W
Cerberus
LateLuck
Cerberus
5
2
5
3.75
W
1
0
12
7
L
0
5
3
0.3
W
Bastet
Yusssssswo
Bastet
2
1
6
5
W
Chang'e
rocketbats
Chang'e
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,465
Damage
37,360
64,091
Taken
58,896
40,227
Mitigated
33,701
32,537
Healing
15,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Bearlux
Danzaburou
7,515
4,318
0
5,342
9,712
4,071
0
3,540
6,172
0
76,439
L
Hera
HaxCats
Hera
6,385
892
0
437
6,583
2,433
0
2,984
3,284
53,090
0
L
12,918
2,108
0
6,660
17,906
12,832
0
11,401
6,460
6,090
58,324
L
Ares
Jcoopp
Ares
9,059
37
0
857
12,729
11,404
0
2,593
10,068
23,317
0
L
5,850
2,081
0
3,745
9,730
3,609
148
1,734
7,962
0
55,205
W
Cerberus
LateLuck
Cerberus
12,773
711
0
10,021
17,852
14,727
241
3,119
14,733
62,441
0
W
4,806
226
0
4,733
11,808
11,651
0
2,976
8,832
22,747
0
L
3,148
2,151
0
3,797
11,948
3,423
0
3,930
7,926
0
20,269
W
Bastet
Yusssssswo
Bastet
7,754
2,791
0
6,389
15,756
5,763
67
3,443
12,313
0
55,007
W
Chang'e
rocketbats
Chang'e
5,617
133
2,096
3,956
8,963
4,015
0
3,306
5,657
47,556
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,684
Gold Earned
38,987
548
Minions Killed
384
0
Camps Cleared
0
1,681,054
Distance Traveled
1,569,665
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,970
645
149
9
0
294,942
0
L
Hera
7,840
461
103
6
0
240,418
5
L
Chaac
8,788
517
102
6
0
335,744
4
L
Ares
7,321
431
24
1
0
310,364
1
L
Neith
8,296
488
110
6
0
307,470
0
W
Cerberus
9,389
552
171
10
0
318,585
0
W
Sobek
8,547
503
24
1
0
353,304
4
L
Arachne
6,742
397
45
3
0
375,669
0
W
Bastet
7,988
470
95
6
0
367,190
2
W
Chang'e
8,790
517
109
6
0
347,033
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role