Player Matchup

Fenrir
Fenrir
BananaSack3
Fenrir
Level 137
God Stats
13W - 14L
1,500 SR
Queue Stats
514W - 463L
1,556 Elo+
Solo
Ullr
Ullr
GuadaPisto
Ullr
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
19W - 21L
1,500 Elo+
Party 3
Bellona
Bellona
NelsonMunde11a
Bellona
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 24L
1,701 Elo+
Party 1
Janus
Janus
PAPA_GOSS123-
Janus
Level 160
God Stats
3W - 3L
1,500 SR
Queue Stats
156W - 83L
1,701 Elo+
Party 1
Sobek
Sobek
doggywithsarna19
Sobek
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 39L
1,500 Elo+
Party 3
Team Averages
Level 153
1,500 SR
1,592 Elo+

VS

Team Averages
Level 144
1,523 SR
1,707 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
Dont Cap On Me
Hercules
Level 158
God Stats
5W - 5L
1,500 SR
Queue Stats
360W - 316L
1,854 Elo+
Solo
Janus
Janus
Kovxr
Janus
Level 128
God Stats
1W - 1L
1,297 SR
Queue Stats
28W - 31L
1,669 Elo+
Party 2
Ymir
Ymir
Rimmalations
Ymir
Level 152
God Stats
7W - 6L
1,715 SR
Queue Stats
129W - 126L
1,816 Elo+
Solo
Danzaburou
Danzaburou
byebyemonkey
Danzaburou
Level 146
God Stats
13W - 7L
1,601 SR
Queue Stats
199W - 183L
1,697 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
0 / 0 / 3
6,964
536
1,601
9,165
3,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
1 / 2 / 0
5,927
456
1,118
4,511
1,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
1 / 2 / 0
7,213
555
3,495
7,159
5,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 2 / 1
7,664
590
8,236
6,730
2,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
1 / 1 / 2
5,674
436
1,964
5,584
2,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
13
3 / 1 / 1
7,275
560
2,753
9,760
3,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
9
0 / 1 / 1
5,674
436
1,551
4,437
1,823
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
Kovxr
Janus
13
0 / 2 / 2
7,100
546
2,838
6,754
2,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 1 / 2
6,641
511
3,056
5,052
2,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
byebyemonkey
Danzaburou
14
3 / 0 / 1
8,061
620
6,367
5,201
1,748
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
14
5
Kills
7
7
Deaths
5
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
3
1
1
3.5
L
Fenrir
0
0
3
1.5
W
Hercules
0
1
1
0.5
L
1
2
0
0.5
W
Janus
Kovxr
Janus
0
2
2
0.5
L
1
2
0
0.5
L
2
2
1
1.25
W
1
1
2
2
W
Danzaburou
byebyemonkey
Danzaburou
3
0
1
3.5
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,414
Damage
16,565
33,149
Taken
31,204
14,789
Mitigated
11,747
12,628
Healing
10,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
2,753
515
78
4,799
9,760
3,186
0
3,673
5,904
31,320
0
L
Fenrir
1,601
350
0
4,462
9,165
3,184
0
2,213
6,926
0
45,749
W
Hercules
1,551
449
0
1,582
4,437
1,823
0
144
4,293
0
18,719
L
1,118
443
0
1,079
4,511
1,209
0
494
4,017
0
23,493
W
Janus
Kovxr
Janus
2,838
94
0
1,247
6,754
2,018
0
3,131
3,407
50,204
0
L
3,495
811
0
2,202
7,159
5,800
530
2,424
4,664
3,712
39,692
L
8,236
897
0
1,664
6,730
2,185
0
2,415
4,201
54,935
0
W
3,056
1,106
0
619
5,052
2,972
0
2,139
2,831
26,746
0
W
Danzaburou
byebyemonkey
Danzaburou
6,367
3,099
0
2,431
5,201
1,748
1,666
923
4,278
0
55,643
L
1,964
176
0
3,221
5,584
2,411
0
890
4,694
10,006
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,442
Gold Earned
34,751
387
Minions Killed
385
0
Camps Cleared
0
1,038,887
Distance Traveled
1,179,943
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
7,275
560
73
6
0
264,319
4
L
Fenrir
6,964
536
96
7
0
259,485
0
W
Hercules
5,674
436
46
4
0
157,184
1
L
Ullr
5,927
456
63
5
0
128,738
0
W
Janus
7,100
546
111
9
0
261,944
2
L
Bellona
7,213
555
105
8
0
266,172
0
L
Janus
7,664
590
115
9
0
246,014
2
W
Ymir
6,641
511
40
3
0
264,838
1
W
Danzaburou
8,061
620
115
9
0
231,658
3
L
Sobek
5,674
436
8
1
0
138,478
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role