Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Atrite
Tsukuyomi
Level 13
God Stats
5W - 5L
1,534 SR
Queue Stats
6W - 6L
1,576 Elo+
Party 3
Tyr
Tyr
Jetoku
Tyr
Level 95
God Stats
8W - 14L
1,437 SR
Queue Stats
45W - 47L
1,468 Elo+
Party 3
Cthulhu
Cthulhu
Ooh_Yeeaah_209
Cthulhu
Level 36
God Stats
2W - 1L
1,284 SR
Queue Stats
2W - 2L
1,274 Elo+
Solo
Pele
Pele
This_Kidd127
Pele
Level 29
God Stats
12W - 6L
1,847 SR
Queue Stats
68W - 57L
1,870 Elo+
Party 1
Team Averages
Level 64
1,520 SR
1,538 Elo+

VS

Team Averages
Level 42
1,593 SR
1,441 Elo+
Guan Yu
Guan Yu
Denkk_
Guan Yu
Level 63
God Stats
5W - 6L
1,575 SR
Queue Stats
32W - 32L
1,526 Elo+
Party 2
Loki
Loki
DoctorXC
Loki
Level 17
God Stats
4W - 7L
1,476 SR
Queue Stats
4W - 8L
1,454 Elo+
Party 2
Hachiman
Hachiman
Kaptainn_
Hachiman
Level 18
God Stats
6W - 5L
1,862 SR
Queue Stats
122W - 115L
1,424 Elo+
Party 2
Cthulhu
Cthulhu
kryss69
Cthulhu
Level 83
God Stats
14W - 11L
1,190 SR
Queue Stats
69W - 62L
1,286 Elo+
Party 2
Anubis
Anubis
nClouud
Anubis
Level 29
God Stats
4W - 1L
1,862 SR
Queue Stats
8W - 10L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
17
4 / 2 / 14
10,501
1,050
16,956
12,571
4,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Tsukuyomi
Atrite
Tsukuyomi
17
3 / 2 / 20
10,545
1,055
11,117
8,740
3,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tyr
Jetoku
Tyr
16
3 / 2 / 12
9,858
986
8,497
10,335
11,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
5 / 1 / 9
10,329
1,033
8,077
7,206
5,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
8 / 1 / 8
11,174
1,117
11,747
10,780
6,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Team 1 Tickets

262

VS

Team 2 Tickets

167

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Denkk_
Guan Yu
15
3 / 7 / 2
9,818
982
8,573
20,258
16,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Loki
15
1 / 4 / 4
9,186
919
7,044
10,204
3,757
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
Kaptainn_
Hachiman
16
1 / 7 / 5
9,555
956
9,507
14,124
5,191
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
kryss69
Cthulhu
16
3 / 2 / 4
10,367
1,037
15,404
11,565
12,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Anubis
nClouud
Anubis
14
0 / 3 / 3
8,597
860
4,510
5,137
2,096
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
26
23
Kills
8
8
Deaths
23
63
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
4
2
14
5.5
W
Tsukuyomi
Atrite
Tsukuyomi
3
2
20
6.5
L
Guan Yu
Denkk_
Guan Yu
3
7
2
0.57
L
Loki
1
4
4
0.75
W
Tyr
Jetoku
Tyr
3
2
12
4.5
L
Hachiman
Kaptainn_
Hachiman
1
7
5
0.5
W
5
1
9
9.5
W
8
1
8
12
L
Cthulhu
kryss69
Cthulhu
3
2
4
2.5
L
Anubis
nClouud
Anubis
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,394
Damage
45,038
49,632
Taken
61,288
32,431
Mitigated
40,557
13,662
Healing
4,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
16,956
1,122
5,223
4,767
12,571
4,656
0
4,105
8,216
41,983
0
W
Tsukuyomi
Atrite
Tsukuyomi
11,117
3,192
0
901
8,740
3,751
0
4,178
4,437
0
26,538
L
Guan Yu
Denkk_
Guan Yu
8,573
690
468
1,413
20,258
16,756
0
8,200
11,542
0
29,517
L
Loki
7,044
725
378
281
10,204
3,757
0
3,529
6,439
0
25,724
W
Tyr
Jetoku
Tyr
8,497
606
0
1,194
10,335
11,422
0
3,802
6,257
0
11,630
L
Hachiman
Kaptainn_
Hachiman
9,507
4,941
0
858
14,124
5,191
0
5,696
8,171
0
20,730
W
8,077
90
0
364
7,206
5,735
0
3,779
3,266
20,416
0
W
11,747
3,509
0
1,213
10,780
6,867
0
3,452
7,154
0
28,851
L
Cthulhu
kryss69
Cthulhu
15,404
201
435
410
11,565
12,757
0
5,928
5,267
38,319
0
L
Anubis
nClouud
Anubis
4,510
95
0
516
5,137
2,096
0
512
4,500
13,803
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,407
Gold Earned
47,523
180
Minions Killed
173
6
Camps Cleared
8
1,036,629
Distance Traveled
887,104
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,501
1,050
78
8
5
194,036
0
W
Tsukuyomi
10,545
1,055
41
4
0
211,623
2
L
Guan Yu
9,818
982
41
4
2
180,179
0
L
Loki
9,186
919
35
4
1
174,641
0
W
Tyr
9,858
986
8
1
0
197,671
1
L
Hachiman
9,555
956
21
2
0
153,749
0
W
Cthulhu
10,329
1,033
32
3
1
218,496
0
W
Pele
11,174
1,117
21
2
0
214,803
0
L
Cthulhu
10,367
1,037
56
6
4
207,741
0
L
Anubis
8,597
860
20
2
1
170,794
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role