Player Matchup

Medusa
Medusa
BattlePimp
Medusa
Level 48
God Stats
27W - 37L
1,702 SR
Queue Stats
163W - 201L
1,706 Elo+
Party 1
Sun Wukong
Sun Wukong
DJP its me
Sun Wukong
Level 80
God Stats
3W - 0L
1,500 SR
Queue Stats
9W - 5L
1,706 Elo+
Party 1
Hel
Hel
Devilmayz
Hel
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 51L
1,431 Elo+
Solo
Da Ji
Da Ji
PvT Insanity
Da Ji
Level 123
God Stats
4W - 3L
1,500 SR
Queue Stats
88W - 106L
1,706 Elo+
Party 1
Fafnir
Fafnir
SydeLightning
Fafnir
Level 69
God Stats
3W - 1L
1,500 SR
Queue Stats
149W - 163L
1,706 Elo+
Party 1
Team Averages
Level 87
1,540 SR
1,651 Elo+

VS

Team Averages
Level 99
1,447 SR
1,535 Elo+
Scylla
Scylla
Badspacewolve72
Scylla
Level 134
God Stats
3W - 2L
1,171 SR
Queue Stats
49W - 46L
1,262 Elo+
Party 2
Bellona
Bellona
BlueMoonWilds
Bellona
Level 127
God Stats
4W - 3L
1,492 SR
Queue Stats
94W - 97L
1,262 Elo+
Party 2
Nemesis
Nemesis
Eikthyrnir6251
Nemesis
Level 121
God Stats
0W - 1L
1,331 SR
Queue Stats
13W - 17L
1,717 Elo+
Party 3
Loki
Loki
Nirvana2003-_-
Loki
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 60L
1,717 Elo+
Party 3
Ares
Ares
Stoneandbo12
Ares
Level 15
God Stats
1W - 1L
1,743 SR
Queue Stats
17W - 30L
1,717 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BattlePimp
Medusa
14
1 / 1 / 4
7,577
758
6,592
4,216
2,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
DJP its me
Sun Wukong
13
1 / 1 / 8
7,550
755
5,057
7,232
4,232
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

14
4 / 2 / 7
8,231
823
4,314
5,329
1,767
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
8 / 1 / 8
9,973
997
11,813
7,930
5,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
4 / 1 / 9
9,168
917
6,862
11,535
11,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 3
7,129
713
6,738
6,214
2,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bellona
13
1 / 5 / 4
7,118
712
4,695
9,870
11,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
1 / 2 / 3
7,058
706
7,534
7,525
4,891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 2 / 2
7,888
789
4,828
7,738
3,249
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 5 / 2
6,493
649
2,448
9,715
6,294
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
20
18
Kills
6
6
Deaths
18
36
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
W
Medusa
BattlePimp
Medusa
1
1
4
3
L
Bellona
1
5
4
0.6
W
Sun Wukong
DJP its me
Sun Wukong
1
1
8
5
W
4
2
7
3.75
L
1
2
3
1.25
L
2
2
2
1.5
W
8
1
8
12
L
1
5
2
0.4
W
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,638
Damage
26,243
36,242
Taken
41,062
25,249
Mitigated
27,622
13,464
Healing
2,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,738
293
0
90
6,214
2,098
38
1,074
5,140
24,464
0
W
Medusa
BattlePimp
Medusa
6,592
2,123
0
0
4,216
2,095
1,184
1,441
2,682
629
25,455
L
Bellona
4,695
945
0
474
9,870
11,090
0
3,806
6,064
0
17,780
W
Sun Wukong
DJP its me
Sun Wukong
5,057
516
0
650
7,232
4,232
0
2,261
4,904
0
18,794
W
4,314
149
5,593
2,476
5,329
1,767
444
1,312
3,872
15,989
0
L
7,534
1,830
0
1,169
7,525
4,891
172
1,970
5,555
1,049
22,920
L
4,828
619
0
0
7,738
3,249
0
1,804
5,934
0
20,012
W
11,813
4,852
0
2,369
7,930
5,667
436
800
6,966
702
26,239
L
2,448
0
0
690
9,715
6,294
0
3,112
6,603
6,580
0
W
6,862
2,011
0
2,376
11,535
11,488
0
2,996
8,161
18,123
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,499
Gold Earned
35,686
179
Minions Killed
189
3
Camps Cleared
5
982,635
Distance Traveled
951,472
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,129
713
56
6
0
176,077
0
W
Medusa
7,577
758
55
6
0
211,975
1
L
Bellona
7,118
712
41
4
0
180,186
2
W
Sun Wukong
7,550
755
40
4
0
204,322
0
W
Hel
8,231
823
34
3
1
180,993
0
L
Nemesis
7,058
706
42
4
2
198,833
0
L
Loki
7,888
789
38
4
1
194,746
2
W
Da Ji
9,973
997
32
3
2
183,632
0
L
Ares
6,493
649
12
1
2
201,630
1
W
Fafnir
9,168
917
18
2
0
201,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role