Player Matchup

Sun Wukong
Sun Wukong
GoOnKaz
Sun Wukong
Level 128
God Stats
0W - 3L
1,500 SR
Queue Stats
90W - 99L
1,408 Elo+
Party 1
Cerberus
Cerberus
LiLChubbVertski
Cerberus
Level 48
God Stats
0W - 4L
1,500 SR
Queue Stats
16W - 29L
1,500 Elo+
Party 1
Nox
Nox
Omikane84
Nox
Level 41
God Stats
46W - 31L
1,815 SR
Queue Stats
102W - 101L
1,635 Elo+
Solo
Kali
Kali
ccc123ccc123
Kali
Level 8
God Stats
2W - 5L
1,579 SR
Queue Stats
120W - 121L
1,500 Elo+
Party 1
Neith
Neith
dooziex
Neith
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
56W - 72L
1,408 Elo+
Party 1
Team Averages
Level 66
1,579 SR
1,490 Elo+

VS

Team Averages
Level 70
1,500 SR
1,523 Elo+
Anubis
Anubis
BlasphemicZac
Anubis
Level 15
God Stats
20W - 23L
1,500 SR
Queue Stats
128W - 131L
1,500 Elo+
Party 2
Achilles
Achilles
Newtsferatu
Achilles
Level 89
God Stats
7W - 3L
1,500 SR
Queue Stats
125W - 98L
2,002 Elo+
Solo
Fenrir
Fenrir
RomanJosi
Fenrir
Level 129
God Stats
4W - 3L
1,500 SR
Queue Stats
376W - 367L
1,116 Elo+
Party 2
Hercules
Hercules
jesuscachurrito
Hercules
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 51L
1,500 Elo+
Party 3
Cupid
Cupid
memin1117
Cupid
Level 101
God Stats
1W - 4L
1,500 SR
Queue Stats
211W - 185L
1,496 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
GoOnKaz
Sun Wukong
4
0 / 1 / 0
4,409
367
988
2,659
776
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cerberus
11
1 / 2 / 2
6,558
547
3,672
7,809
5,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
0 / 3 / 1
6,300
525
3,094
5,104
1,851
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
1 / 6 / 0
5,248
437
2,574
8,406
2,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Neith
dooziex
Neith
12
2 / 1 / 1
7,134
595
3,754
6,995
2,197
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 1
6,175
515
2,764
4,510
2,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Achilles
Newtsferatu
Achilles
13
4 / 0 / 3
7,398
617
5,917
8,246
5,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Fenrir
RomanJosi
Fenrir
14
8 / 0 / 0
8,017
668
4,239
8,342
3,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
1
0 / 0 / 0
4,001
333
0
0
0
Cupid
memin1117
Cupid
12
1 / 3 / 1
6,869
572
3,734
5,851
2,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
18
4
Kills
13
13
Deaths
4
4
Assists
5
Player
Kills
Deaths
Assists
KDA
W
0
1
1
0.5
L
Sun Wukong
GoOnKaz
Sun Wukong
0
1
0
0
L
Cerberus
1
2
2
1
W
Achilles
Newtsferatu
Achilles
4
0
3
5.5
L
0
3
1
0.17
W
Fenrir
RomanJosi
Fenrir
8
0
0
8
L
1
6
0
0.17
L
Neith
dooziex
Neith
2
1
1
2.5
W
Hercules
0
0
0
0
W
Cupid
memin1117
Cupid
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,082
Damage
16,654
30,973
Taken
26,949
12,301
Mitigated
13,711
7,538
Healing
11,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,764
346
0
1,359
4,510
2,532
432
1,801
2,709
30,068
0
L
Sun Wukong
GoOnKaz
Sun Wukong
988
265
0
1,000
2,659
776
0
0
2,484
0
7,578
L
Cerberus
3,672
432
357
2,884
7,809
5,210
0
420
7,389
29,022
0
W
Achilles
Newtsferatu
Achilles
5,917
1,432
0
3,502
8,246
5,425
387
749
7,497
0
35,091
L
3,094
293
0
788
5,104
1,851
37
2,618
2,461
29,077
0
W
Fenrir
RomanJosi
Fenrir
4,239
780
0
5,405
8,342
3,509
0
1,169
7,173
0
44,286
L
2,574
1,733
0
687
8,406
2,267
0
180
8,101
0
19,181
L
Neith
dooziex
Neith
3,754
942
0
1,822
6,995
2,197
250
170
6,800
0
47,321
W
Hercules
0
0
0
0
0
0
0
0
0
0
0
W
Cupid
memin1117
Cupid
3,734
1,958
0
1,503
5,851
2,245
490
3,047
2,804
3,503
34,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,649
Gold Earned
32,460
302
Minions Killed
293
0
Camps Cleared
0
887,718
Distance Traveled
871,781
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,175
515
57
5
0
177,570
3
L
Sun Wukong
4,409
367
8
1
0
56,295
0
L
Cerberus
6,558
547
85
7
0
226,429
1
W
Achilles
7,398
617
70
6
0
225,399
0
L
Nox
6,300
525
77
6
0
198,309
4
W
Fenrir
8,017
668
85
7
0
241,659
0
L
Kali
5,248
437
37
3
0
202,370
0
L
Neith
7,134
595
95
8
0
204,315
3
W
Hercules
4,001
333
0
0
0
0
0
W
Cupid
6,869
572
81
7
0
227,153
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role