Player Matchup

Anhur
Anhur
IltisKlee24
Anhur
Level 61
God Stats
0W - 5L
1,500 SR
Queue Stats
5W - 24L
1,500 Elo+
Party 3
Ganesha
Ganesha
IltisKlee26
Ganesha
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 30L
1,500 Elo+
Party 3
Chang'e
Chang'e
ReddishRed
Chang'e
Level 158
God Stats
1W - 2L
1,263 SR
Queue Stats
5W - 14L
1,155 Elo+
Solo
Guan Yu
Guan Yu
Yzant
Guan Yu
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
llApollyonll
Ravana
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 56L
1,387 Elo+
Solo
Team Averages
Level 108
1,453 SR
1,409 Elo+

VS

Team Averages
Level 126
1,508 SR
1,563 Elo+
Neith
Neith
Dilas4tck
Neith
Level 104
God Stats
9W - 8L
1,715 SR
Queue Stats
124W - 128L
1,513 Elo+
Solo
Osiris
Osiris
Drcipres
Osiris
Level 156
God Stats
11W - 8L
1,619 SR
Queue Stats
390W - 308L
1,693 Elo+
Party 2
Janus
Janus
ESPWaqPro
Janus
Level 142
God Stats
6W - 8L
1,441 SR
Queue Stats
77W - 53L
1,693 Elo+
Party 2
Geb
Geb
Kiperakis21
Geb
Level 86
God Stats
12W - 8L
1,267 SR
Queue Stats
697W - 759L
1,417 Elo+
Party 1
Hun Batz
Hun Batz
PimpPoweR
Hun Batz
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 7 / 2
10,839
471
9,581
15,020
7,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ganesha
IltisKlee26
Ganesha
15
1 / 4 / 4
10,318
449
6,061
16,787
17,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chang'e
ReddishRed
Chang'e
16
2 / 3 / 1
10,154
441
7,406
13,888
6,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Guan Yu
Yzant
Guan Yu
17
0 / 6 / 0
9,716
422
4,102
22,116
25,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ravana
16
2 / 10 / 1
10,495
456
6,247
17,489
7,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Dilas4tck
Neith
20
6 / 3 / 2
14,360
624
8,671
11,121
4,392
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Osiris
Drcipres
Osiris
20
8 / 0 / 3
15,253
663
18,326
20,254
25,753
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Janus
ESPWaqPro
Janus
20
10 / 2 / 4
14,287
621
13,319
9,769
3,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

15
0 / 2 / 17
11,593
504
7,262
14,593
13,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hun Batz
PimpPoweR
Hun Batz
20
6 / 1 / 13
13,817
601
17,140
17,821
8,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
69
8
Kills
30
30
Deaths
8
8
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Neith
Dilas4tck
Neith
6
3
2
2.33
W
Osiris
Drcipres
Osiris
8
0
3
9.5
W
Janus
ESPWaqPro
Janus
10
2
4
6
L
3
7
2
0.57
L
Ganesha
IltisKlee26
Ganesha
1
4
4
0.75
W
0
2
17
4.25
W
Hun Batz
PimpPoweR
Hun Batz
6
1
13
12.5
L
Chang'e
ReddishRed
Chang'e
2
3
1
0.83
L
Guan Yu
Yzant
Guan Yu
0
6
0
0
L
Ravana
2
10
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,397
Damage
64,718
85,300
Taken
73,558
62,990
Mitigated
55,259
25,440
Healing
23,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Dilas4tck
Neith
8,671
2,557
0
2,613
11,121
4,392
2,735
1,287
9,834
0
111,607
W
Osiris
Drcipres
Osiris
18,326
7,277
0
7,744
20,254
25,753
1,211
2,276
17,583
14,737
126,386
W
Janus
ESPWaqPro
Janus
13,319
550
0
1,729
9,769
3,471
3,683
1,943
7,826
105,173
0
L
9,581
4,153
0
1,800
15,020
7,019
790
4,844
10,176
6,062
67,236
L
Ganesha
IltisKlee26
Ganesha
6,061
111
0
2,379
16,787
17,143
0
5,044
11,743
36,264
0
W
7,262
705
0
3,363
14,593
13,599
147
5,773
8,795
23,318
0
W
Hun Batz
PimpPoweR
Hun Batz
17,140
4,456
0
7,925
17,821
8,044
559
4,098
13,698
0
120,089
L
Chang'e
ReddishRed
Chang'e
7,406
394
1,805
4,955
13,888
6,257
0
2,878
11,010
68,224
0
L
Guan Yu
Yzant
Guan Yu
4,102
483
1,059
9,232
22,116
25,131
0
4,228
17,888
0
56,357
L
Ravana
6,247
813
0
4,210
17,489
7,440
0
5,119
12,370
0
58,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,522
Gold Earned
69,310
562
Minions Killed
746
0
Camps Cleared
0
1,982,174
Distance Traveled
2,298,720
33
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
14,360
624
209
9
0
360,192
3
W
Osiris
15,253
663
172
7
0
457,905
3
W
Janus
14,287
621
190
8
0
519,116
6
L
Anhur
10,839
471
179
8
0
344,236
2
L
Ganesha
10,318
449
15
1
0
424,323
12
W
Geb
11,593
504
24
1
0
451,679
8
W
Hun Batz
13,817
601
151
7
0
509,828
3
L
Chang'e
10,154
441
132
6
0
381,692
8
L
Guan Yu
9,716
422
126
5
0
405,101
6
L
Ravana
10,495
456
110
5
0
426,822
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role