Player Matchup

Ymir
Ymir
Bronze III
GandalfTheQuack
Ymir
Bronze III
Level 136
God Stats
4W - 5L
1,500 SR
Queue Stats
67W - 77L
1,457 MMR
Solo
Nemesis
Nemesis
Silver III
Pho3Nickx
Nemesis
Silver III
Level 122
God Stats
6W - 4L
1,462 SR
Queue Stats
38W - 31L
1,458 MMR
Solo
Apollo
Apollo
Bronze III
ReaperofMMR
Apollo
Bronze III
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,457 MMR
Solo
Discordia
Discordia
Bronze III
SwaggyWhiteBoi1
Discordia
Bronze III
Level 157
God Stats
1W - 3L
1,500 SR
Queue Stats
220W - 213L
1,458 MMR
Solo
King Arthur
King Arthur
Bronze III
TheGodofWater666
King Arthur
Bronze III
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 59L
1,458 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 125
1,492 SR
1,458 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 114
1,500 SR
1,474 MMR
The Morrigan
The Morrigan
Silver II
Chamir
The Morrigan
Silver II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cupid
Cupid
Bronze III
Coffeemouse00
Cupid
Bronze III
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,457 MMR
Solo
Geb
Geb
Bronze III
Muxie
Geb
Bronze III
Level 49
God Stats
3W - 2L
1,500 SR
Queue Stats
41W - 38L
1,457 MMR
Solo
Bellona
Bellona
Bronze III
Rizzelo
Bellona
Bronze III
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 12L
1,457 MMR
Solo
Fenrir
Fenrir
Silver II
SmoothAyuwoki
Fenrir
Silver II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 3
8,516
426
5,128
16,724
13,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nemesis
Pho3Nickx
Nemesis
15
0 / 3 / 2
8,851
443
6,474
13,625
8,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Apollo
18
6 / 3 / 2
11,321
566
13,518
14,152
8,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
SwaggyWhiteBoi1
Discordia
15
1 / 6 / 3
9,721
486
10,383
10,544
3,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
TheGodofWater666
King Arthur
13
1 / 7 / 1
8,322
416
5,316
13,638
11,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
JanusPersephoneDanzaburouSetCu Chulainn

VS

Bans
TsukuyomiNu WaCthulhuScyllaYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Chamir
The Morrigan
19
8 / 0 / 8
12,571
629
18,445
8,951
3,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

15
1 / 4 / 7
10,145
507
4,144
13,109
6,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Geb
Muxie
Geb
14
1 / 2 / 13
10,103
505
6,001
15,399
15,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bellona
Rizzelo
Bellona
20
3 / 1 / 8
12,761
638
10,120
11,393
12,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

19
11 / 2 / 6
12,722
636
13,134
19,261
12,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
66
9
Kills
24
24
Deaths
9
11
Assists
42
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
Chamir
The Morrigan
8
0
8
12
W
1
4
7
1.13
L
1
5
3
0.5
W
Geb
Muxie
Geb
1
2
13
3.75
L
Nemesis
Pho3Nickx
Nemesis
0
3
2
0.33
L
Apollo
6
3
2
2.33
W
Bellona
Rizzelo
Bellona
3
1
8
7
W
11
2
6
7
L
Discordia
SwaggyWhiteBoi1
Discordia
1
6
3
0.42
L
King Arthur
TheGodofWater666
King Arthur
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,819
Damage
51,844
68,683
Taken
68,113
45,827
Mitigated
50,904
11,654
Healing
17,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
Chamir
The Morrigan
18,445
3,504
0
905
8,951
3,821
893
3,288
5,324
89,308
1,504
W
4,144
1,665
517
4,043
13,109
6,991
2,064
3,756
9,297
6,467
46,534
L
5,128
1,178
0
1,206
16,724
13,897
0
9,543
6,865
20,905
0
W
Geb
Muxie
Geb
6,001
814
0
1,537
15,399
15,432
48
4,206
10,945
21,981
0
L
Nemesis
Pho3Nickx
Nemesis
6,474
2,056
0
2,045
13,625
8,066
0
3,809
9,747
9,520
65,199
L
Apollo
13,518
10,052
0
5,794
14,152
8,460
962
3,733
10,273
7,353
81,557
W
Bellona
Rizzelo
Bellona
10,120
2,948
0
1,125
11,393
12,627
1,520
120
10,987
5,947
88,300
W
13,134
5,584
0
9,294
19,261
12,033
0
5,056
14,046
0
104,222
L
Discordia
SwaggyWhiteBoi1
Discordia
10,383
567
0
1,878
10,544
3,648
472
4,656
5,636
66,888
0
L
King Arthur
TheGodofWater666
King Arthur
5,316
1,019
0
731
13,638
11,756
673
1,473
12,147
313
38,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,731
Gold Earned
58,302
501
Minions Killed
630
0
Camps Cleared
0
1,836,244
Distance Traveled
2,087,764
22
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
12,571
629
185
9
0
430,942
4
W
Cupid
10,145
507
102
5
0
345,976
5
L
Ymir
8,516
426
25
1
0
336,319
5
W
Geb
10,103
505
24
1
0
447,691
5
L
Nemesis
8,851
443
116
6
0
446,341
7
L
Apollo
11,321
566
152
8
0
359,403
3
W
Bellona
12,761
638
189
9
0
437,656
9
W
Fenrir
12,722
636
130
7
0
425,499
2
L
Discordia
9,721
486
136
7
0
350,507
6
L
King Arthur
8,322
416
72
4
0
343,674
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role