Player Matchup

King Arthur
King Arthur
FinessedRage
King Arthur
Level 111
God Stats
27W - 20L
1,690 SR
Queue Stats
407W - 422L
1,730 Elo+
Party 1
Aphrodite
Aphrodite
FoxHole Impaler
Aphrodite
Level 84
God Stats
12W - 7L
1,500 SR
Queue Stats
110W - 122L
1,579 Elo+
Party 1
Cthulhu
Cthulhu
Kabanshee
Cthulhu
Level 97
God Stats
35W - 25L
1,717 SR
Queue Stats
268W - 259L
1,741 Elo+
Party 1
Chaac
Chaac
afromanisaiah
Chaac
Level 46
God Stats
1W - 2L
1,181 SR
Queue Stats
14W - 15L
1,301 Elo+
Solo
Awilix
Awilix
tEaM sH0CkEr14
Awilix
Level 80
God Stats
9W - 6L
1,912 SR
Queue Stats
166W - 168L
1,811 Elo+
Party 1
Team Averages
Level 84
1,600 SR
1,632 Elo+

VS

Team Averages
Level 56
1,633 SR
1,575 Elo+
Sol
Sol
DJCherryPi
Sol
Level 46
God Stats
1W - 4L
1,734 SR
Queue Stats
2W - 4L
1,694 Elo+
Party 2
Ne Zha
Ne Zha
OtterEthan
Ne Zha
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 36L
1,600 Elo+
Solo
Apollo
Apollo
TonsBox
Apollo
Level 38
God Stats
1W - 1L
1,734 SR
Queue Stats
2W - 6L
1,694 Elo+
Party 2
Ganesha
Ganesha
WiltedLover
Ganesha
Level 74
God Stats
6W - 7L
1,697 SR
Queue Stats
34W - 27L
1,449 Elo+
Solo
Cu Chulainn
Cu Chulainn
Zackamass
Cu Chulainn
Level 68
God Stats
10W - 20L
1,500 SR
Queue Stats
212W - 237L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FinessedRage
King Arthur
20
1 / 1 / 31
12,680
975
20,994
20,285
16,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Aphrodite
FoxHole Impaler
Aphrodite
20
3 / 1 / 30
12,922
994
20,199
13,708
6,969
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
Kabanshee
Cthulhu
20
9 / 3 / 24
13,671
1,052
26,465
24,648
22,079
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
4 / 0 / 19
12,624
971
13,465
18,345
15,812
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
23 / 0 / 6
16,191
1,245
21,489
7,366
3,130
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

235

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 6 / 3
10,793
830
16,766
15,599
5,961
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ne Zha
OtterEthan
Ne Zha
17
2 / 16 / 2
11,877
914
16,256
25,964
12,146
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
TonsBox
Apollo
17
2 / 7 / 2
11,483
883
12,593
21,991
11,479
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ganesha
WiltedLover
Ganesha
18
0 / 2 / 5
12,478
960
12,001
18,826
12,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cu Chulainn
Zackamass
Cu Chulainn
17
1 / 9 / 3
11,182
860
17,810
27,734
16,554
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

150
Kill Participation
20
40
Kills
5
5
Deaths
40
110
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
6
3
0.25
W
King Arthur
FinessedRage
King Arthur
1
1
31
16.5
W
Aphrodite
FoxHole Impaler
Aphrodite
3
1
30
18
W
Cthulhu
Kabanshee
Cthulhu
9
3
24
7
L
Ne Zha
OtterEthan
Ne Zha
2
16
2
0.19
L
Apollo
TonsBox
Apollo
2
7
2
0.43
L
Ganesha
WiltedLover
Ganesha
0
2
5
1.25
L
Cu Chulainn
Zackamass
Cu Chulainn
1
9
3
0.28
W
4
0
19
13.5
W
23
0
6
26

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,612
Damage
75,426
84,352
Taken
110,114
64,446
Mitigated
59,113
48,024
Healing
9,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,766
3,903
0
2,806
15,599
5,961
0
6,965
8,534
30,493
0
W
King Arthur
FinessedRage
King Arthur
20,994
2,740
543
8,625
20,285
16,456
0
7,236
12,404
0
37,865
W
Aphrodite
FoxHole Impaler
Aphrodite
20,199
1,752
11,224
7,050
13,708
6,969
0
4,249
9,459
30,580
0
W
Cthulhu
Kabanshee
Cthulhu
26,465
2,932
2,244
9,302
24,648
22,079
0
9,301
15,347
45,133
0
L
Ne Zha
OtterEthan
Ne Zha
16,256
4,713
0
856
25,964
12,146
0
10,196
15,468
0
37,664
L
Apollo
TonsBox
Apollo
12,593
7,510
0
1,726
21,991
11,479
0
5,965
15,801
0
33,929
L
Ganesha
WiltedLover
Ganesha
12,001
1,013
641
2,544
18,826
12,973
0
11,433
7,193
30,893
0
L
Cu Chulainn
Zackamass
Cu Chulainn
17,810
6,532
0
827
27,734
16,554
0
12,105
15,161
0
34,616
W
13,465
4,220
0
7,397
18,345
15,812
0
5,833
12,512
0
37,567
W
21,489
5,571
535
1,104
7,366
3,130
0
2,148
5,218
0
38,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,088
Gold Earned
57,813
228
Minions Killed
218
8
Camps Cleared
9
1,267,640
Distance Traveled
1,225,876
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,793
830
53
4
0
269,697
0
W
King Arthur
12,680
975
47
4
0
246,249
0
W
Aphrodite
12,922
994
28
2
1
247,351
0
W
Cthulhu
13,671
1,052
38
3
0
242,730
1
L
Ne Zha
11,877
914
45
3
6
227,617
0
L
Apollo
11,483
883
82
6
1
236,651
0
L
Ganesha
12,478
960
6
0
0
263,813
0
L
Cu Chulainn
11,182
860
32
2
2
228,098
1
W
Chaac
12,624
971
76
6
1
256,427
0
W
Awilix
16,191
1,245
39
3
6
274,883
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role