Player Matchup

Bellona
Bellona
 
Bellona
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
LitRedRanger
Chronos
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
130W - 150L
1,640 Elo+
Party 2
Aphrodite
Aphrodite
TheSilkinson
Aphrodite
Level 37
God Stats
32W - 21L
1,611 SR
Queue Stats
62W - 70L
1,558 Elo+
Party 2
Fenrir
Fenrir
Vopha
Fenrir
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 2
Rama
Rama
WootKidx
Rama
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 76L
1,695 Elo+
Solo
Team Averages
Level 92
1,522 SR
1,578 Elo+

VS

Team Averages
Level 37
1,637 SR
1,555 Elo+
Baba Yaga
Baba Yaga
Jonathan127A
Baba Yaga
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,130 Elo+
Solo
Nemesis
Nemesis
colonelrcg
Nemesis
Level 28
God Stats
2W - 2L
1,514 SR
Queue Stats
11W - 5L
1,714 Elo+
Party 3
Sobek
Sobek
deathsheir
Sobek
Level 42
God Stats
1W - 3L
1,514 SR
Queue Stats
54W - 47L
1,714 Elo+
Party 3
Neith
Neith
ocgslub
Neith
Level 31
God Stats
1W - 2L
1,705 SR
Queue Stats
99W - 110L
1,608 Elo+
Party 1
Nike
Nike
samwhit34
Nike
Level 39
God Stats
16W - 13L
1,954 SR
Queue Stats
201W - 189L
1,608 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
6 / 1 / 1
7,987
614
8,385
8,854
9,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos
LitRedRanger
Chronos
14
4 / 0 / 2
8,074
621
5,503
6,808
2,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
TheSilkinson
Aphrodite
10
2 / 3 / 3
6,735
518
5,626
7,536
4,012
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
Vopha
Fenrir
12
4 / 0 / 5
7,474
575
6,257
9,019
3,153
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Rama
11
3 / 2 / 3
6,377
491
7,529
9,862
2,936
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Jonathan127A
Baba Yaga
11
1 / 3 / 0
6,199
477
5,975
8,930
3,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nemesis
colonelrcg
Nemesis
10
0 / 3 / 2
6,111
470
6,675
8,825
5,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sobek
7
0 / 4 / 4
5,582
429
4,133
11,415
7,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
ocgslub
Neith
10
4 / 4 / 1
6,407
493
8,642
9,884
3,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nike
11
1 / 5 / 0
6,452
496
3,594
8,430
6,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
13
19
Kills
6
6
Deaths
19
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
6
1
1
6.5
L
Baba Yaga
Jonathan127A
Baba Yaga
1
3
0
0.33
W
Chronos
LitRedRanger
Chronos
4
0
2
5
W
Aphrodite
TheSilkinson
Aphrodite
2
3
3
1.17
W
Fenrir
Vopha
Fenrir
4
0
5
6.5
W
Rama
3
2
3
2.25
L
Nemesis
colonelrcg
Nemesis
0
3
2
0.33
L
Sobek
0
4
4
0.5
L
Neith
ocgslub
Neith
4
4
1
1.13
L
Nike
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,300
Damage
29,019
42,079
Taken
47,484
22,609
Mitigated
25,226
17,077
Healing
12,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
8,385
2,803
0
3,144
8,854
9,978
387
623
8,231
10,447
32,723
L
Baba Yaga
Jonathan127A
Baba Yaga
5,975
286
0
3,065
8,930
3,139
0
2,103
6,827
39,003
0
W
Chronos
LitRedRanger
Chronos
5,503
749
0
2,072
6,808
2,530
602
3,657
3,151
54,568
0
W
Aphrodite
TheSilkinson
Aphrodite
5,626
506
2,640
3,169
7,536
4,012
256
1,774
5,762
24,914
0
W
Fenrir
Vopha
Fenrir
6,257
1,221
0
3,894
9,019
3,153
0
2,657
6,362
0
38,115
W
Rama
7,529
6,532
0
2,158
9,862
2,936
726
2,472
7,390
0
27,806
L
Nemesis
colonelrcg
Nemesis
6,675
2,650
0
1,409
8,825
5,201
0
3,016
5,809
8,319
38,474
L
Sobek
4,133
228
0
3,406
11,415
7,544
0
3,239
8,176
11,229
0
L
Neith
ocgslub
Neith
8,642
3,597
0
3,588
9,884
3,114
0
3,619
6,265
0
34,636
L
Nike
3,594
1,267
0
930
8,430
6,228
0
1,477
6,953
1,968
28,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,647
Gold Earned
30,751
381
Minions Killed
301
0
Camps Cleared
0
1,270,865
Distance Traveled
1,203,687
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,987
614
102
8
0
278,777
2
L
Baba Yaga
6,199
477
71
5
0
234,543
2
W
Chronos
8,074
621
117
9
0
266,059
0
W
Aphrodite
6,735
518
47
4
0
240,425
0
W
Fenrir
7,474
575
63
5
0
257,273
4
W
Rama
6,377
491
52
4
0
228,331
3
L
Nemesis
6,111
470
83
6
0
253,582
1
L
Sobek
5,582
429
7
1
0
249,684
1
L
Neith
6,407
493
69
5
0
210,375
0
L
Nike
6,452
496
71
5
0
255,503
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role