Player Matchup

Artio
Artio
Bronze III
Dorlas2
Artio
Bronze III
Level 104
God Stats
3W - 2L
1,784 SR
Queue Stats
34W - 39L
1,500 MMR
Solo
Kukulkan
Kukulkan
Bronze III
Jay12-13
Kukulkan
Bronze III
Level 105
God Stats
0W - 4L
1,237 SR
Queue Stats
210W - 220L
1,543 MMR
Party 1
Izanami
Izanami
Bronze III
LGustavo19
Izanami
Bronze III
Level 69
God Stats
5W - 5L
1,500 SR
Queue Stats
95W - 95L
1,543 MMR
Party 2
Hun Batz
Hun Batz
Bronze III
creeper NK1
Hun Batz
Bronze III
Level 148
God Stats
8W - 6L
1,500 SR
Queue Stats
432W - 427L
1,543 MMR
Party 2
Cerberus
Cerberus
Bronze III
da_bull_teazy215
Cerberus
Bronze III
Level 105
God Stats
10W - 7L
1,697 SR
Queue Stats
305W - 316L
1,543 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 106
1,543 SR
1,534 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 143
1,565 SR
1,534 MMR
Fenrir
Fenrir
Bronze III
BTK551603
Fenrir
Bronze III
Level 154
God Stats
10W - 10L
1,177 SR
Queue Stats
393W - 358L
1,543 MMR
Solo
Guan Yu
Guan Yu
Bronze III
HopingPrawn6027
Guan Yu
Bronze III
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,500 MMR
Solo
Awilix
Awilix
Bronze III
Loki Maine
Awilix
Bronze III
Level 160
God Stats
6W - 6L
1,500 SR
Queue Stats
125W - 131L
1,543 MMR
Solo
Merlin
Merlin
Bronze III
Reqz Q
Merlin
Bronze III
Level 116
God Stats
2W - 2L
1,933 SR
Queue Stats
64W - 71L
1,543 MMR
Solo
Jing Wei
Jing Wei
Bronze III
SaTuRNfrom SCBW
Jing Wei
Bronze III
Level 160
God Stats
8W - 9L
1,715 SR
Queue Stats
154W - 142L
1,543 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Dorlas2
Artio
16
3 / 7 / 0
10,012
477
11,549
21,491
26,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kukulkan
Jay12-13
Kukulkan
13
1 / 9 / 2
8,495
405
7,828
11,248
3,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
LGustavo19
Izanami
17
1 / 4 / 0
9,949
474
1,583
11,373
3,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hun Batz
creeper NK1
Hun Batz
15
0 / 6 / 3
9,116
434
6,861
16,199
4,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
0 / 9 / 0
7,603
362
4,074
21,091
16,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
CthulhuKumbhakarnaAphroditeBakasuraSet

VS

Bans
Nu WaDanzaburouSkadiThanatosYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BTK551603
Fenrir
15
7 / 3 / 6
11,038
526
5,366
14,997
12,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
2 / 1 / 12
11,820
563
11,585
20,837
15,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Awilix
Loki Maine
Awilix
20
16 / 1 / 8
13,280
632
21,261
17,155
6,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
Reqz Q
Merlin
17
7 / 2 / 12
12,021
572
14,527
8,701
3,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
20
2 / 0 / 7
13,471
641
9,764
14,838
5,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
79
5
Kills
34
35
Deaths
7
5
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Fenrir
BTK551603
Fenrir
7
3
6
3.33
L
Artio
Dorlas2
Artio
3
7
0
0.43
W
2
1
12
8
L
Kukulkan
Jay12-13
Kukulkan
1
9
2
0.22
L
Izanami
LGustavo19
Izanami
1
4
0
0.25
W
Awilix
Loki Maine
Awilix
16
1
8
20
W
Merlin
Reqz Q
Merlin
7
2
12
6.5
W
Jing Wei
2
0
7
5.5
L
Hun Batz
creeper NK1
Hun Batz
0
6
3
0.25
L
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,895
Damage
62,503
81,402
Taken
76,528
55,566
Mitigated
43,652
18,781
Healing
37,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
BTK551603
Fenrir
5,366
1,024
0
3,237
14,997
12,691
1,218
3,010
11,962
0
38,441
L
Artio
Dorlas2
Artio
11,549
1,257
166
7,150
21,491
26,847
0
3,803
17,048
57,481
0
W
11,585
1,525
2,324
12,408
20,837
15,482
1,207
8,144
12,187
89
62,512
L
Kukulkan
Jay12-13
Kukulkan
7,828
259
0
276
11,248
3,227
0
3,687
7,193
43,248
0
L
Izanami
LGustavo19
Izanami
1,583
1,311
0
3,193
11,373
3,958
610
0
11,373
0
66,110
W
Awilix
Loki Maine
Awilix
21,261
9,460
0
5,738
17,155
6,414
904
6,792
10,263
0
95,698
W
Merlin
Reqz Q
Merlin
14,527
1,129
0
1,876
8,701
3,357
627
4,293
4,333
72,404
0
W
Jing Wei
9,764
6,754
0
12,133
14,838
5,708
4,374
3,655
11,158
0
122,909
L
Hun Batz
creeper NK1
Hun Batz
6,861
1,934
0
4,666
16,199
4,598
0
1,682
14,309
0
71,562
L
4,074
100
0
3,330
21,091
16,936
0
4,511
16,151
26,139
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,175
Gold Earned
61,630
487
Minions Killed
586
0
Camps Cleared
0
1,808,238
Distance Traveled
2,022,874
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,038
526
47
2
0
394,602
2
L
Artio
10,012
477
90
4
0
379,676
2
W
Guan Yu
11,820
563
109
5
0
425,044
7
L
Kukulkan
8,495
405
83
4
0
306,595
2
L
Izanami
9,949
474
148
7
0
362,876
1
W
Awilix
13,280
632
138
7
0
458,981
2
W
Merlin
12,021
572
100
5
0
349,415
3
W
Jing Wei
13,471
641
192
9
0
394,832
3
L
Hun Batz
9,116
434
117
6
0
413,076
2
L
Cerberus
7,603
362
49
2
0
346,015
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role