Player Matchup

Cupid
Cupid
CallMeKoby
Cupid
Level 15
God Stats
43W - 23L
1,865 SR
Queue Stats
385W - 343L
1,842 Elo+
Party 1
Scylla
Scylla
Its Sayzef
Scylla
Level 27
God Stats
3W - 0L
1,833 SR
Queue Stats
12W - 3L
2,138 Elo+
Solo
Ymir
Ymir
TrueLoetti
Ymir
Level 28
God Stats
10W - 5L
1,993 SR
Queue Stats
217W - 176L
1,717 Elo+
Party 1
Achilles
Achilles
eLegX
Achilles
Level 21
God Stats
6W - 3L
1,719 SR
Queue Stats
480W - 444L
1,764 Elo+
Party 1
Arachne
Arachne
stemmhannes
Arachne
Level 89
God Stats
11W - 5L
1,500 SR
Queue Stats
160W - 120L
1,931 Elo+
Party 1
Team Averages
Level 36
1,782 SR
1,878 Elo+

VS

Team Averages
Level 24
1,594 SR
1,511 Elo+
Cthulhu
Cthulhu
NotoriousVaLe
Cthulhu
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,775 Elo+
Party 2
Hou Yi
Hou Yi
OutrightSavage
Hou Yi
Level 28
God Stats
1W - 2L
1,733 SR
Queue Stats
18W - 31L
1,286 Elo+
Solo
Tyr
Tyr
TheRealTeleneco
Tyr
Level 29
God Stats
5W - 5L
1,504 SR
Queue Stats
10W - 8L
1,571 Elo+
Party 3
Raijin
Raijin
Xo_Uzi_SmurF_Xo
Raijin
Level 27
God Stats
1W - 1L
1,733 SR
Queue Stats
12W - 10L
1,573 Elo+
Party 3
Bakasura
Bakasura
XxKRItoMoNiCxX
Bakasura
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,347 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
12
1 / 1 / 3
6,913
461
4,644
4,370
1,106
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Scylla
Its Sayzef
Scylla
17
6 / 2 / 2
10,269
685
9,243
6,867
2,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
2 / 1 / 3
7,725
515
4,050
7,190
3,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Achilles
eLegX
Achilles
14
1 / 4 / 2
8,292
553
4,402
9,322
6,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
stemmhannes
Arachne
14
6 / 0 / 1
8,823
588
4,381
7,263
4,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
1 / 2 / 1
6,737
449
3,871
8,256
3,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

10
1 / 5 / 1
6,482
432
4,535
8,150
2,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
3 / 2 / 1
7,275
485
4,762
8,791
4,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
3 / 5 / 0
7,781
519
4,242
7,410
2,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
12
0 / 2 / 0
6,984
466
1,129
8,795
3,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
16
Kills
8
8
Deaths
16
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cupid
1
1
3
2.5
W
Scylla
Its Sayzef
Scylla
6
2
2
3.5
L
Cthulhu
1
2
1
0.75
L
1
5
1
0.3
L
3
2
1
1.75
W
2
1
3
3.5
L
3
5
0
0.6
L
Bakasura
0
2
0
0
W
Achilles
eLegX
Achilles
1
4
2
0.5
W
Arachne
stemmhannes
Arachne
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,720
Damage
18,539
35,012
Taken
41,402
18,487
Mitigated
16,308
12,234
Healing
12,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
4,644
2,421
100
1,406
4,370
1,106
1,759
1,125
3,245
0
28,404
W
Scylla
Its Sayzef
Scylla
9,243
652
0
3,357
6,867
2,501
698
3,272
3,500
75,980
0
L
Cthulhu
3,871
688
94
1,011
8,256
3,029
0
1,767
6,469
30,842
0
L
4,535
1,501
0
1,402
8,150
2,593
0
3,873
4,277
0
26,128
L
4,762
532
0
3,975
8,791
4,621
0
2,156
6,336
0
32,653
W
4,050
312
0
2,406
7,190
3,126
658
2,207
4,983
22,901
0
L
4,242
283
0
898
7,410
2,791
0
4,814
2,571
43,267
0
L
Bakasura
1,129
821
0
4,988
8,795
3,274
0
1,104
7,666
0
35,442
W
Achilles
eLegX
Achilles
4,402
1,334
0
2,582
9,322
6,935
1,194
1,195
7,821
0
40,090
W
Arachne
stemmhannes
Arachne
4,381
2,797
0
2,383
7,263
4,819
1,522
314
6,883
8,889
44,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,022
Gold Earned
35,259
411
Minions Killed
364
0
Camps Cleared
0
1,454,225
Distance Traveled
1,321,508
20
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
6,913
461
56
4
0
273,820
0
W
Scylla
10,269
685
141
9
0
281,204
9
L
Cthulhu
6,737
449
64
4
0
278,643
2
L
Hou Yi
6,482
432
53
4
0
224,344
3
L
Tyr
7,275
485
62
4
0
255,160
0
W
Ymir
7,725
515
31
2
0
249,746
5
L
Raijin
7,781
519
89
6
0
212,568
4
L
Bakasura
6,984
466
96
6
0
350,793
0
W
Achilles
8,292
553
89
6
0
288,060
3
W
Arachne
8,823
588
94
6
0
361,395
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role