Player Matchup

Olorun
Olorun
DemonsFromBehind
Olorun
Level 94
God Stats
8W - 8L
1,500 SR
Queue Stats
524W - 492L
1,542 Elo+
Party 3
Nemesis
Nemesis
GoddesOfTheMoon
Nemesis
Level 18
God Stats
1W - 1L
1,735 SR
Queue Stats
6W - 5L
1,678 Elo+
Party 3
Horus
Horus
asda691
Horus
Level 7
God Stats
0W - 2L
1,260 SR
Queue Stats
35W - 14L
1,678 Elo+
Party 2
Guan Yu
Guan Yu
gersi29
Guan Yu
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,408 Elo+
Party 2
Discordia
Discordia
odin07
Discordia
Level 47
God Stats
0W - 3L
1,500 SR
Queue Stats
67W - 56L
1,475 Elo+
Party 2
Team Averages
Level 42
1,499 SR
1,556 Elo+

VS

Team Averages
Level 67
1,504 SR
1,511 Elo+
Sun Wukong
Sun Wukong
AvonIV
Sun Wukong
Level 89
God Stats
3W - 3L
1,500 SR
Queue Stats
172W - 105L
1,514 Elo+
Party 1
King Arthur
King Arthur
BlûeDevîl
King Arthur
Level 120
God Stats
16W - 4L
1,500 SR
Queue Stats
141W - 80L
1,514 Elo+
Party 1
Cthulhu
Cthulhu
Emdale
Cthulhu
Level 21
God Stats
19W - 10L
1,511 SR
Queue Stats
144W - 93L
1,514 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Favorbeast
Ah Muzen Cab
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
waiksu
Thoth
Level 8
God Stats
4W - 4L
1,511 SR
Queue Stats
32W - 20L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 1
9,530
477
7,038
12,999
4,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
5 / 4 / 2
9,556
478
11,029
13,913
8,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Horus
asda691
Horus
11
1 / 5 / 5
8,304
415
7,023
18,444
15,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Guan Yu
gersi29
Guan Yu
16
2 / 5 / 2
9,469
473
8,241
17,286
13,886
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Discordia
odin07
Discordia
16
2 / 4 / 1
10,025
501
12,835
13,875
5,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AvonIV
Sun Wukong
16
3 / 2 / 6
10,045
502
9,122
16,911
8,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

King Arthur
BlûeDevîl
King Arthur
20
7 / 3 / 4
12,001
600
13,603
19,207
15,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cthulhu
Emdale
Cthulhu
15
2 / 0 / 14
10,122
506
12,740
14,978
12,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ah Muzen Cab
Favorbeast
Ah Muzen Cab
18
7 / 4 / 3
11,422
571
14,219
12,567
4,824
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thoth
waiksu
Thoth
16
1 / 3 / 10
9,680
484
7,081
9,689
3,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
57
12
Kills
20
20
Deaths
12
11
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
AvonIV
Sun Wukong
3
2
6
3
W
King Arthur
BlûeDevîl
King Arthur
7
3
4
3
L
2
2
1
1.25
W
Cthulhu
Emdale
Cthulhu
2
0
14
9
W
Ah Muzen Cab
Favorbeast
Ah Muzen Cab
7
4
3
2.13
L
5
4
2
1.5
L
Horus
asda691
Horus
1
5
5
0.7
L
Guan Yu
gersi29
Guan Yu
2
5
2
0.6
L
Discordia
odin07
Discordia
2
4
1
0.63
W
Thoth
waiksu
Thoth
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,166
Damage
56,765
76,517
Taken
73,352
46,618
Mitigated
44,992
21,878
Healing
27,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
AvonIV
Sun Wukong
9,122
2,306
0
6,679
16,911
8,809
0
3,938
12,879
0
70,882
W
King Arthur
BlûeDevîl
King Arthur
13,603
2,181
0
7,095
19,207
15,295
183
2,840
16,270
4,225
77,209
L
7,038
4,019
469
7,941
12,999
4,402
0
3,557
9,356
58,338
0
W
Cthulhu
Emdale
Cthulhu
12,740
826
1,324
4,572
14,978
12,626
275
6,630
8,162
29,545
0
W
Ah Muzen Cab
Favorbeast
Ah Muzen Cab
14,219
9,571
0
6,265
12,567
4,824
2,221
4,360
8,193
0
91,492
L
11,029
5,149
0
1,782
13,913
8,149
528
2,715
11,136
8,414
66,204
L
Horus
asda691
Horus
7,023
3,285
1,601
3,525
18,444
15,080
0
6,961
11,323
1,958
22,250
L
Guan Yu
gersi29
Guan Yu
8,241
1,193
700
4,052
17,286
13,886
212
2,522
14,668
0
46,398
L
Discordia
odin07
Discordia
12,835
222
0
1,808
13,875
5,101
0
4,200
9,485
76,421
0
W
Thoth
waiksu
Thoth
7,081
186
0
1,110
9,689
3,438
652
2,779
6,772
49,352
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,884
Gold Earned
53,270
500
Minions Killed
532
0
Camps Cleared
0
1,969,981
Distance Traveled
2,065,321
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,045
502
112
6
0
442,627
1
W
King Arthur
12,001
600
139
7
0
397,947
0
L
Olorun
9,530
477
111
6
0
359,333
4
W
Cthulhu
10,122
506
37
2
0
442,976
6
W
Ah Muzen Cab
11,422
571
153
8
0
392,246
6
L
Nemesis
9,556
478
107
5
0
375,967
1
L
Horus
8,304
415
30
2
0
426,688
0
L
Guan Yu
9,469
473
97
5
0
427,591
3
L
Discordia
10,025
501
155
8
0
380,402
4
W
Thoth
9,680
484
91
5
0
389,525
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role