Player Matchup

Cerberus
Cerberus
D3 Septicarmy
Cerberus
Level 11
God Stats
6W - 4L
1,664 SR
Queue Stats
9W - 9L
1,508 Elo+
Party 2
Zeus
Zeus
PeaceManPeyton
Zeus
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 59L
1,498 Elo+
Party 2
Bakasura
Bakasura
VOID VAP3R
Bakasura
Level 29
God Stats
4W - 4L
1,500 SR
Queue Stats
69W - 60L
1,508 Elo+
Party 2
Team Averages
Level 28
1,555 SR
1,505 Elo+

VS

Team Averages
Level 67
1,614 SR
1,575 Elo+
Chernobog
Chernobog
Daynerr
Chernobog
Level 48
God Stats
29W - 17L
1,649 SR
Queue Stats
41W - 33L
1,626 Elo+
Party 1
Neith
Neith
MajorHam3
Neith
Level 29
God Stats
13W - 6L
1,769 SR
Queue Stats
21W - 8L
1,725 Elo+
Party 1
Discordia
Discordia
Telmitia
Discordia
Level 124
God Stats
42W - 64L
1,424 SR
Queue Stats
131W - 173L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
D3 Septicarmy
Cerberus
11
1 / 9 / 2
9,777
543
3,203
19,496
14,961
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

14
2 / 4 / 1
10,015
556
15,712
10,997
2,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
VOID VAP3R
Bakasura
12
1 / 8 / 2
10,120
562
6,639
14,915
4,333
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Daynerr
Chernobog
18
14 / 1 / 5
13,684
760
16,235
12,532
4,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
MajorHam3
Neith
15
6 / 3 / 14
12,461
692
14,304
12,673
4,344
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Discordia
Telmitia
Discordia
15
1 / 0 / 15
11,082
616
8,927
9,274
2,902
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
55
4
Kills
21
21
Deaths
4
5
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Cerberus
D3 Septicarmy
Cerberus
1
9
2
0.22
W
Chernobog
Daynerr
Chernobog
14
1
5
16.5
W
Neith
MajorHam3
Neith
6
3
14
4.33
L
2
4
1
0.63
W
Discordia
Telmitia
Discordia
1
0
15
8.5
L
Bakasura
VOID VAP3R
Bakasura
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,554
Damage
39,466
45,408
Taken
34,479
22,227
Mitigated
11,930
8,677
Healing
13,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
D3 Septicarmy
Cerberus
3,203
220
432
2,395
19,496
14,961
0
2,120
17,376
29,808
0
W
Chernobog
Daynerr
Chernobog
16,235
10,006
0
3,828
12,532
4,684
1,055
6,160
5,988
0
86,316
W
Neith
MajorHam3
Neith
14,304
7,506
792
4,937
12,673
4,344
818
7,385
4,919
0
58,606
L
15,712
267
408
2,316
10,997
2,933
0
3,681
7,316
45,961
0
W
Discordia
Telmitia
Discordia
8,927
581
1,014
2,546
9,274
2,902
337
4,740
3,907
43,791
0
L
Bakasura
VOID VAP3R
Bakasura
6,639
5,146
381
2,745
14,915
4,333
0
3,168
11,747
0
20,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,912
Gold Earned
37,227
189
Minions Killed
240
0
Camps Cleared
0
807,236
Distance Traveled
952,358
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,777
543
75
4
0
263,898
5
W
Chernobog
13,684
760
125
7
0
311,977
0
W
Neith
12,461
692
63
4
0
301,954
2
L
Zeus
10,015
556
70
4
0
272,566
3
W
Discordia
11,082
616
52
3
0
338,427
0
L
Bakasura
10,120
562
44
2
0
270,772
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role