Player Matchup

Danzaburou
Danzaburou
CARLOSAURO
Danzaburou
Level 109
God Stats
6W - 0L
1,500 SR
Queue Stats
33W - 17L
1,500 Elo+
Party 1
Anubis
Anubis
CentricKhan8168
Anubis
Level 22
God Stats
1W - 0L
1,526 SR
Queue Stats
22W - 21L
1,500 Elo+
Party 1
Set
Set
ELALBINO36
Set
Level 81
God Stats
2W - 1L
1,696 SR
Queue Stats
29W - 20L
1,500 Elo+
Party 1
Team Averages
Level 71
1,574 SR
1,500 Elo+

VS

Team Averages
Level 53
1,300 SR
1,502 Elo+
Hera
Hera
GoldenRosez
Hera
Level 129
God Stats
0W - 1L
1,285 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 2
Skadi
Skadi
GoldenShroomz
Skadi
Level 17
God Stats
3W - 1L
1,285 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2
Ymir
Ymir
Goldstandardplus
Ymir
Level 14
God Stats
1W - 2L
1,332 SR
Queue Stats
11W - 12L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CARLOSAURO
Danzaburou
16
13 / 3 / 3
12,868
919
21,149
12,955
5,225
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
2 / 6 / 6
8,841
632
2,977
9,955
3,953
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

14
1 / 3 / 13
9,899
707
5,098
10,398
10,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 6 / 6
10,084
720
15,588
10,853
3,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
3 / 5 / 5
9,256
661
7,398
9,797
2,851
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
3 / 5 / 6
9,015
644
4,311
13,432
8,960
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
28
16
Kills
11
12
Deaths
16
22
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
CARLOSAURO
Danzaburou
13
3
3
4.83
W
2
6
6
0.83
W
1
3
13
2.5
L
5
6
6
1.33
L
3
5
5
1.1
L
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,224
Damage
27,297
33,308
Taken
34,082
20,061
Mitigated
15,506
8,347
Healing
3,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
CARLOSAURO
Danzaburou
21,149
11,316
0
5,366
12,955
5,225
1,910
5,991
6,680
0
87,665
W
2,977
271
0
1,082
9,955
3,953
769
6,944
2,633
14,020
0
W
5,098
1,369
0
1,899
10,398
10,883
168
6,037
4,049
0
31,901
L
15,588
2,983
0
1,053
10,853
3,695
400
890
9,688
46,173
0
L
7,398
4,287
0
409
9,797
2,851
792
456
9,291
0
19,884
L
4,311
636
330
1,288
13,432
8,960
0
1,650
11,590
13,357
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,608
Gold Earned
28,355
182
Minions Killed
116
0
Camps Cleared
0
670,836
Distance Traveled
593,155
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,868
919
128
9
0
235,676
0
W
Anubis
8,841
632
26
2
0
203,225
0
W
Set
9,899
707
28
2
0
231,935
0
L
Hera
10,084
720
57
4
0
225,881
3
L
Skadi
9,256
661
42
3
0
211,189
1
L
Ymir
9,015
644
17
1
0
156,085
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role