Player Matchup

Zeus
Zeus
Sivik 14
Zeus
Level 69
God Stats
4W - 3L
1,500 SR
Queue Stats
68W - 85L
1,363 Elo+
Party 2
Danzaburou
Danzaburou
TheAleSmith
Danzaburou
Level 42
God Stats
12W - 11L
1,500 SR
Queue Stats
41W - 37L
1,500 Elo+
Party 2
Hercules
Hercules
pairyplatipus21
Hercules
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 41L
1,500 Elo+
Solo
Team Averages
Level 60
1,500 SR
1,454 Elo+

VS

Team Averages
Level 30
1,500 SR
1,334 Elo+
Mulan
Mulan
AndresPoguio136
Mulan
Level 66
God Stats
1W - 4L
1,500 SR
Queue Stats
68W - 82L
1,648 Elo+
Solo
Nemesis
Nemesis
Striker21134567
Nemesis
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,164 Elo+
Party 1
Cthulhu
Cthulhu
jlm dx
Cthulhu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,190 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
14
16 / 1 / 4
10,197
1,020
14,559
6,378
2,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
TheAleSmith
Danzaburou
9
2 / 5 / 11
7,793
779
6,349
6,544
2,186
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
10
5 / 1 / 11
8,240
824
5,269
5,798
3,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 5 / 2
7,280
728
5,134
10,344
4,137
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

9
0 / 10 / 6
6,663
666
2,261
10,427
3,560
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
jlm dx
Cthulhu
10
2 / 10 / 3
7,124
712
3,997
13,097
6,533
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
17
23
Kills
6
7
Deaths
25
26
Assists
11
Player
Kills
Deaths
Assists
KDA
L
4
5
2
1
W
Zeus
16
1
4
18
L
0
10
6
0.3
W
Danzaburou
TheAleSmith
Danzaburou
2
5
11
1.5
L
Cthulhu
jlm dx
Cthulhu
2
10
3
0.35
W
Hercules
5
1
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,177
Damage
11,392
18,720
Taken
33,868
8,089
Mitigated
14,230
5,647
Healing
883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,134
1,204
0
474
10,344
4,137
0
3,573
6,523
0
20,016
W
Zeus
14,559
3,155
0
2,627
6,378
2,201
510
1,369
5,009
40,318
0
L
2,261
357
0
300
10,427
3,560
11
3,678
6,439
0
5,722
W
Danzaburou
TheAleSmith
Danzaburou
6,349
2,351
381
809
6,544
2,186
1,457
1,149
5,395
0
18,845
L
Cthulhu
jlm dx
Cthulhu
3,997
124
109
0
13,097
6,533
0
6,612
5,952
15,886
0
W
Hercules
5,269
2,023
0
1,830
5,798
3,702
1,057
1,479
4,319
0
9,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,230
Gold Earned
21,067
80
Minions Killed
75
0
Camps Cleared
0
487,516
Distance Traveled
466,886
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,280
728
36
4
0
160,845
1
W
Zeus
10,197
1,020
47
5
0
171,780
0
L
Nemesis
6,663
666
6
1
0
167,206
0
W
Danzaburou
7,793
779
16
2
0
136,135
0
L
Cthulhu
7,124
712
33
3
0
138,835
0
W
Hercules
8,240
824
17
2
0
179,601
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role