Player Matchup

Fenrir
Fenrir
DislikedsealFS4
Fenrir
Level 26
God Stats
0W - 3L
1,500 SR
Queue Stats
92W - 101L
1,262 Elo+
Party 2
Izanami
Izanami
GoalkeepingFur
Izanami
Level 16
God Stats
0W - 3L
1,694 SR
Queue Stats
0W - 3L
1,262 Elo+
Party 2
Aphrodite
Aphrodite
KaburaSe
Aphrodite
Level 69
God Stats
8W - 5L
1,529 SR
Queue Stats
99W - 118L
1,468 Elo+
Party 2
Khepri
Khepri
Orangetanza
Khepri
Level 55
God Stats
5W - 5L
1,731 SR
Queue Stats
156W - 172L
1,468 Elo+
Party 2
Chang'e
Chang'e
alfiebooyo
Chang'e
Level 68
God Stats
20W - 16L
1,638 SR
Queue Stats
220W - 214L
1,468 Elo+
Party 2
Team Averages
Level 47
1,618 SR
1,385 Elo+

VS

Team Averages
Level 82
1,482 SR
1,499 Elo+
Thor
Thor
OhVADR
Thor
Level 154
God Stats
2W - 1L
1,500 SR
Queue Stats
111W - 76L
1,539 Elo+
Party 1
Heimdallr
Heimdallr
Squaddo
Heimdallr
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
82W - 24L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
katyib
Cthulhu
Level 26
God Stats
20W - 13L
1,697 SR
Queue Stats
121W - 70L
1,534 Elo+
Party 1
Scylla
Scylla
testirubio
Scylla
Level 47
God Stats
4W - 3L
1,500 SR
Queue Stats
31W - 32L
1,387 Elo+
Solo
Tsukuyomi
Tsukuyomi
vCalxmity
Tsukuyomi
Level 158
God Stats
9W - 4L
1,213 SR
Queue Stats
366W - 210L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
6,496
541
2,429
9,077
2,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
0 / 7 / 0
5,193
433
3,528
9,142
2,203
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Aphrodite
KaburaSe
Aphrodite
10
2 / 5 / 0
6,149
512
4,224
8,608
2,802
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Khepri
7
0 / 7 / 0
5,077
423
3,896
11,198
4,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chang'e
alfiebooyo
Chang'e
8
0 / 9 / 1
5,536
461
3,631
10,338
2,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
OhVADR
Thor
13
1 / 0 / 8
7,502
625
2,889
7,916
2,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
Squaddo
Heimdallr
14
15 / 0 / 5
8,602
717
16,195
12,186
4,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
katyib
Cthulhu
11
3 / 0 / 11
7,126
594
3,680
5,438
2,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Scylla
testirubio
Scylla
14
6 / 2 / 6
8,627
719
7,385
5,996
1,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tsukuyomi
vCalxmity
Tsukuyomi
13
6 / 1 / 4
7,648
637
7,054
6,304
3,658
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
65
3
Kills
31
31
Deaths
3
1
Assists
34
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
L
0
7
0
0
L
Aphrodite
KaburaSe
Aphrodite
2
5
0
0.4
W
Thor
OhVADR
Thor
1
0
8
5
L
Khepri
0
7
0
0
W
Heimdallr
Squaddo
Heimdallr
15
0
5
17.5
L
Chang'e
alfiebooyo
Chang'e
0
9
1
0.06
W
Cthulhu
katyib
Cthulhu
3
0
11
8.5
W
Scylla
testirubio
Scylla
6
2
6
4.5
W
Tsukuyomi
vCalxmity
Tsukuyomi
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,708
Damage
37,203
48,363
Taken
37,840
15,428
Mitigated
15,344
9,753
Healing
15,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,429
523
0
1,220
9,077
2,989
376
2,065
6,924
0
34,639
L
3,528
2,000
135
246
9,142
2,203
0
1,320
7,822
0
25,433
L
Aphrodite
KaburaSe
Aphrodite
4,224
859
158
3,816
8,608
2,802
0
4,042
4,300
30,228
0
W
Thor
OhVADR
Thor
2,889
886
0
3,499
7,916
2,627
0
1,022
6,894
0
49,519
L
Khepri
3,896
481
0
2,167
11,198
4,596
0
1,762
9,409
16,303
0
W
Heimdallr
Squaddo
Heimdallr
16,195
12,514
0
8,157
12,186
4,616
615
3,519
8,667
0
54,990
L
Chang'e
alfiebooyo
Chang'e
3,631
310
300
1,711
10,338
2,838
429
1,440
8,840
19,210
0
W
Cthulhu
katyib
Cthulhu
3,680
150
144
834
5,438
2,475
165
2,443
2,995
15,048
0
W
Scylla
testirubio
Scylla
7,385
942
0
2,209
5,996
1,968
0
2,221
3,775
57,559
0
W
Tsukuyomi
vCalxmity
Tsukuyomi
7,054
2,791
0
1,155
6,304
3,658
231
2,546
3,758
0
37,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,451
Gold Earned
39,505
237
Minions Killed
378
0
Camps Cleared
0
1,140,655
Distance Traveled
1,169,445
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,496
541
76
6
0
202,275
2
L
Izanami
5,193
433
50
4
0
235,513
0
L
Aphrodite
6,149
512
57
5
0
223,863
3
W
Thor
7,502
625
87
7
0
241,732
2
L
Khepri
5,077
423
19
2
0
270,191
4
W
Heimdallr
8,602
717
95
8
0
192,163
0
L
Chang'e
5,536
461
35
3
0
208,813
1
W
Cthulhu
7,126
594
21
2
0
259,306
0
W
Scylla
8,627
719
116
10
0
226,983
2
W
Tsukuyomi
7,648
637
59
5
0
249,261
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role