Player Matchup

Neith
Neith
KreamCheese
Neith
Level 27
God Stats
5W - 9L
1,344 SR
Queue Stats
37W - 78L
1,248 Elo+
Party 1
Chang'e
Chang'e
Perin
Chang'e
Level 88
God Stats
0W - 2L
1,285 SR
Queue Stats
110W - 114L
1,537 Elo+
Party 3
Ao Kuang
Ao Kuang
SWANS0NG
Ao Kuang
Level 72
God Stats
1W - 4L
1,715 SR
Queue Stats
58W - 56L
1,487 Elo+
Solo
Danzaburou
Danzaburou
bloodmaister
Danzaburou
Level 93
God Stats
3W - 3L
1,525 SR
Queue Stats
63W - 79L
1,549 Elo+
Party 3
Hel
Hel
damianthekiller
Hel
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 60L
1,248 Elo+
Party 1
Team Averages
Level 63
1,474 SR
1,414 Elo+

VS

Team Averages
Level 78
1,530 SR
1,523 Elo+
Merlin
Merlin
Nyangii
Merlin
Level 68
God Stats
9W - 6L
1,500 SR
Queue Stats
336W - 357L
1,168 Elo+
Solo
Izanami
Izanami
RattyRism
Izanami
Level 69
God Stats
18W - 28L
1,501 SR
Queue Stats
98W - 88L
1,704 Elo+
Party 2
Bellona
Bellona
Undeadumpling
Bellona
Level 129
God Stats
6W - 5L
1,648 SR
Queue Stats
448W - 417L
1,744 Elo+
Party 2
Scylla
Scylla
XZoruaX
Scylla
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,500 Elo+
Solo
Neith
Neith
servintheking
Neith
Level 57
God Stats
2W - 0L
1,500 SR
Queue Stats
38W - 51L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 13 / 17
14,090
1,006
18,956
29,596
11,639
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
Perin
Chang'e
20
6 / 8 / 16
14,321
1,023
18,030
29,712
15,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
SWANS0NG
Ao Kuang
20
10 / 5 / 9
15,991
1,142
20,211
20,140
8,061
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
bloodmaister
Danzaburou
20
6 / 8 / 10
14,346
1,025
22,520
27,294
11,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
2 / 9 / 19
13,923
995
22,370
28,872
17,699
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

0

VS

Team 2 Tickets

94

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Nyangii
Merlin
20
13 / 5 / 18
16,558
1,183
28,754
16,872
7,153
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
RattyRism
Izanami
20
13 / 3 / 24
16,821
1,202
34,294
21,937
10,017
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bellona
20
10 / 6 / 15
15,300
1,093
27,867
33,245
33,470
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Scylla
XZoruaX
Scylla
18
0 / 10 / 9
11,609
829
3,308
16,722
7,725
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

20
7 / 5 / 24
14,863
1,062
34,061
20,465
8,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
133
28
Kills
43
43
Deaths
29
71
Assists
90
Player
Kills
Deaths
Assists
KDA
L
4
13
17
0.96
W
Merlin
Nyangii
Merlin
13
5
18
4.4
L
Chang'e
Perin
Chang'e
6
8
16
1.75
W
Izanami
RattyRism
Izanami
13
3
24
8.33
L
Ao Kuang
SWANS0NG
Ao Kuang
10
5
9
2.9
W
Bellona
10
6
15
2.92
W
Scylla
XZoruaX
Scylla
0
10
9
0.45
L
Danzaburou
bloodmaister
Danzaburou
6
8
10
1.38
L
2
9
19
1.28
W
7
5
24
3.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,087
Damage
128,284
135,614
Taken
109,241
64,418
Mitigated
67,181
45,605
Healing
10,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,956
12,190
0
6,089
29,596
11,639
0
9,495
20,101
0
45,281
W
Merlin
Nyangii
Merlin
28,754
1,655
0
646
16,872
7,153
0
10,538
6,172
55,261
0
L
Chang'e
Perin
Chang'e
18,030
1,818
7,257
5,125
29,712
15,806
0
6,706
23,006
45,001
0
W
Izanami
RattyRism
Izanami
34,294
28,242
0
3,444
21,937
10,017
0
12,201
9,556
0
78,954
L
Ao Kuang
SWANS0NG
Ao Kuang
20,211
4,876
0
3,680
20,140
8,061
0
3,976
16,164
38,926
0
W
Bellona
27,867
10,089
0
662
33,245
33,470
0
16,422
16,245
0
44,305
W
Scylla
XZoruaX
Scylla
3,308
1,118
0
0
16,722
7,725
0
8,479
8,100
8,233
0
L
Danzaburou
bloodmaister
Danzaburou
22,520
13,550
0
2,956
27,294
11,213
0
5,864
21,430
0
50,590
L
22,370
4,214
10,919
9,579
28,872
17,699
0
6,021
22,851
40,517
0
W
34,061
12,794
0
6,116
20,465
8,816
0
11,856
8,557
0
53,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,671
Gold Earned
75,151
245
Minions Killed
262
10
Camps Cleared
6
1,222,570
Distance Traveled
1,144,074
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
14,090
1,006
47
3
1
201,843
0
W
Merlin
16,558
1,183
58
4
0
237,767
0
L
Chang'e
14,321
1,023
59
4
0
268,945
0
W
Izanami
16,821
1,202
121
9
2
252,024
0
L
Ao Kuang
15,991
1,142
26
2
8
300,889
0
W
Bellona
15,300
1,093
41
3
1
268,304
0
W
Scylla
11,609
829
8
1
2
142,983
1
L
Danzaburou
14,346
1,025
61
4
0
224,606
0
L
Hel
13,923
995
52
4
1
226,287
0
W
Neith
14,863
1,062
34
2
1
242,996
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role