Player Matchup

Fafnir
Fafnir
Hitting Bops
Fafnir
Level 93
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 40L
1,694 Elo+
Solo
Sun Wukong
Sun Wukong
Zeconk1
Sun Wukong
Level 106
God Stats
2W - 2L
1,500 SR
Queue Stats
358W - 319L
1,756 Elo+
Party 3
Hera
Hera
gashpi8
Hera
Level 109
God Stats
3W - 4L
1,500 SR
Queue Stats
166W - 141L
1,718 Elo+
Party 1
Izanami
Izanami
impantherlu
Izanami
Level 83
God Stats
4W - 5L
1,500 SR
Queue Stats
224W - 187L
1,756 Elo+
Party 3
Nemesis
Nemesis
matifluf
Nemesis
Level 117
God Stats
4W - 3L
1,500 SR
Queue Stats
127W - 116L
1,718 Elo+
Party 1
Team Averages
Level 102
1,500 SR
1,728 Elo+

VS

Team Averages
Level 133
1,666 SR
1,483 Elo+
Ne Zha
Ne Zha
MadSoldier911
Ne Zha
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 59L
1,534 Elo+
Party 2
Nu Wa
Nu Wa
TerseCrown9189
Nu Wa
Level 108
God Stats
30W - 21L
1,548 SR
Queue Stats
919W - 863L
1,405 Elo+
Solo
Ymir
Ymir
TreyvonSimpson
Ymir
Level 128
God Stats
2W - 3L
1,841 SR
Queue Stats
42W - 33L
1,624 Elo+
Party 2
King Arthur
King Arthur
redace100
King Arthur
Level 129
God Stats
2W - 8L
1,833 SR
Queue Stats
60W - 68L
1,278 Elo+
Solo
Danzaburou
Danzaburou
twizzlor
Danzaburou
Level 160
God Stats
20W - 20L
1,605 SR
Queue Stats
239W - 237L
1,573 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
5
0 / 0 / 0
3,404
681
962
2,471
945
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sun Wukong
Zeconk1
Sun Wukong
7
0 / 0 / 0
3,735
747
1,780
3,081
970
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hera
gashpi8
Hera
6
0 / 0 / 0
3,579
716
1,023
1,705
373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
impantherlu
Izanami
5
0 / 1 / 0
3,185
637
581
2,389
536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
matifluf
Nemesis
6
2 / 0 / 0
3,895
779
2,324
2,121
1,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
3,432
686
1,217
4,094
1,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
0 / 0 / 0
3,527
705
1,091
2,018
488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

5
1 / 0 / 0
3,428
686
1,390
2,430
840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
redace100
King Arthur
4
0 / 0 / 0
2,972
594
1,244
2,120
668
Danzaburou
twizzlor
Danzaburou
5
0 / 0 / 0
3,100
620
780
1,111
222
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
1
2
Kills
1
1
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fafnir
0
0
0
0
L
0
2
0
0
L
0
0
0
0
L
1
0
0
1
W
Sun Wukong
Zeconk1
Sun Wukong
0
0
0
0
W
Hera
gashpi8
Hera
0
0
0
0
W
Izanami
impantherlu
Izanami
0
1
0
0
W
Nemesis
matifluf
Nemesis
2
0
0
2
L
King Arthur
redace100
King Arthur
0
0
0
0
L
Danzaburou
twizzlor
Danzaburou
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,670
Damage
5,722
11,767
Taken
11,773
4,069
Mitigated
3,288
4,290
Healing
4,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
962
325
0
700
2,471
945
0
739
1,732
6,432
0
L
1,217
457
0
1,734
4,094
1,070
0
615
3,439
0
12,410
L
1,091
393
0
675
2,018
488
0
822
1,114
18,542
0
L
1,390
467
0
755
2,430
840
0
794
1,636
7,272
0
W
Sun Wukong
Zeconk1
Sun Wukong
1,780
390
0
1,167
3,081
970
38
89
2,992
0
17,302
W
Hera
gashpi8
Hera
1,023
327
0
940
1,705
373
0
603
1,102
17,609
0
W
Izanami
impantherlu
Izanami
581
359
0
1,033
2,389
536
0
680
1,709
0
14,090
W
Nemesis
matifluf
Nemesis
2,324
1,164
0
450
2,121
1,245
0
370
1,751
3,329
11,906
L
King Arthur
redace100
King Arthur
1,244
366
0
1,125
2,120
668
0
0
2,120
0
6,396
L
Danzaburou
twizzlor
Danzaburou
780
409
0
664
1,111
222
0
168
943
0
10,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,798
Gold Earned
16,459
164
Minions Killed
133
0
Camps Cleared
0
493,092
Distance Traveled
436,048
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
3,404
681
14
3
0
100,321
2
L
Ne Zha
3,432
686
35
7
0
96,403
0
L
Nu Wa
3,527
705
36
7
0
96,094
1
L
Ymir
3,428
686
12
2
0
103,982
2
W
Sun Wukong
3,735
747
39
8
0
99,578
1
W
Hera
3,579
716
37
7
0
86,970
0
W
Izanami
3,185
637
31
6
0
100,966
1
W
Nemesis
3,895
779
43
9
0
105,257
0
L
King Arthur
2,972
594
21
4
0
52,045
0
L
Danzaburou
3,100
620
29
6
0
87,524
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role