Player Matchup

Ymir
Ymir
Aostrous
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
King_Vito111
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,268 Elo+
Solo
Neith
Neith
TRG Commiesqad
Neith
Level 8
God Stats
4W - 8L
1,422 SR
Queue Stats
96W - 116L
1,398 Elo+
Solo
Bellona
Bellona
fireassassin0419
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Solo
Nemesis
Nemesis
sry4thethrow
Nemesis
Level 8
God Stats
26W - 14L
1,656 SR
Queue Stats
107W - 81L
1,403 Elo+
Solo
Team Averages
Level 5
1,516 SR
1,414 Elo+

VS

Team Averages
Level 26
1,565 SR
1,510 Elo+
Chronos
Chronos
Hellknight2213
Chronos
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Solo
Skadi
Skadi
Vicious Way
Skadi
Level 35
God Stats
17W - 25L
1,481 SR
Queue Stats
63W - 96L
1,349 Elo+
Party 1
Ra
Ra
carRAMrodunit91
Ra
Level 24
God Stats
9W - 7L
1,671 SR
Queue Stats
110W - 143L
1,602 Elo+
Party 1
Neith
Neith
ezbake1
Neith
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
iRaTe BoBCaT
Loki
Level 24
God Stats
14W - 19L
1,671 SR
Queue Stats
157W - 199L
1,599 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
1 / 14 / 2
7,278
364
2,221
18,625
8,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 8 / 1
7,516
376
2,738
8,281
2,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
0 / 3 / 3
7,786
389
3,738
6,736
2,341
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

1
0 / 0 / 0
5,337
267
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
sry4thethrow
Nemesis
19
17 / 2 / 1
12,483
624
25,407
21,821
12,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 4
11,094
555
9,443
12,018
5,058
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

15
4 / 4 / 5
10,507
525
8,671
11,210
3,755
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
6 / 3 / 6
10,126
506
7,075
11,944
4,656
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Neith
ezbake1
Neith
15
7 / 4 / 5
11,422
571
10,438
11,335
4,751
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
4 / 6 / 5
10,394
520
7,185
13,518
5,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
51
19
Kills
26
27
Deaths
21
7
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
14
2
0.14
W
5
4
4
1.75
L
1
8
1
0.19
L
0
3
3
0.5
W
4
4
5
1.63
W
6
3
6
3
W
Neith
ezbake1
Neith
7
4
5
2.38
L
0
0
0
0
W
4
6
5
1.08
L
Nemesis
sry4thethrow
Nemesis
17
2
1
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,104
Damage
42,812
55,463
Taken
60,025
25,858
Mitigated
23,336
7,865
Healing
18,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
2,221
421
0
409
18,625
8,679
274
5,558
13,067
17,286
0
W
9,443
2,535
534
4,668
12,018
5,058
6,166
558
11,460
61,936
0
L
2,738
314
26
86
8,281
2,549
460
2,444
5,837
29,638
0
L
3,738
1,121
0
91
6,736
2,341
0
3,129
3,607
0
26,927
W
8,671
4,291
0
0
11,210
3,755
1,166
788
10,422
0
52,624
W
7,075
247
2,064
5,865
11,944
4,656
704
1,297
10,647
59,065
0
W
Neith
ezbake1
Neith
10,438
6,216
0
2,432
11,335
4,751
6,783
1,188
10,147
0
49,636
L
0
0
0
0
0
0
0
0
0
0
0
W
7,185
2,251
0
2,733
13,518
5,116
0
1,128
12,390
0
60,135
L
Nemesis
sry4thethrow
Nemesis
25,407
12,188
0
7,253
21,821
12,289
0
5,387
16,434
0
90,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,400
Gold Earned
53,543
257
Minions Killed
489
0
Camps Cleared
0
1,394,538
Distance Traveled
1,725,969
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,278
364
14
1
0
301,689
0
W
Chronos
11,094
555
121
6
0
310,225
4
L
Ra
7,516
376
51
3
0
257,542
2
L
Neith
7,786
389
55
3
0
377,291
1
W
Skadi
10,507
525
81
4
0
307,172
0
W
Ra
10,126
506
91
5
0
391,305
0
W
Neith
11,422
571
88
4
0
339,788
3
L
Bellona
5,337
267
0
0
0
0
0
W
Loki
10,394
520
108
5
0
377,479
0
L
Nemesis
12,483
624
137
7
0
458,016
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role