Player Matchup

Izanami
Izanami
CaroCaroLine
Izanami
Level 60
God Stats
22W - 21L
1,352 SR
Queue Stats
63W - 61L
1,354 Elo+
Party 2
Skadi
Skadi
CricCrac
Skadi
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
961W - 913L
1,627 Elo+
Solo
Odin
Odin
HighwayBlue13
Odin
Level 133
God Stats
3W - 2L
1,500 SR
Queue Stats
273W - 270L
1,374 Elo+
Solo
Pele
Pele
Sondrai
Pele
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,354 Elo+
Party 2
Nu Wa
Nu Wa
samuel18501
Nu Wa
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
125W - 104L
1,553 Elo+
Solo
Team Averages
Level 97
1,470 SR
1,452 Elo+

VS

Team Averages
Level 71
1,500 SR
1,582 Elo+
Jormungandr
Jormungandr
Shadowek211
Jormungandr
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Solo
Kali
Kali
TheRealLonelyX
Kali
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 12L
1,493 Elo+
Party 1
Tyr
Tyr
dieper04
Tyr
Level 97
God Stats
11W - 15L
1,500 SR
Queue Stats
184W - 186L
1,575 Elo+
Party 1
He Bo
He Bo
javinightmare
He Bo
Level 107
God Stats
2W - 4L
1,500 SR
Queue Stats
193W - 203L
1,737 Elo+
Party 1
Cupid
Cupid
sauloski03
Cupid
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
43W - 54L
1,608 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CaroCaroLine
Izanami
17
6 / 4 / 7
11,588
552
11,919
13,303
4,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Skadi
CricCrac
Skadi
18
8 / 4 / 7
12,280
585
17,936
14,203
6,023
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

14
4 / 1 / 13
10,257
488
13,364
13,491
8,770
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pele
Sondrai
Pele
18
6 / 6 / 5
11,392
542
10,836
15,728
6,499
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

18
4 / 7 / 5
11,497
547
12,938
11,555
3,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Shadowek211
Jormungandr
13
2 / 6 / 6
8,129
387
8,463
18,741
10,634
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

15
4 / 8 / 6
10,175
485
7,383
19,348
7,634
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
12 / 4 / 3
12,141
578
19,517
24,816
23,126
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

9
0 / 2 / 1
7,219
344
997
5,147
1,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cupid
12
3 / 8 / 2
8,081
385
8,507
20,577
7,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
39
28
Kills
21
22
Deaths
28
37
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Izanami
CaroCaroLine
Izanami
6
4
7
2.38
W
Skadi
CricCrac
Skadi
8
4
7
2.88
W
4
1
13
10.5
L
Jormungandr
Shadowek211
Jormungandr
2
6
6
0.83
W
Pele
Sondrai
Pele
6
6
5
1.42
L
4
8
6
0.88
L
12
4
3
3.38
L
0
2
1
0.25
W
4
7
5
0.93
L
Cupid
3
8
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,993
Damage
44,867
68,280
Taken
88,629
29,789
Mitigated
49,779
9,645
Healing
16,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
CaroCaroLine
Izanami
11,919
8,566
0
4,562
13,303
4,582
2,249
2,775
10,528
0
60,522
W
Skadi
CricCrac
Skadi
17,936
8,916
0
700
14,203
6,023
886
1,345
12,736
0
90,716
W
13,364
1,673
0
250
13,491
8,770
137
3,553
9,904
0
24,680
L
Jormungandr
Shadowek211
Jormungandr
8,463
1,373
0
648
18,741
10,634
153
1,682
16,953
26,675
0
W
Pele
Sondrai
Pele
10,836
2,613
0
2,259
15,728
6,499
2,440
957
14,731
0
78,512
L
7,383
2,864
0
5,245
19,348
7,634
0
2,191
17,065
0
46,821
L
19,517
2,451
0
4,652
24,816
23,126
499
5,223
19,237
0
71,769
L
997
48
0
1,094
5,147
1,240
0
1,104
3,955
23,490
0
W
12,938
3,377
54
1,820
11,555
3,915
3,523
634
10,921
70,667
0
L
Cupid
8,507
4,506
102
4,675
20,577
7,145
565
1,972
18,481
0
39,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,014
Gold Earned
45,745
499
Minions Killed
348
0
Camps Cleared
0
1,905,039
Distance Traveled
1,629,173
22
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,588
552
109
5
0
376,780
4
W
Skadi
12,280
585
140
7
0
333,682
3
W
Odin
10,257
488
22
1
0
425,392
8
L
Jormungandr
8,129
387
32
2
0
354,100
3
W
Pele
11,392
542
115
5
0
393,143
3
L
Kali
10,175
485
84
4
0
362,934
2
L
Tyr
12,141
578
120
6
0
429,987
1
L
He Bo
7,219
344
53
3
0
161,436
2
W
Nu Wa
11,497
547
113
5
0
376,042
4
L
Cupid
8,081
385
59
3
0
320,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role