Player Matchup

Merlin
Merlin
DeKuGa
Merlin
Level 77
God Stats
3W - 4L
1,500 SR
Queue Stats
55W - 52L
1,801 Elo+
Party 1
Ra
Ra
ImInfinity
Ra
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 20L
1,801 Elo+
Party 1
Cupid
Cupid
Legud
Cupid
Level 8
God Stats
1W - 0L
1,632 SR
Queue Stats
2W - 3L
1,159 Elo+
Solo
Kukulkan
Kukulkan
Sacry09
Kukulkan
Level 7
God Stats
2W - 2L
1,500 SR
Queue Stats
5W - 6L
1,801 Elo+
Party 1
Anubis
Anubis
brayan7w7
Anubis
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 22
1,526 SR
1,613 Elo+

VS

Team Averages
Level 15
1,541 SR
1,559 Elo+
Thor
Thor
Bravelilepstein
Thor
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,397 Elo+
Solo
Danzaburou
Danzaburou
DasIstEinBINGOO
Danzaburou
Level 16
God Stats
1W - 4L
1,500 SR
Queue Stats
5W - 4L
1,773 Elo+
Solo
Medusa
Medusa
DoomseerReborn
Medusa
Level 29
God Stats
18W - 18L
1,703 SR
Queue Stats
78W - 81L
1,623 Elo+
Solo
Nu Wa
Nu Wa
mmyzel
Nu Wa
Level 16
God Stats
6W - 2L
1,500 SR
Queue Stats
9W - 2L
1,500 Elo+
Solo
Cthulhu
Cthulhu
v0xyy
Cthulhu
Level 6
God Stats
1W - 3L
1,500 SR
Queue Stats
10W - 13L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DeKuGa
Merlin
20
9 / 4 / 20
13,851
1,154
21,081
12,303
5,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

19
1 / 5 / 22
11,783
982
10,001
12,528
5,227
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cupid
Legud
Cupid
19
14 / 6 / 7
14,417
1,201
27,063
12,357
5,867
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kukulkan
Sacry09
Kukulkan
19
4 / 1 / 16
11,918
993
9,805
6,990
3,319
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
brayan7w7
Anubis
20
10 / 3 / 13
13,523
1,127
13,926
12,448
5,346
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Team 1 Tickets

213

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 10 / 3
10,155
846
3,073
14,172
4,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
DasIstEinBINGOO
Danzaburou
20
7 / 15 / 9
14,583
1,215
27,927
30,727
13,040
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

19
10 / 7 / 2
14,488
1,207
16,102
26,353
11,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
mmyzel
Nu Wa
14
0 / 1 / 3
9,586
799
1,723
1,112
405
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cthulhu
v0xyy
Cthulhu
17
1 / 5 / 8
10,909
909
3,194
15,704
8,326
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
44
38
Kills
19
19
Deaths
38
78
Assists
25
Player
Kills
Deaths
Assists
KDA
L
1
10
3
0.25
L
Danzaburou
DasIstEinBINGOO
Danzaburou
7
15
9
0.77
W
Merlin
DeKuGa
Merlin
9
4
20
4.75
L
10
7
2
1.57
W
1
5
22
2.4
W
Cupid
Legud
Cupid
14
6
7
2.92
W
Kukulkan
Sacry09
Kukulkan
4
1
16
12
W
Anubis
brayan7w7
Anubis
10
3
13
5.5
L
Nu Wa
mmyzel
Nu Wa
0
1
3
1.5
L
Cthulhu
v0xyy
Cthulhu
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,876
Damage
52,019
56,626
Taken
88,068
25,292
Mitigated
37,982
14,296
Healing
8,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,073
1,205
0
641
14,172
4,650
0
9,872
4,300
0
16,276
L
Danzaburou
DasIstEinBINGOO
Danzaburou
27,927
17,034
0
5,857
30,727
13,040
0
19,684
11,043
0
57,533
W
Merlin
DeKuGa
Merlin
21,081
1,461
120
2,906
12,303
5,533
0
1,463
10,840
49,238
0
L
16,102
7,213
0
1,334
26,353
11,561
0
16,745
9,608
0
47,062
W
10,001
1,454
925
1,232
12,528
5,227
0
1,410
11,018
16,270
0
W
Cupid
Legud
Cupid
27,063
23,518
271
2,925
12,357
5,867
0
953
11,404
0
51,698
W
Kukulkan
Sacry09
Kukulkan
9,805
1,346
0
0
6,990
3,319
0
369
6,596
19,640
0
W
Anubis
brayan7w7
Anubis
13,926
1,090
107
5,810
12,448
5,346
0
597
11,851
35,012
0
L
Nu Wa
mmyzel
Nu Wa
1,723
477
0
69
1,112
405
0
1,056
56
2,015
0
L
Cthulhu
v0xyy
Cthulhu
3,194
184
0
314
15,704
8,326
0
7,456
8,248
12,478
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,492
Gold Earned
59,721
213
Minions Killed
189
5
Camps Cleared
9
956,669
Distance Traveled
755,988
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
10,155
846
24
2
1
108,720
0
L
Danzaburou
14,583
1,215
70
6
3
187,305
0
W
Merlin
13,851
1,154
60
5
0
200,999
1
L
Medusa
14,488
1,207
76
6
5
235,372
2
W
Ra
11,783
982
15
1
1
205,117
0
W
Cupid
14,417
1,201
60
5
4
156,377
0
W
Kukulkan
11,918
993
22
2
0
209,527
1
W
Anubis
13,523
1,127
56
5
0
184,649
0
L
Nu Wa
9,586
799
1
0
0
23,997
0
L
Cthulhu
10,909
909
18
2
0
200,594
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role